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Revision as of 17:44, 9 May 2026 by vgwiki>Fankserver (Switch to data-driven layout backed by Module:ShipData / Module:Shipbox; preserve intro + per-tab class-bonus prose)

For the listing of various ship manufacturers and points of sale for these ships, please consult Ship Manufacturers. For general information about ships, see Ships.

Table Columns Legend:

  • Ships: Ship Name and Image
  • Manufacturer: Ship Manufacturer
  • Crew: Crew Officers Supported
  • Aux: Auxiliary Modues Supported
  • Hull: Hullpoint Modifier
  • Armr: Armor Modifier
  • Shld: Shield Modifier
  • Crgo: Cargo Space
  • Spd: Max Warp Speed
  • Acc: Warp Speed Acceleration
  • Hrdp: Hardpoints Supported
  • Tonn: Tonnage
  • ShpR: Shipyard Reputation Required
  • PlyrL: Player Level Required
  • ShpL: Shipyard Level Required

Small Ships

"A light combat craft, usually armed with a single turret. Fast and expendable."

Size: 1
Cutter Bonus: +30% Combat Power, +3% Critical Chance
Range Bonus: -
Note: Ships with Player Level requirement 0! are available as starter ships.

Script error: No such module "Shipbox".

"A small strike vessel, carrying heavier firepower than a cutter. Effective in close-range dogfights.

Size: 2
Gunship Bonus: +30% Combat Power, +3% Critical Chance
Range Bonus: +20% Weapon Range

Script error: No such module "Shipbox".

"A compact mining ship, specialized for quick resource gathering in asteroid fields."

Size: 1
Skiff Bonus: +30% Mining Power, +20% Resource Yield
Range Bonus: -
Note: Ships with Player Level requirement 0! are available as starter ships.

Script error: No such module "Shipbox".

"Not as vulnerable as Skiffs, Hewer sized mining ships open up more possibilities for gathering ores."

Size: 2
Hewer Bonus: +30% Mining Power, +20% Resource Yield
Range Bonus: +10% Weapon Range

Script error: No such module "Shipbox".

"A small nimble salvage ship, darting through debris fields stripping whatever it can carry before moving on."

Size: 1
Skiff Bonus: +30% Salvage Power, +20% Resource Yield
Range Bonus: -
Note: Ships with Player Level requirement 0! are available as starter ships.

Script error: No such module "Shipbox".

"A step up from the salvage Skiff, the Scow is a workhorse salvager built to haul junk rather than look good doing it."

Size: 2
Scow Bonus: +30% Salvage Power, +20% Resource Yield
Range Bonus: +10% Weapon Range

Script error: No such module "Shipbox".

"The fast Courier cargo ship is built for speed over capacity, ideal for delivering high value cargo across sectors."

Size: 1
Courier Bonus: -
Range Bonus: -

Script error: No such module "Shipbox".

"A modest transport vessel ferrying goods and supplies between stations, the backbone of trade."

Size: 2
Ferry Bonus: -
Range Bonus: -

Script error: No such module "Shipbox".

Medium Ships

"Corvettes bridge the gap between gunships and frigates, combining agility with enough firepower to threaten larger ships."

Size: 3
Corvette Bonus: +30% Combat Power, +3% Critical Chance
Range Bonus: +40% Weapon Range

Script error: No such module "Shipbox".

"A durable frontline warship, Frigates form the backbone of many fleets, balancing offense and defense."

Size: 4
Corvette Bonus: +30% Combat Power, +3% Critical Chance
Range Bonus: +70% Weapon Range

Script error: No such module "Shipbox".

"More capable than Hewers but still relatively nimble, the Dredger is built for extended operations far from the safety of a station."

Size: 3
Dredger Bonus: +30% Mining Power, +20% Resource Yield
Range Bonus: +20% Weapon Range

Script error: No such module "Shipbox".

"A mid-sized spaceship built to fracture large asteroid bodies, a notable step-up from Dredgers."

Size: 4
Dredger Bonus: +30% Mining Power, +20% Resource Yield
Range Bonus: +30% Weapon Range

Script error: No such module "Shipbox".

"A dedicated scrapping ship equipped to dismantle wrecks with greater ease than the smaller Scow type salvagers."

Size: 3
Scrapper Bonus: +30% Salvage Power, +20% Resource Yield
Range Bonus: +20% Weapon Range

Script error: No such module "Shipbox".

"A heavy salvage ship built to tear apart wrecks, creating raw materials in no time and with it a fat paycheck."

Size: 4
Scrapper Bonus: +30% Salvage Power, +20% Resource Yield
Range Bonus: +30% Weapon Range

Script error: No such module "Shipbox".

"The Hauler is capable of carrying significant cargo loads across larger routes, and more capable of protecting itself."

Size: 3
Hauler Bonus: -
Range Bonus: +20% Weapon Range

Script error: No such module "Shipbox".

"A dedicated vessel built for bulk cargo runs, the Freighter trades speed for capacity on the major trade lanes between systems."

Size: 4
Hauler Bonus: -
Range Bonus: +30% Weapon Range

Script error: No such module "Shipbox".

Large Ships

"A heavily-armed warship focused on offensive capabilities, often used for patrol and assault missions."

Size: 5
Destroyer Bonus: +30% Combat Power, +3% Critical Chance
Range Bonus: +100% Weapon Range

Script error: No such module "Shipbox".

"The ore Harvester is capable of deep asteroid field operations, its larger cargo capacity increases profit greatly."

Size: 5
Harvester Bonus: +30% Mining Power, +20% Resource Yield
Range Bonus: +40% Weapon Range

Script error: No such module "Shipbox".

"The Reclaimer is a capable mid-range salvager able to operate in contested debris fields for extended periods."

Size: 5
Reclaimer Bonus: +30% Salvage Power, +20% Resource Yield
Range Bonus: +40% Weapon Range

Script error: No such module "Shipbox".

"A heavy trading vessel of considerable size and range, Carrack sized cargo ships are self sufficient ships capable of operating independently."

Size: 5
Carrack Bonus: -
Range Bonus: +40% Weapon Range

Script error: No such module "Shipbox".