Factions
More actions
Stellar factions are sovereign space entities, stretching multiple sectors and controlling a large number of individual systems. Each may have their own preferred ship manufacturer, or they may do it themselves. They are generally divided into Major and Minor factions.
The Galaxy accommodates all these Factions, each with their own Goals and Ideas. Each Faction sells you their Idea of the perfect Spaceship. It's up to you to decide who is right and who is wrong. Player can progress their storylines by performing missions or doing other Tasks. Each of the Factions can have a Standing with the player in the form of Reputation, and those involved in Conquest will ave a separate Conquest Reputation score with different rewards.
You can declare War against any Faction. Not only that, but you also can declare Peace with them, but for this you need to raise your standing by performing missions at their Embassy (if they have one). The Embassies are marked on the Map with a golden outline.
Major Factions
Major Factions are the main driver of expansion into Darkspace Territories, and they start the Faction War.
| Logo | Faction | Notes |
![]() |
Stellar Industries | Megacorporation. |
![]() |
Luminate Combine | Behaves like a cybercratic cult. |
![]() |
Kolyatov Collective | A Soviet Socialistic Utopia. |
![]() |
Darkspace Compact | Mysterious owners of the Darkspace, currently invaded by Major factions. |
Minor Factions
While Minor Factions do not start actively participating in Conquest, they can establish themselves with player's assistance and eventually grow to rival the Major Factions.
| Logo | Faction | Notes |
![]() |
Mindus Holdings | Mining corporation dedicated to ore processing. |
![]() |
Steel Vultures | A collection of space salvagers and rippers. |
![]() |
Stranded | Remnants of fronteer pioneers stranded after loss of the Great Gate. |
![]() |
Corsair Syndicate | Pirates. |
![]() |
Umbral Reach | An extremely mysterious organization with quite insidious methods of spreading their reach. |
Pacifists and Pacifiers
The following Factions do not actively participate in Conquest, and have no interest in doing so. They primarily offer specialized services and their missions grant very specialized rewards.
| Logo | Faction | Notes |
![]() |
Intertrade Network | Global network of stock-market stations dealing in everything from guns to TV. |
![]() |
Forge Industries | Company looking to expand through business ventures that tend to draw hostile fire. |
![]() |
Canisec | Police security force ensuring compliance and hunting pirates across the quadrant. |
![]() |
Orsanon Security | Private bounty-hunting force on the lookout for pirate leaders. |
![]() |
Omnitac Agency | Mercenary company offering its services. |
The Unknown
Next to nothing is known about these factions. While they do own stations, or can at least technically become their owners, they do not offer much in the way of quests or info.
| Logo | Faction | Notes |
![]() |
Void Drifters | Little is known about them. |
![]() |
Meridia's Chosen | Extremely hostile band (nation?) of raving fanatics, no communication possible. |
War Zones and Controlled Sectors:
Certain sectors contain special systems called War Zones and Dread Ports. You can fight in these once you buy a gate pass so you can enter.

War Zones:
Chose a side you want to fight for, defeating the Station will reward you with a Skill Point!
NOTE: You won't lose Reputation with the Faction you side against.

Dread Ports:
Fight against the Corsair Syndicates, you should defeat the patrolling enemies first before you attack the Station. The Station's defense will decrease with each defeated patrol. Rewards is a Skill Point and random loot. The Gate Pass can be found in a Combat Zone inside the Sector you're in - it drops from the last Ship.
Locked Gates and Passes/Claims:
On your journey you will encounter some locked Systems or Areas. These Systems can be unlocked by providing the correct Pass. These Passes can be found anywhere in the Area you are currently in. Some will be sold by Stations, others can be found after a Battle. The passes are one time use and the Gates stay open.
Claims: Some Shops or Bar Visitors will sell you Claims. These Claims can contain high value resources who are worth to get. The Claim will tell you the location and the Items/Value of the resources that can be found. You can only have one claim active per System. Claims don't decay over time. As long the Claim isn't overwritten by a new one it will remain available.















