Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 07:17, 6 October 2026 by Dreadbyte (talk | contribs) (→Turret List)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Turrets are the business end of any ship. Turrets are placed onto a ship's hardpoint. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.

While not all ships have turrets, a vast majority do. Many turrets require Ammo to operate and the ones they don't mostly have double the energy usage.

Turrets can be used for Combat, Mining or Salvage.

Some turrets are limited in sizes - only small, only large, or only some available sizes.

Turret List

Listing Type Size/APS Damage Ammo Notes
Cryo Lance Combat S 2.0 , M 2.0 Cold 2x Energy Use Beams. Cannot Miss
Laser Combat S 0.5 , M 0.5 , L 0.4 Energy 2x Energy Use Cannot Miss
Laser Repeater Combat S 3.0 , M 3.6 , L 4.2 Energy 2x Energy Use Fast
Laser Shotgun Combat S 2.4 Energy 2x Energy Use Short range
Burst Railgun Combat M 0.8 , L 0.8 Kinetic ARM-7 Slug Accurate, (L) can penetrate, Long range
Railgun Combat S 0.3 , M 0.3 , L 0.4 Kinetic ARM-7 Slug Accurate, (M and L) can penetrate, Long range
Hailfire M-Launcher Combat S 2.0 Explosive Havoc Missile Homing
Missile Launcher Combat S 1.0 , M 1.0 , L 1.0 Explosive Havoc Missile Homing, Long range
Corropult Combat S 0.7 , M 1.0 Corrosion NUC-3 Round Good Vs Armor
Cannon Combat L 0.3 Explosive Obliterator Bomb Slow Projectiles
Autocannon Combat S 2.0 , M 2.3 Kinetic PAC Round —
Triple Autocannon Combat L 6.9 Kinetic PAC Round Fast, Moderate EMP
Twin Autocannon Combat M 4.5 Kinetic PAC Round Fast, Moderate EMP
Plasma Beam Combat S 2.0 , M 2.0 Energy Plasma Cell Beams, Moderate EMP
Plasma Cannon Combat M 0.5 , L 0.4 Energy Plasma Cell Slow Projectiles, Best EMP
Microcell Swarm Combat S 2.3 , M 3.3 Energy Plasma Microcell Homing
Plasma Battery Combat L 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP
Plasma Repeater Combat S 2.1 , M 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP
Double Gatling Combat S 16.1 Kinetic Shatter Shell Clip Very Fast, Short range
DT Chaingun Combat L 7.1 Kinetic Shatter Shell Clip Fast, Moderate EMP
Rad Cannon Combat L 0.2 Radiation — —
Mining Laser Mining S 0.5 , M 0.5 , L 0.5 Energy 2x Energy Use 60% Yield, Surface Mining, Cannot Miss
Twin Mining Laser Mining M 0.7 , L 0.4 Energy 2x Energy Use 50% Yield, Surface Mining, Cannot Miss
Mining Launcher Mining S 0.5 , M 0.6 , L 0.8 Explosive Core Buster 40% Yield, Core Mining, Cannot Miss
AO Cannon Mining L 0.1 Explosive Obliterator Bomb 40% Yield, Effects Surface and Core Mining, AoE
Mining Cannon Mining M 0.1 Explosive Obliterator Bomb 45% Yield, Surface Mining, AoE
Mining Autocannon Mining S 1.4 Kinetic SAB Round 40% Yield, Surface Mining
Mining LR Autocannon Mining L 1.9 Kinetic SAB Round 40% Yield, Surface Mining
Salvage Laser Salvage S 0.5 , M 0.4 , L 0.4 Energy 2x Energy Use 60% Yield, Core Salvage, Cannot Miss
Salvage Grinder Salvage S 0.3 , M 0.3 , L 0.3 Kinetic — 60% Yield, Structure Salvage

Turret Size Chart

Stats Small Mediam Large
Power 100% 200% 300%
Energy Usage 100% 200% 300%
Rotation Speed Fast Moderate Slow
Range Increases with size.