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Revision as of 17:33, 27 March 2026 by vgwiki>Dreadbyte (Created page with "Salvage/Wrecks can spawn when defeating Enemies or accepting Salvage Missions. Wrecks with Salvage Loot glow faintly in the highest grade of Loot. '''Yield:''' Yield determines the chance to spawn Debris when damaging a Wreck, while Power affects how much damage you deal. As damage accumulates, reaching thresholds triggers Debris spawns based on Power. Higher Yield increases spawn chances and can be boosted by skills, crew, or equipment. '''With Yield Values over 100% t...")
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Salvage/Wrecks can spawn when defeating Enemies or accepting Salvage Missions. Wrecks with Salvage Loot glow faintly in the highest grade of Loot.

Yield: Yield determines the chance to spawn Debris when damaging a Wreck, while Power affects how much damage you deal. As damage accumulates, reaching thresholds triggers Debris spawns based on Power. Higher Yield increases spawn chances and can be boosted by skills, crew, or equipment. With Yield Values over 100% there is a chance to create a second "drop" and so on, doesn't work with Equipment.

Each time you extract an item successfully, it penalizes the other remaining ones.

The level of the Wreck is based on the level of the Enemy. As with mining there is Surface Salvage and Structural Salvage.

The extraction chance is determined by the Salvage Yield.

Some me salvage fields currently don't replenish!