Turrets
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Turrets are the business end of any ship. Turrets are placed onto a ship's hardpoint. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.
While not all ships have turrets, a vast majority do. Many turrets require Ammo to operate and the ones they don't mostly have double the energy usage.
Turrets can be used for Combat, Mining or Salvage.
Some turrets are limited in sizes - only small, only large, or only some available sizes.
Turret List
| Listing | Type | Size/APS | Damage | Ammo | Notes |
|---|---|---|---|---|---|
| Cryo Lance | Combat | S 2.0 , M 2.0 | Cold | 2x Energy Use | Beams. Cannot Miss |
| Laser | Combat | S 0.5 , M 0.5 , L 0.4 | Energy | 2x Energy Use | Cannot Miss |
| Laser Repeater | Combat | S 3.0 , M 3.6 , L 4.2 | Energy | 2x Energy Use | Fast |
| Laser Shotgun | Combat | S 2.4 | Energy | 2x Energy Use | Short range |
| Burst Railgun | Combat | M 0.8 , L 0.8 | Kinetic | ARM-7 Slug | Accurate, (L) can penetrate, Long range |
| Railgun | Combat | S 0.3 , M 0.3 , L 0.4 | Kinetic | ARM-7 Slug | Accurate, (M and L) can penetrate, Long range |
| Hailfire M-Launcher | Combat | S 2.0 | Explosive | Havoc Missile | Homing |
| Missile Launcher | Combat | S 1.0 , M 1.0 , L 1.0 | Explosive | Havoc Missile | Homing, Long range |
| Corropult | Combat | S 0.7 , M 1.0 | Corrosion | NUC-3 Round | Good Vs Armor |
| Cannon | Combat | L 0.3 | Explosive | Obliterator Bomb | Slow Projectiles |
| Autocannon | Combat | S 2.0 , M 2.3 | Kinetic | PAC Round | — |
| Triple Autocannon | Combat | L 6.9 | Kinetic | PAC Round | Fast, Moderate EMP |
| Twin Autocannon | Combat | M 4.5 | Kinetic | PAC Round | Fast, Moderate EMP |
| Plasma Beam | Combat | S 2.0 , M 2.0 | Energy | Plasma Cell | Beams, Moderate EMP |
| Plasma Cannon | Combat | M 0.5 , L 0.4 | Energy | Plasma Cell | Slow Projectiles, Best EMP |
| Microcell Swarm | Combat | S 2.3 , M 3.3 | Energy | Plasma Microcell | Homing |
| Plasma Battery | Combat | L 2.1 | Energy | Plasma Microcell | Slow Projectiles, Good EMP |
| Plasma Repeater | Combat | S 2.1 , M 2.1 | Energy | Plasma Microcell | Slow Projectiles, Good EMP |
| Double Gatling | Combat | S 16.1 | Kinetic | Shatter Shell Clip | Very Fast, Short range |
| DT Chaingun | Combat | L 7.1 | Kinetic | Shatter Shell Clip | Fast, Moderate EMP |
| Rad Cannon | Combat | L 0.2 | Radiation | — | — |
| Mining Laser | Mining | S 0.5 , M 0.5 , L 0.5 | Energy | 2x Energy Use | 60% Yield, Surface Mining, Cannot Miss |
| Twin Mining Laser | Mining | M 0.7 , L 0.4 | Energy | 2x Energy Use | 50% Yield, Surface Mining, Cannot Miss |
| Mining Launcher | Mining | S 0.5 , M 0.6 , L 0.8 | Explosive | Core Buster | 40% Yield, Core Mining, Cannot Miss |
| AO Cannon | Mining | L 0.1 | Explosive | Obliterator Bomb | 40% Yield, Effects Surface and Core Mining, AoE |
| Mining Cannon | Mining | M 0.1 | Explosive | Obliterator Bomb | 45% Yield, Surface Mining, AoE |
| Mining Autocannon | Mining | S 1.4 | Kinetic | SAB Round | 40% Yield, Surface Mining |
| Mining LR Autocannon | Mining | L 1.9 | Kinetic | SAB Round | 40% Yield, Surface Mining |
| Salvage Laser | Salvage | S 0.5 , M 0.4 , L 0.4 | Energy | 2x Energy Use | 60% Yield, Core Salvage, Cannot Miss |
| Salvage Grinder | Salvage | S 0.3 , M 0.3 , L 0.3 | Kinetic | — | 60% Yield, Structure Salvage |
Turret Size Chart
| Stats | Small | Mediam | Large |
|---|---|---|---|
| Power | 100% | 200% | 300% |
| Energy Usage | 100% | 200% | 300% |
| Rotation Speed | Fast | Moderate | Slow |
| Range | Increases with size. | ||