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== How Power Works == |
== How Power Works == |
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* Your |
* Your character has a '''Base Power'''. |
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* Every installed item adds its '''Item Power''' to your Base Power. |
* Every installed item adds its '''Item Power''' to your Base Power. |
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* The resulting value becomes the '''Power type''' for that activity (Mining Power, Combat Power, Salvage Power, etc.). |
* The resulting value becomes the '''Power type''' for that activity (Mining Power, Combat Power, Salvage Power, etc.). |
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== General Formula == |
== General Formula == |
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Total Power (Activity Type) = Base Power + Sum of all Power from Items related to that activity |
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---- |
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= Examples = |
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== Example 1: Salvage & Combat Modules == |
== Example 1: Salvage & Combat Modules == |
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==== Surface Gear ==== |
==== Surface Gear ==== |
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10,000 Base Power |
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+ 1,500 Mining Laser |
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+ 1,500 Autocannon |
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= 15,000 Surface Power |
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==== Drone Change Example ==== |
==== Drone Change Example ==== |
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If you change '''one Drone to Core Mining''', that drone receives: |
If you change '''one Drone to Core Mining''', that drone receives: |
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10,000 Base Power |
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+ 2,000 Drone Bay Power |
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= 12,000 Core Mining Power (for that drone only) |
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Other Surface modules (Mining Laser & Autocannon) '''do not affect drones''' unless they share the same activity category. |
Other Surface modules (Mining Laser & Autocannon) '''do not affect drones''' unless they share the same activity category. |
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Revision as of 10:18, 31 March 2026
Power
Power is a base value that applies to all Gear, Items, Weapons, Modules, Ships, and more.
It acts as a universal stat that boosts the effectiveness of whatever you install or equip.
How Power Works
- Your character has a Base Power.
- Every installed item adds its Item Power to your Base Power.
- The resulting value becomes the Power type for that activity (Mining Power, Combat Power, Salvage Power, etc.).
- Power applies individually to each activity type—changing one module only affects the related Power type.
General Formula
Total Power (Activity Type) = Base Power + Sum of all Power from Items related to that activity
Example 1: Salvage & Combat Modules
Ship Base Power: 10,000
Installed Salvage Equipment: +1,000 Salvage Surface Power
Installed Combat Turret: +1,000 Combat Power
Resulting Stats
- Salvage Power: 11,000
- Combat Power: 11,000
Even though both modules are installed, their Power types do not mix. Each activity calculates its own final Power separately.
Example 2: Mining Ship Loadout
Ship Type: Mining Ship
Slots: 2× Surface Turrets, 1× Medium Drone Bay
Base Values
- Base Power: 10,000
Installed Modules
| Module | Power | Activity |
|---|---|---|
| 1× Medium Drone Bay | +2,000 | Drone / Core / Surface (depending on drone) |
| 1× Surface Mining Laser | +1,500 | Surface Mining |
| 1× Surface Autocannon | +1,500 | Surface Combat |
Resulting Power
Surface Gear
10,000 Base Power
+ 1,500 Mining Laser
+ 1,500 Autocannon
= 15,000 Surface Power
Drone Change Example
If you change one Drone to Core Mining, that drone receives:
10,000 Base Power
+ 2,000 Drone Bay Power
= 12,000 Core Mining Power (for that drone only)
Other Surface modules (Mining Laser & Autocannon) do not affect drones unless they share the same activity category.