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Turrets are the business end of any ship. Turrets are placed onto a ship's hardpoint. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.

While not all ships have turrets, a vast majority do. Many turrets require Ammo to operate.

Turrets can be used for Combat, Mining or Salvage.

Some turrets are limited in sizes - only small, only large, or only some available sizes.

Turret List

Item Name Type Size/ASP Damage Ammo Notes
Autocannon Combat S, 2.0/s
M, 2.3/s
Kinetic PAC Round
Triple Autocannon Combat L PAC Round
Twin Autocannon Combat M PAC Round
Burst Railgun Combat M
L
ARM-7 Slug Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.
Railgun Combat S
M
L
ARM-7 Slug Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.
Cannon Combat L Obliterator Bomb
Double Gatling Combat S Shatter Shell Clip Short range.
DT Chaingun Combat L Shatter Shell Clip
Hailfire M-Launcher Combat S Havoc Missile
Missile Launcher Combat S
M
L
Havoc Missile
Laser Combat S
M
L
- Cannot Miss, Double Energy Usage.
Laser Shotgun Combat S - Short range, Double Energy Usage.
Plasma Battery Combat L Plasma Microcell Slow Projectiles, High EMP.
Plasma Repeater Combat S
M
Plasma Microcell Fast Firing, Slow Projectiles, High EMP.
Plasma Cannon Combat M
L
Plasma Cell Slow Projectiles, High EMP.
AO Cannon Mining L, 0.1/s Explosive Obliterator Bomb 40% Yield, Effects Surface and Core.
Mining Cannon Mining S
M
Obliterator Bomb 45% Yield.
Mining Launcher Mining S
M
L
Core Buster 40% Yield, Core, Cannot Miss.
Mining Autocannon Mining S SAB Round 40% Yield, Surface.
Mining LR Autocannon Mining L SAB Round 40% Yield, Surface.
Mining Laser Mining S
M
L
- 60% Yield, Surface, Cannot Miss, Double Energy Usage.
Twin Mining Laser Mining M, 0.7/s
L, 0.4/s
Energy 2x Energy Use 50% Yield, Surface, Cannot Miss.
Salvage Grinder Salvage S
M
L
- 60% Yield, Structure.
Salvage Laser Salvage S
M
L
- 60% Yield, Cannot Miss, Double Energy Usage.

Beta Turret β

Listing Type Size/ASP Damage EMP Ammo Notes
Cryo Lance Combat S, 2.0/s Beam
M, 2.0/s Beam
Cold 2x Energy Use Cannot Miss.
Corropult Combat S, 0.7/s
M, 1.0/s
Corrosion NUC-3 Round Good Vs Armor.
Microcell Swarm Combat S, 2.3/s
M, 3.3/s
Energy Plasma Microcell
Plasma Beam Combat S, 2.0/s Beam
M, 2.0/s Beam
Energy Plasma Cell
Rad Cannon Combat L, 0.2/s Radiation -