Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.
Aspects: Difference between revisions
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|-|Weapons = |
|-|Weapons = |
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Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders. |
Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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|-|Dronebay = |
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Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays. |
Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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|-|Scanner = |
|-|Scanner = |
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Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements. |
Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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|-|Hull = |
|-|Hull = |
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Aspects that attach to the hull module. |
Aspects that attach to the hull module. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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|-|Armor = |
|-|Armor = |
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Aspects that attach to armor modules. |
Aspects that attach to armor modules. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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|-|All Modules = |
|-|All Modules = |
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Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects. |
Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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|-|All Items = |
|-|All Items = |
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Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses. |
Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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Revision as of 20:50, 4 August 2026

Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship.
Aspects
Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc.
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.
Aspects can be removed in the Workshop, which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.
Generation chance
When items are randomly generated, chance for item slots is determined by their rarity.
| Normal | None | |
| Enhanced | Aspect 0-1 | 25% chance of 1, 75% chance of 0 |
| High Grade | Aspect 1 | 25% chance of 1 Rare, 75% chance of 1 Common |
| Exotic | Aspect 1-2 | 25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare) |
| Legendary | Aspect 2 | 25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common) |
Legend
- Rarity
- Common — baseline aspect, drops on Enhanced+ items.
- Rare — rarer roll, drops on Exotic+ items.
- Slot
- Weapons — turret hardpoints.
- Dronebay — drone-bay modules.
- Hull / Armor — the named module type.
- Scanner — the scanner module.
- All Modules — any non-weapon module slot.
- All Items — any equipment slot.
Aspect List
| Aspects | Description | Slots | |
|---|---|---|---|
| Extended Drone Boy | Increases maximum drones by 1 | Dronebay | |
| Oversized Drone Bay | Increases maximum drones by 2 | Dronebay (M/L only) |
| Aspects | Description | Slots | |
|---|---|---|---|
| Rangefinder | Increases weapon range by 25% | Scanner | |
| Weakpoint Scan | Increases critical chance by 5% | Scanner |
| Aspects | Description | Slots | |
|---|---|---|---|
| Crisis Protocol | Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) | Hull |
| Aspects | Description | Slots | |
|---|---|---|---|
| Hardened Exterior | Reduces damage taken by 5% | Armor |
Some of these aspects appear to be weapons specific. WIP
| Aspects | Boss | Description | Slots | |
|---|---|---|---|---|
| Armor breaker | Rip Corsair Trap I |
Damage to armor increased by +10%. Critical damage increased by +5% | Weapons | |
| Space Horse | Rip Corsair Trap I |
Increases engine thrust by +20% | Engines | |
| Split Payload | Rip Corsair Trap I |
Fires 2 projectiles at 40% damage each | Weapons | |
| Hugged By Flames | Phrog Meridia Trap I |
Has a 20% chance on hit to deal an additive 50% Heat damage over 6 seconds. Stacks up to 10 times | Weapons | |
| Shield X | Phrog Meridia Trap I |
Increase Shields by +10% | Shields | |
| Volatile Plasma | Phrog Meridia Trap I |
5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies | Weapons | |
| Hull Bonus | Heavy Bob Meridia Trap II |
Increase Hull by +25% | Hull | |
| Opening Blow | Heavy Bob Meridia Trap II |
Deals 40% bonus damage to targets above 90% total HP | Weapons | |
| Radiation Burn | Heavy Bob Meridia Trap II |
Applies radiation dot on hit | Weapons |
Example additive: 100 Kinetic Damage and 15% heat is 115 damage: 100 kinetic and 15 heat.