Factions
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Stellar factions are sovereign space entities, stretching multiple sectors and controlling a large number of individual systems. Each may have their own preferred ship manufacturer, or they may do it themselves. They are generally divided into Major and Minor factions.
Major Factions
| Logo | Faction | Notes |
| Stellar Industries | Megacorporation. | |
| Luminate Combine | Behaves like a cybercratic cult. | |
| Kolyatov Collective | A Soviet Socialistic Utopia. |
Minor Factions
| Logo | Faction | Notes |
| Mindus Holdings | Mining corporation dedicated to ore processing. | |
| Steel Vultures | A collection of space salvagers and rippers. | |
| Stranded | Remnants of fronteer pioneers stranded after loss of the Great Gate. | |
| Darkspace Compact | Mysterious owners of the Darkspace, currently invaded by Major factions. | |
| Corsair Syndicate | Pirates. | |
| Intertrade Network | Global network of stock-market stations dealing in everything from guns to TV. | |
| Forge Industries | Company looking to expand through business ventures that tend to draw hostile fire. | |
| Canisec | Police security force ensuring compliance and hunting pirates across the quadrant. | |
| Orsanon Security | Private bounty-hunting force on the lookout for pirate leaders. | |
| Omnitac Agency | Mercenary company offering its services. | |
| Void Drifters | Little is known about them. | |
| Umbral Reach | An extremely mysterious organization with quite insidious methods of spreading their reach. |
The Galaxy accommodates these Factions, each with their own Goals and Ideas. Each Faction sells you their Idea of the perfect Spaceship. It's up to you to decide who is right and who is wrong. Level them up by doing Missions or other Tasks. You can check your Rank in the Reputation Tab.
You can declare War against any Faction. Not only that, but you also can declare Peace with them, for this you need to raise your standing. Furthermore, you can do this by flying to their Embassy and do Missions. The Embassies are marked on the Map.
War Zones and Controlled Sectors:
Certain sectors contain special systems called War Zones and Dread Ports. You can fight in these once you buy a gate pass so you can enter.

War Zones:
Chose a side you want to fight for, defeating the Station will reward you with a Skill Point!
NOTE: You won't lose Reputation with the Faction you side against.

Dread Ports:
Fight against the Corsair Syndicates, you should defeat the patrolling enemies first before you attack the Station. The Station's defense will decrease with each defeated patrol. Rewards is a Skill Point and random loot. The Gate Pass can be found in a Combat Zone inside the Sector you're in - it drops from the last Ship.
Locked Gates and Passes/Claims:
On your journey you will encounter some locked Systems or Areas. These Systems can be unlocked by providing the correct Pass. These Passes can be found anywhere in the Area you are currently in. Some will be sold by Stations, others can be found after a Battle. The passes are one time use and the Gates stay open.
Claims: Some Shops or Bar Visitors will sell you Claims. These Claims can contain high value resources who are worth to get. The Claim will tell you the location and the Items/Value of the resources that can be found. You can only have one claim active per System. Claims don't decay over time. As long the Claim isn't overwritten by a new one it will remain available.
Conquest Zone:
Sector level is determined by your Level, and areas will rise up to 64 as you progress towards 60.
NPC Faction fights can change the Map layout.
You will lose Reputation with the other Factions when you fight against them.
After finishing the Introduction Quest you can buy Skillpoints with Mars Commendations.
The HQs from each Faction are highlighted by a silver outline, and their Embassies (outside the Conquest Sector) are highlighted in gold.