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__TOC__ |
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__TOC__ |
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== Column legend == |
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Table Columns Legend: |
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{{#invoke:Shipbox|legend}} |
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* '''Ships''': Ship Name and Image |
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* '''Manufacturer''': Ship Manufacturer |
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* '''Crew''': Crew Officers Supported |
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* '''Aux''': Auxiliary Modues Supported |
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* '''Hull''': Hullpoint Modifier |
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* '''Armr''': Armor Modifier |
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* '''Shld''': Shield Modifier |
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* '''Crgo''': Cargo Space |
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* '''Spd''': Max Warp Speed |
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* '''Acc''': Warp Speed Acceleration |
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* '''Hrdp''': Hardpoints Supported |
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* '''Tonn''': Tonnage |
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* '''ShpR''': Shipyard Reputation Required |
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* '''PlyrL''': Player Level Required |
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* '''ShpL''': Shipyard Level Required |
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== Small Ships == |
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== Small Ships == |
Revision as of 18:38, 9 May 2026
For the listing of various ship manufacturers and points of sale for these ships, please consult Ship Manufacturers. For general information about ships, see Ships.
Column legend
Script error: No such module "Shipbox".
Small Ships
"A light combat craft, usually armed with a single turret. Fast and expendable."
Size: 1
Cutter Bonus: +30% Combat Power, +3% Critical Chance
Range Bonus: -
Note: Ships with Player Level requirement 0! are available as starter ships.
Script error: No such module "Shipbox".
"A small strike vessel, carrying heavier firepower than a cutter. Effective in close-range dogfights.
Size: 2
Gunship Bonus: +30% Combat Power, +3% Critical Chance
Range Bonus: +20% Weapon Range
Script error: No such module "Shipbox".
"A compact mining ship, specialized for quick resource gathering in asteroid fields."
Size: 1
Skiff Bonus: +30% Mining Power, +20% Resource Yield
Range Bonus: -
Note: Ships with Player Level requirement 0! are available as starter ships.
Script error: No such module "Shipbox".
"Not as vulnerable as Skiffs, Hewer sized mining ships open up more possibilities for gathering ores."
Size: 2
Hewer Bonus: +30% Mining Power, +20% Resource Yield
Range Bonus: +10% Weapon Range
Script error: No such module "Shipbox".
"A small nimble salvage ship, darting through debris fields stripping whatever it can carry before moving on."
Size: 1
Skiff Bonus: +30% Salvage Power, +20% Resource Yield
Range Bonus: -
Note: Ships with Player Level requirement 0! are available as starter ships.
Script error: No such module "Shipbox".
"A step up from the salvage Skiff, the Scow is a workhorse salvager built to haul junk rather than look good doing it."
Size: 2
Scow Bonus: +30% Salvage Power, +20% Resource Yield
Range Bonus: +10% Weapon Range
Script error: No such module "Shipbox".
"The fast Courier cargo ship is built for speed over capacity, ideal for delivering high value cargo across sectors."
Size: 1
Courier Bonus: -
Range Bonus: -
Script error: No such module "Shipbox".
"A modest transport vessel ferrying goods and supplies between stations, the backbone of trade."
Size: 2
Ferry Bonus: -
Range Bonus: -
Script error: No such module "Shipbox".
Medium Ships
"Corvettes bridge the gap between gunships and frigates, combining agility with enough firepower to threaten larger ships."
Size: 3
Corvette Bonus: +30% Combat Power, +3% Critical Chance
Range Bonus: +40% Weapon Range
Script error: No such module "Shipbox".
"A durable frontline warship, Frigates form the backbone of many fleets, balancing offense and defense."
Size: 4
Corvette Bonus: +30% Combat Power, +3% Critical Chance
Range Bonus: +70% Weapon Range
Script error: No such module "Shipbox".
"More capable than Hewers but still relatively nimble, the Dredger is built for extended operations far from the safety of a station."
Size: 3
Dredger Bonus: +30% Mining Power, +20% Resource Yield
Range Bonus: +20% Weapon Range
Script error: No such module "Shipbox".
"A mid-sized spaceship built to fracture large asteroid bodies, a notable step-up from Dredgers."
Size: 4
Dredger Bonus: +30% Mining Power, +20% Resource Yield
Range Bonus: +30% Weapon Range
Script error: No such module "Shipbox".
"A dedicated scrapping ship equipped to dismantle wrecks with greater ease than the smaller Scow type salvagers."
Size: 3
Scrapper Bonus: +30% Salvage Power, +20% Resource Yield
Range Bonus: +20% Weapon Range
Script error: No such module "Shipbox".
"A heavy salvage ship built to tear apart wrecks, creating raw materials in no time and with it a fat paycheck."
Size: 4
Scrapper Bonus: +30% Salvage Power, +20% Resource Yield
Range Bonus: +30% Weapon Range
Script error: No such module "Shipbox".
"The Hauler is capable of carrying significant cargo loads across larger routes, and more capable of protecting itself."
Size: 3
Hauler Bonus: -
Range Bonus: +20% Weapon Range
Script error: No such module "Shipbox".
"A dedicated vessel built for bulk cargo runs, the Freighter trades speed for capacity on the major trade lanes between systems."
Size: 4
Hauler Bonus: -
Range Bonus: +30% Weapon Range
Script error: No such module "Shipbox".
Large Ships
"A heavily-armed warship focused on offensive capabilities, often used for patrol and assault missions."
Size: 5
Destroyer Bonus: +30% Combat Power, +3% Critical Chance
Range Bonus: +100% Weapon Range
Script error: No such module "Shipbox".
"The ore Harvester is capable of deep asteroid field operations, its larger cargo capacity increases profit greatly."
Size: 5
Harvester Bonus: +30% Mining Power, +20% Resource Yield
Range Bonus: +40% Weapon Range
Script error: No such module "Shipbox".
"The Reclaimer is a capable mid-range salvager able to operate in contested debris fields for extended periods."
Size: 5
Reclaimer Bonus: +30% Salvage Power, +20% Resource Yield
Range Bonus: +40% Weapon Range
Script error: No such module "Shipbox".
"A heavy trading vessel of considerable size and range, Carrack sized cargo ships are self sufficient ships capable of operating independently."
Size: 5
Carrack Bonus: -
Range Bonus: +40% Weapon Range
Script error: No such module "Shipbox".