Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.
Script error: No such module "Aspectbox".
vgwiki>Fankserver Refactor: drive aspect list from Module:AspectData via Module:Aspectbox |
vgwiki>Fankserver Restructure Aspect List as tabber by slot, like Ship_List |
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Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one. |
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one. |
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Aspects can be removed in the [[Workshop]], which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later. |
Aspects can be removed in the [[Workshop]], which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later. |
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=== '''Generation chance''' === |
=== '''Generation chance''' === |
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== |
== Legend == |
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{{#invoke:Aspectbox| |
{{#invoke:Aspectbox|legend}} |
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== Aspect List == |
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<tabber> |
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|-|Weapons= |
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Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders. |
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{{#invoke:Aspectbox|list|slot=Weapons}} |
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|-|Dronebay= |
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Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays. |
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{{#invoke:Aspectbox|list|slot=Dronebay}} |
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|-|Scanner= |
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Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements. |
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{{#invoke:Aspectbox|list|slot=Scanner}} |
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|-|Hull= |
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Aspects that attach to the hull module. |
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{{#invoke:Aspectbox|list|slot=Hull}} |
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|-|Armor= |
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Aspects that attach to armor modules. |
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{{#invoke:Aspectbox|list|slot=Armor}} |
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|-|All Modules= |
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Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects. |
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{{#invoke:Aspectbox|list|slot=AllModules}} |
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|-|All Items= |
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Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses. |
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{{#invoke:Aspectbox|list|slot=AllItems}} |
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</tabber> |
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[[Category:Lists]] |
[[Category:Lists]] |
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Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship.
Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc.
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.
Aspects can be removed in the Workshop, which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.
When items are randomly generated, chance for item slots is determined by their rarity.
| Normal | None | |
| Enhanced | Aspect 0-1 | 25% chance of 1, 75% chance of 0 |
| High Grade | Aspect 1 | 25% chance of 1 Rare, 75% chance of 1 Common |
| Exotic | Aspect 1-2 | 25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare) |
| Legendary | Aspect 2 | 25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common) |
Script error: No such module "Aspectbox".
Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.
Script error: No such module "Aspectbox".
Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays.
Script error: No such module "Aspectbox".
Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements.
Script error: No such module "Aspectbox".
Aspects that attach to the hull module.
Script error: No such module "Aspectbox".
Aspects that attach to armor modules.
Script error: No such module "Aspectbox".
Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects.
Script error: No such module "Aspectbox".
Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses.
Script error: No such module "Aspectbox".