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Revision as of 19:08, 30 May 2026 by Fank (talk | contribs) (Added images and)


Crew are the people who serve aboard your ships. They come in two distinct kinds: unique named officers, who have rarities, skills, a passive buff and idle income, and rank-and-file crew members, who are hired in bulk to grant small stacking bonuses by profession.

Both are recruited and managed at the Personnel Center, and both are commanded through the Leadership skill tree.

Officers

Officers are unique, named crew with their own portrait, level, rarity, and a set of skills. Each officer is an individual you collect, level, and assign deliberately.

Officer rarities

Officers come in five rarity tiers. Higher rarity means more skill slots and stronger idle income and passive bonuses:

Rarity Skill slots
Standard 2
Enhanced 3
High-Grade 5
Exotic 6
Legendary 8

Skill slots unlock gradually as the officer gains levels. The only way to raise an officer to Legendary is through the Personnel Center's Training service.

Officer skills

Each officer carries a number of skills (per the table above) drawn from the same pool used across the skill trees. Skills provide flat or percentage bonuses to a stat.

Examples:

Skill Effect
Efficient Miner +5% Mining power
Harvester +2.5% ore yield
Loadmaster +5% cargo-related bonus
Fire Control Officer +12% combat bonus

Passive buff

An officer assigned to your active ship grants a small passive bonus to a stat tied to that officer's profession.

The bonus scales with the officer's level and rarity, so a high-level Legendary officer gives a noticeably larger buff than a low-level Standard one.

The passive buff must first be unlocked by the Officer Expertise node in the Leadership skill tree, and can be strengthened further by the Elite Officers node.

Idle income

An officer who is not aboard your current ship earns credits passively over real time, deposited automatically into your account.

Income scales with the officer's level and rarity — by rarity, roughly:

Rarity Idle-income multiplier
Standard ×1
Enhanced ×2
High-Grade ×5
Exotic ×10
Legendary ×20

Idle income only accrues while you are playing (it is not offline progress) and must first be unlocked by the Off-Duty Contracts node in the Leadership skill tree.

This turns a deep officer roster into a steady credit stream from the officers you aren't actively flying with.

Crew members

Crew members are generic, interchangeable personnel grouped by profession rather than tracked as individuals. Every crew member of a given type is identical.

Their bonuses are per crew member and stack linearly — twice the crew, twice the bonus — with no cap.

A crew member only provides its bonus while assigned to a ship. Unassigned crew sit in your account-wide reserve pool.

Crew types

Type Effect (per crew member) Role Approx. cost
Deckhand Repairs the ship's hull over time (passive hull regeneration) General / repair 3,500
Gunner Increases combat power Combat 7,000
Prospector Increases Mining power (and minor hull repair) Mining 7,000
Scrapper Increases Salvage power (and minor hull repair) Salvage 7,000
Marine Specialised in Boarding — high boarding power and combat resistance Boarding 16,000

The per-member combat/mining/salvage bonus is small but adds up across a fully crewed ship; bigger ships that hold many crew see a meaningful total.

Marines provide no economic or combat-power bonus — their value is in boarding actions and in resisting enemy boarders.

Crew capacity

The number of crew a ship can hold depends on the ship's size and role:

  • Larger ships hold dramatically more crew. Baseline capacity by size class rises roughly 5 → 15 → 25 → 50 → 80 → 120 → 160 → 200.
  • Mining and Salvage hulls carry more crew than the baseline; Cargo hulls carry fewer; Combat hulls sit at baseline.
  • Capacity can be increased further through the Leadership skill tree.

Separately from per-ship capacity, you keep an account-wide reserve of unassigned crew. The reserve size grows as your character levels up.

Acquiring crew

  • Personnel Center — the primary source. Buy crew of any stocked type; sell unwanted crew back for 25% of their cost.
  • Crew Capsules — pods recovered as loot. A recovered capsule can occasionally contain hostile crew, who are sent to your brig as prisoners instead.
  • Prisoners — willing prisoners in your brig can be recruited into your crew at a discount.

Casualties

Crew can be killed when a ship takes hull damage. Higher-resistance crew (such as Marines) are far less likely to die. Keep spare crew in reserve to top ships back up after a hard fight.

Where to recruit

Both crew and officers are hired at the Personnel Center, a station facility found on most stations.

Don't confuse it with the Mercenary Guild, which hires temporary AI wingmen who bring their own ship — not crew for yours.

Commanding your crew

The Leadership skill tree governs almost everything on this page: it unlocks officer idle income and passive buffs, boosts crew bonuses and boarding power, expands crew and brig capacity, and improves what you get from prisoners. See Leadership for the full node list.