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Revision as of 06:52, 24 April 2026 by Zemurin (talk | contribs) (Created page with "Modules are the components that make a ship able to move, protect itself, and operate. Ships are '''nothing but platforms '''for modules - it's the modules that define how efficient or powerful a ship is. == '''Module List'' == {| class = "wikitable" |+ Module List |- ! rowspan="10" | left|300px left|300px left|300px left|300px ! Module ! Notes |- | Arm...")
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Modules are the components that make a ship able to move, protect itself, and operate. Ships are nothing but platforms for modules - it's the modules that define how efficient or powerful a ship is.

'Module List

Module List
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Module Notes
Armor Plating Modifies the ship's armor score (form all sources, including Item substats) with an armor modifier. Exclusive with Shield Generator.
Drone Bay Holds 3, 6 or 9 Drones, extendable through Aspects and Skills. Exclusive with Torpedo Bay.
Engine Provides thrust, allowing a ship to move.
Hull Kit Modifies the ship's base Hull Point score (form all sources, including Item substats) with an HP modifier.
Reactor Provides energy, allowing all other modules and Turrets to operate. See Energy.
Scanner Generates Precision, required for critical hits.
Shield Generator Modifies the ship's Shield score (form all sources, including Item substats) with an Shield modifier. Exclusive with Armor Plating.
Torpedo Bay Launches torpedoes.
Tractor Beam Grabs items in space, tows them into Cargo Bay