Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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| [[File:Critical Attenuation.png| |
| [[File:Critical Attenuation.png|42x42px]] || <span style="color:#99FF8C">Critical Attenuation</span> || Increases critical strike damage of this weapon by 25% || Weapons |
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| [[File:Reload Subroutine.png| |
| [[File:Reload Subroutine.png|42x42px]] || <span style="color:#99FF8C">Reload Subroutine</span> || Increases reload speed of the weapon by 25% || Weapons |
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| [[File:Firestarter.png| |
| [[File:Firestarter.png|42x42px]] || <span style="color:#E2AFFB">Firestarter</span> || Deals an additional 15% Heat damage over 6 seconds || Weapons |
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| [[File:Frozen Core.png| |
| [[File:Frozen Core.png|42x42px]] || <span style="color:#E2AFFB">Frozen Core</span> || Deals an additional 10% Cold damage. Hits may slow the target's movement || Weapons |
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| [[File:Punch Through.png| |
| [[File:Punch Through.png|42x42px]] || <span style="color:#E2AFFB">Punch Through</span> || Deals an additional 10% Kinetic damage || Weapons |
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! !! Aspects !! Description !! Slots |
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| [[File:Extended Drone Boy.png| |
| [[File:Extended Drone Boy.png|42x42px]] || <span style="color:#99FF8C">Extended Drone Boy</span> || Increases maximum drones by 1 || Dronebay |
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| [[File:Oversized Drone Bay.png| |
| [[File:Oversized Drone Bay.png|42x42px]] || <span style="color:#E2AFFB">Oversized Drone Bay</span> || Increases maximum drones by 2 || Dronebay (M/L only) |
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! !! Aspects !! Description !! Slots |
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| [[File:Rangefinder.png| |
| [[File:Rangefinder.png|42x42px]] || <span style="color:#E2AFFB">Rangefinder</span> || Increases weapon range by 25% || Scanner |
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| [[File:Weakpoint Scan.png| |
| [[File:Weakpoint Scan.png|42x42px]] || <span style="color:#E2AFFB">Weakpoint Scan</span> || Increases critical chance by 5% || Scanner |
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! !! Aspects !! Description !! Slots |
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| [[File:Crisis Protocol.png| |
| [[File:Crisis Protocol.png|42x42px]] || <span style="color:#E2AFFB">Crisis Protocol</span> || Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) || Hull |
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! !! Aspects !! Description !! Slots |
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| [[File:Hardened Exterior.png| |
| [[File:Hardened Exterior.png|42x42px]] || <span style="color:#E2AFFB">Hardened Exterior</span> || Reduces damage taken by 5% || Armor |
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! !! Aspects !! Description !! Slots |
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| [[File:Microgenerators.png| |
| [[File:Microgenerators.png|42x42px]] || <span style="color:#99FF8C">Microgenerators</span> || Increases reactor energy by 10% || All Modules |
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| [[File:Microthruster Array.png| |
| [[File:Microthruster Array.png|42x42px]] || <span style="color:#99FF8C">Microthruster Array</span> || Increases Engine thrust by 10% || All Modules |
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| [[File:Repair Nanites.png| |
| [[File:Repair Nanites.png|42x42px]] || <span style="color:#E2AFFB">Repair Nanites</span> || Armor slowly regenerates over time || All Modules |
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! !! Aspects !! Description !! Slots |
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| [[File:Gamma Ward.png| |
| [[File:Gamma Ward.png|42x42px]] || <span style="color:#99FF8C">Gamma Ward</span> || Increases Energy and Radiation damage resistance by 5% || All Items |
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| [[File:Hardened Plating.png| |
| [[File:Hardened Plating.png|42x42px]] || <span style="color:#99FF8C">Hardened Plating</span> || Increases Kinetic, Corrosive and Explosion damage resistance by 2% || All Items |
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| [[File:Operational Reserves.png| |
| [[File:Operational Reserves.png|42x42px]] || <span style="color:#99FF8C">Operational Reserves</span> || Increases Power by 2% || All Items |
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| [[File:Shielding Subsystem.png| |
| [[File:Shielding Subsystem.png|42x42px]] || <span style="color:#99FF8C">Shielding Subsystem</span> || Increases Shield regeneration rate by 5% || All Items |
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| [[File:Solar Powered.png| |
| [[File:Solar Powered.png|42x42px]] || <span style="color:#99FF8C">Solar Powered</span> || Does not require Reactor energy to function || All Items |
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| [[File:Structural Supports.png| |
| [[File:Structural Supports.png|42x42px]] || <span style="color:#99FF8C">Structural Supports</span> || Increases Hull HP by 5% || All Items |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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| [[File: |
| [[File:Volatile Plasma.png|42x42px]] || <span style="color:#E2AFFB">Volatile Plasma</span> || 5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies || Weapons |
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| [[File:Hugged By Flames.png|42x42px]] || <span style="color:#E2AFFB">Hugged By Flames</span> || Has a 20% chance on hit to deal an additional 50% Heat damage over 6 seconds. Stacks up to 10 times || Weapons |
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| [[File: |
| [[File:Shield X.png|42x42px]] || <span style="color:#E2AFFB">Shield X</span> ||Increase Shields by +25% || Shields ? |
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| [[File:Armor breaker.png|42x42px]] || <span style="color:#E2AFFB">Armor breaker</span> ||Damage to armor increased by +10%. Critical damage increased by +5% || Weapons |
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| [[File:Hull Bonus.png|42x42px]] || <span style="color:#E2AFFB">Hull Bonus</span><br>[[Heavy Bob]] ||Increase Hull by +25% || Hull ? |
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| [[File:Opening Blow.png|42x42px]] || <span style="color:#E2AFFB">Opening Blow</span><br>[[Heavy Bob]] || Deals 40% bonus damage to targets above 90% total HP || Weapons |
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| [[File:Radiation Burn.png|42x42px]] || <span style="color:#E2AFFB">Radiation Burn</span><br>[[Heavy Bob]] || Applies radiation dot on hit || Weapons |
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Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship.
Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc.
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.
Aspects can be removed in the Workshop, which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.
When items are randomly generated, chance for item slots is determined by their rarity.
| Normal | None | |
| Enhanced | Aspect 0-1 | 25% chance of 1, 75% chance of 0 |
| High Grade | Aspect 1 | 25% chance of 1 Rare, 75% chance of 1 Common |
| Exotic | Aspect 1-2 | 25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare) |
| Legendary | Aspect 2 | 25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common) |
Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.
| Aspects | Description | Slots | |
|---|---|---|---|
| Extended Drone Boy | Increases maximum drones by 1 | Dronebay | |
| Oversized Drone Bay | Increases maximum drones by 2 | Dronebay (M/L only) |
| Aspects | Description | Slots | |
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| Rangefinder | Increases weapon range by 25% | Scanner | |
| Weakpoint Scan | Increases critical chance by 5% | Scanner |
| Aspects | Description | Slots | |
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| Crisis Protocol | Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) | Hull |
| Aspects | Description | Slots | |
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| Hardened Exterior | Reduces damage taken by 5% | Armor |
| Aspects | Description | Slots | |
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| Space Horse | Increases engine thrust by +20% | Engines ? | |
| Split Payload | Fires 2 projectiles at 40% damage each | Weapons | |
| Volatile Plasma | 5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies | Weapons | |
| Hugged By Flames | Has a 20% chance on hit to deal an additional 50% Heat damage over 6 seconds. Stacks up to 10 times | Weapons | |
| Shield X | Increase Shields by +25% | Shields ? | |
| Armor breaker | Damage to armor increased by +10%. Critical damage increased by +5% | Weapons | |
| Hull Bonus Heavy Bob |
Increase Hull by +25% | Hull ? | |
| Opening Blow Heavy Bob |
Deals 40% bonus damage to targets above 90% total HP | Weapons | |
| Radiation Burn Heavy Bob |
Applies radiation dot on hit | Weapons |