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Precision: Difference between revisions

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Created page with "{{stub}} === '''Precision and Critical chance''': === The Crit chance of your Weapons/Mining Laser etc. will depend on the amount of Precision you have. The higher you Level, the more Precision you need. At Level 1 10 Precision equal to 1.86% Crit Chance At Level 30 10 Precision equal to 0.14% Crit Chance There is always a base Crit chance of 5%. Skills that increase the Crit chance will always count towards the base Crit chance. Example: A Skill gives 3% the base..."
 
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[[File:Precision.png|600px|thumb|right|Precision]]
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Precision is a statistic generated by the equipped Scanner module, and can be further boosted by substats on any other module or turret.


It defines how precise the ship's attacks are, which is relevant for critical hit calculations. The higher the level of the gear equipped on the ship, more Precision is required to maintain the same critical hit chance.
=== '''Precision and Critical chance''': ===
The Crit chance of your Weapons/Mining Laser etc. will depend on the amount of Precision you have. The higher you Level, the more Precision you need.


All turrets are subject to the same rule - thus having high precision on a mining ship will cause it to cause critical hits (and mine more ore) with increased frequency.
At Level 1 10 Precision equal to 1.86% Crit Chance


At Level 30 10 Precision equal to 0.14% Crit Chance
== '''Precision and Critical chance''' ==


[[File:Critical.chance.png|600px|right|thumb|Critical Chance]]
There is always a base Crit chance of 5%. Skills that increase the Crit chance will always count towards the base Crit chance. Example: A Skill gives 3% the base Crit chance is now 8 (5% base + 3% from the skill)


* At Level 1, 10 Precision equals 1.86% Critical Chance
All Weapons, Mining and Salvage Laser, Drone etc. Can crit.
* At Level 30, 10 Precision equals 0.14% Critical Chance

There is always a base Critical chance of 3%. Skills that increase the Critical chance will always count towards the base value.

Example: A Skill gives 3% the base Critical chance, calculates to 6 (3% base + 3% from the skill)

'''Note''': Precise calculations how Precision translates towards Critical Chance are not available at this time.


[[Category:Game Concepts]]
[[Category:Game Concepts]]

Revision as of 12:13, 19 April 2026

Precision

Precision is a statistic generated by the equipped Scanner module, and can be further boosted by substats on any other module or turret.

It defines how precise the ship's attacks are, which is relevant for critical hit calculations. The higher the level of the gear equipped on the ship, more Precision is required to maintain the same critical hit chance.

All turrets are subject to the same rule - thus having high precision on a mining ship will cause it to cause critical hits (and mine more ore) with increased frequency.

Precision and Critical chance

Critical Chance
  • At Level 1, 10 Precision equals 1.86% Critical Chance
  • At Level 30, 10 Precision equals 0.14% Critical Chance

There is always a base Critical chance of 3%. Skills that increase the Critical chance will always count towards the base value.

Example: A Skill gives 3% the base Critical chance, calculates to 6 (3% base + 3% from the skill)

Note: Precise calculations how Precision translates towards Critical Chance are not available at this time.