"A light combat craft, usually armed with a single turret. Fast and expendable."
Size: 1
Cutter Bonus: +30% Combat Power, +3% Critical Chance
Range Bonus: -
Note: Ships with Player Level requirement 0! are available as starter ships.
Script error: No such module "Shipbox".
"A small strike vessel, carrying heavier firepower than a cutter. Effective in close-range dogfights.
Size: 2
Gunship Bonus: +30% Combat Power, +3% Critical Chance
Range Bonus: +20% Weapon Range
Script error: No such module "Shipbox".
"A compact mining ship, specialized for quick resource gathering in asteroid fields."
Size: 1
Skiff Bonus: +30% Mining Power, +20% Resource Yield
Range Bonus: -
Note: Ships with Player Level requirement 0! are available as starter ships.
Script error: No such module "Shipbox".
"Not as vulnerable as Skiffs, Hewer sized mining ships open up more possibilities for gathering ores."
Size: 2
Hewer Bonus: +30% Mining Power, +20% Resource Yield
Range Bonus: +10% Weapon Range
Script error: No such module "Shipbox".
"A small nimble salvage ship, darting through debris fields stripping whatever it can carry before moving on."
Size: 1
Skiff Bonus: +30% Salvage Power, +20% Resource Yield
Range Bonus: -
Note: Ships with Player Level requirement 0! are available as starter ships.
Script error: No such module "Shipbox".
"A step up from the salvage Skiff, the Scow is a workhorse salvager built to haul junk rather than look good doing it."
Size: 2
Scow Bonus: +30% Salvage Power, +20% Resource Yield
Range Bonus: +10% Weapon Range
Script error: No such module "Shipbox".
"The fast Courier cargo ship is built for speed over capacity, ideal for delivering high value cargo across sectors."
Size: 1
Courier Bonus: -
Range Bonus: -
Script error: No such module "Shipbox".
"A modest transport vessel ferrying goods and supplies between stations, the backbone of trade."
Size: 2
Ferry Bonus: -
Range Bonus: -
Script error: No such module "Shipbox".