Aspects: Difference between revisions
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When items are randomly generated, chance for item slots is determined by their rarity. |
When items are randomly generated, chance for item slots is determined by their rarity. |
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* Normal = No Aspects. |
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|Normal||None|| |
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* <span style="color:green">Green</span> = possibility for 0-1 random Aspect. |
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|<span style="color:green">Enhanced</span>||Aspect 0-1||''25% chance of 1, 75% chance of 0'' |
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* <span style="color:orange">Orange</span> = always comes with 2 random Aspects. |
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|<span style="color:purple">Exotic</span>||Aspect 1-2||''25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare)'' |
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|<span style="color:orange">Legendary</span>||Aspect 2||''25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common)'' |
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== '''Aspect List''' == |
== '''Aspect List''' == |
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Revision as of 21:28, 18 April 2026

Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship.
Aspects
Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc.
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.
Aspects can be removed in the Workshop, which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.
Generation chance
When items are randomly generated, chance for item slots is determined by their rarity.
| Normal | None | |
| Enhanced | Aspect 0-1 | 25% chance of 1, 75% chance of 0 |
| High Grade | Aspect 1 | 25% chance of 1 Rare, 75% chance of 1 Common |
| Exotic | Aspect 1-2 | 25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare) |
| Legendary | Aspect 2 | 25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common) |