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Salvage: Difference between revisions

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|+Skills that greatly enhance the Drops from salvaging Wrecks
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Surface and Structural Salvage drop different Scrap:
Surface and Structural Salvage drop different Scrap:

Revision as of 09:40, 30 March 2026

Salvaging is the art of turning one men's trash into another men's treasure: Sun Tzu

Salvage types:

As with mining there is Surface Salvage and Structural Salvage.

Surface Salvage: just scraps the hull and outer layers of a Ship. Structural Salvage: Recycles the Core components and the Structural Internals of the ship.

Each type will be shown on the Gear as either "Structural Salvage" or "Surface Salvage"

Wrecks with salvageable Loot glow faintly in the highest grade of Loot it contains.


Salvage Fields and Claims:

Salvage Fields/Wrecks can spawn when defeating Enemies or accepting Salvage Missions. The chance of a wreckage spawning can be boosted with the Skill: Combat Salvager. You can also find Salvage Fields in Sub-Systems that have a Steel Vulture Station.

Salvage Fields replenish after 1 Hour not visiting it. While Fields from Claims don't replenish.


Salvage Yield:

Yield determines the chance to spawn Debris when damaging a Wreck, while Power affects how much damage you deal. As damage accumulates, reaching thresholds triggers Debris spawns based on Power. Higher Yield increases spawn chances and can be boosted by skills, crew, or equipment. With Yield Values over 100% there is a chance to create a second "drop" and so on, doesn't work with Equipment.

Each time you extract an item successfully, it penalizes the other remaining ones.

The level of the Wreck is based on the level of the Enemy.

The extraction chance for Items is determined by the Salvage Yield.


Salvage Drops and enhancements trough Skills:

Skills that greatly enhance the Drops from salvaging Wrecks

Surface and Structural Salvage drop different Scrap:

Surface: Fragment - Shard - Scrap - Chunk - Slab

Structural: