Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 17:47, 15 June 2026 by Zemurin (talk | contribs)

Power is the represents both the actual ship stat "power", and generally speaking, all specific types of power a ship may posses - such as "combat power", "salvage power", "drone power" and many others. It affects everything a ship does, and can be modified, scaled and changed.

The Five+ PowerStats

The game tracks manu separate power values. They are stored independently and used by different systems.

Stat What is it? Notes
Power This is a general type of power that, if it exists on a turret or a module, will mirror into all other specific power types the ship has. All other power types will count this Power as their own.
Combat Power Applies when doing damage. All weapons use it and as a rule of thumb, a ship's DPS will be total Combat Power / 5.
Mining Power Applies when mining asteroids Same DPS as combat power but only against asteroids.
Salvage Power Applies when salvaging scrap Same DPS as combat power but only against wrecks.
Drone Power Applies to drones and whatever they do. Exceptions are drones that don't actually do any damage to anything, which is beside the point.
Torpedo Power Similar to combat Power but torpedo specific. Unclear why this is separate for torpedoes, but it is.

There are even more different powers, like Repair Power which is used when repairing a ship's armor or shields, but these are not as relevant to players.

Base Power applies to all other Powers

Anything that adds Power (the Power Power) adds the same amount to Combat Power, Mining Power, SalvagePower and so on. It's useful to have items granting base (raw) Power if you're using a ship in multiple roles by swapping turrets from combat to mining or similar. This way modules that add Power will be useful to any and all activity types.

Normally, ship gear that list a class-specific stat (e.g. a Surface Mining Laser with +1,500 MiningPower) contribute only to that specific activity - mining power, and will not be useful if the ship is fighting.

If you want to double- (or triple-) down on power, Exotic (purple) gear has three substats along their main stat. The main stat of a weapon is Combat Power. One of the three substats may *also* be Combat Power, while another one may be simply Power. All three are combined and counted when summing up total Combat Power.

Feed Your Reactors, Polish the Hull

A major source of Power Multipliers is the Reactor.

Reactor usage Power modifier
≤ 50% +20%
≤ 75% +10%
≤ 100% 0%
≤ 125% -25%
≤ 150% -50%
> 150% -75%

It is always optimal to craft your gear (through the use of Workshop and Aspects such as Solar Powered) so your energy usage remains below 50%. This will grant a 20% modifier (with further bonuses to combat from the Combat skill tree), multiplying all the powers on a ship.

Aside for Reactor, the Drydock can upgrade the hull in many ways. Each node along the individual upgrade tracks will upgrade the total power of the ship regarding a certain stat (combat, mining, salvage).

Drone Power

Drone Power is universally a confusing and often discussed topic because how it applies, and what really happens. It is scheduled for a revamp, so until that happens, the math specifics are not relevant. suffice to say there are some math issues with how Drone Power applies to combat drones and how it combines with existing combat power coming in from the hardpoints (turrets).

For other uses (mining and salvaging, painting and other utility uses), drones work perfectly as expected.

For general info on drones, please consult Drones.

Examples of Power Distribution

Example 1: Salvage & Combat modules don't mix, which is good

  • Ship Power Power: 10,000 Power
  • Installed Salvage Equipment: +1,000 Salvage Power
  • Installed Combat Turret: +1,000 Combat Power

Resulting Stats:

  • Salvage Power: 11,000 (10,000 Power + 1,000 Salvage Power)
  • Combat Power: 11,000 (10,000 Power + 1,000 Combat Power)

Example 2: Mining ship with a drone bay

  • Ship Type: Mining Ship — slots: 1× Surface Mining Laser, 1x Combat Autocannon, 1× Medium Drone Bay
  • Hull's Base Power: 10,000 Power
Module Stat line Activity
1× Medium Drone Bay +2,000 Drone Power This is added to the Drone Power total any any drone can use it
1× Surface Mining Laser +1,500 Mining Power This is added to Mining Power and will be usable by Mining Drones
1× Combat Autocannon +1,500 Combat Power This is added to Combat Power and will be usable by Combat Drones

Resulting ship-side Power stats

  • Mining Power = 10,000 (Base) + 1,500 (mining laser) = 11,500 - This is the amount the ship mines with when firing the mining laser
  • Combat Power = 10,000 (Base) + 1,500 (autocannon) = 11,500 - This is the amount the ship fights with with when firing the autocannon
  • Salvage Power = 10,000 (Base) = 10,000 - no salvage gear, but the Salvage Power still exists and will show up in Ship Info stats
  • Drone Power = 2,000 (Drone Bay) = 2,000 - This amount is added specifically to the pool used by the drones.

So, if a number of drones are doing mining, they use:

  • Mining Pool = 11,500 (Mining Power) + 2,000 (Drone Pool) = 13,500 - This amount is divided across the drones. More drones, less power each, but more resilient to being destroyed.

If you have half drones mining, half salvaging (an ideal example for actual Industrial Ops missions), then the salvage drones would dip into:

  • Salvage Pool = 10,000 (Salvage Power) + 2,000 (Drone Pool) = 12,000 - This amount is again divided across the salvage drones.