Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Test Page: Difference between revisions

Content deleted Content added
vgwiki>Dreadbyte
No edit summary
vgwiki>Dreadbyte
No edit summary
Line 1: Line 1:
= Power =
'''Power''' is a '''base value''' that applies to '''all Gear, Items, Weapons, Modules, Ships''', and more.

It acts as a '''universal stat''' that boosts the effectiveness of whatever you install or equip.
----

== How Power Works ==

* Your ship or character has a '''Base Power'''.
* Every installed item adds its '''Item Power''' to your Base Power.
* The resulting value becomes the '''Power type''' for that activity (Mining Power, Combat Power, Salvage Power, etc.).
* Power applies '''individually''' to each activity type—changing one module only affects the related Power type.

----

== General Formula ==
----

= Examples =

== Example 1: Salvage & Combat Modules ==
<blockquote>'''Ship Base Power:''' 10,000

'''Installed Salvage Equipment:''' +1,000 Salvage Surface Power

'''Installed Combat Turret:''' +1,000 Combat Power</blockquote>

=== Resulting Stats ===

* '''Salvage Power:''' 11,000
* '''Combat Power:''' 11,000

Even though both modules are installed, their Power types '''do not mix'''. Each activity calculates its own final Power separately.
----

== Example 2: Mining Ship Loadout ==
'''Ship Type:''' Mining Ship

'''Slots:''' 2× Surface Turrets, 1× Medium Drone Bay

=== Base Values ===

* '''Base Power:''' 10,000

=== Installed Modules ===
{| class="fandom-table"
{| class="fandom-table"
!Module
|+
!Power
|
!Activity
|Luminate Combine
!Seeker
!Initiate
!Data Acolyte
!Drone Devotee
!Conduit of the Swarm
!Oracle's Chosen
!
|-
|-
|1× Medium Drone Bay
|
| +2,000
|Kyatlov Collective
|Drone / Core / Surface (depending on drone)
|Conscript
|Comrade
|Comissar
|Defender of Solidarity
|Revolutionary Marshal
|Hero of the People's Glory
|
|-
|-
|1× Surface Mining Laser
|
| +1,500
|Stellar Industries
|Surface Mining
|Intern
|Associate
|Senior Associate
|Operations Manager
|Executive Director
|Sector Partner
|
|-
|-
|1× Surface Autocannon
|
| +1,500
|Mindus Holdings
|Surface Combat
|Chiseller
|Pickaxe Wielder
|Foreman
|Chief Engineer
|Ore Connoisseur
|Ultra Miner
|
|-
|
|Steel Vultures
|Hullpicker
|Wreckhand
|Steel Reclaimer
|Ship Ripper
|Master of Wrecks
|Scraplord
|
|-
|
|Stranded
|Companion
|Bloodbound
|Steward
|Pact Binder
|Covenant Captain
|Bacon of Hope
|
|-
|
|Darkspace Compact
|Worm
|Darkspace Drifter
|Fiberguard
|Nightblade
|Black Lance
|Canis Warlord
|
|-
|
|Corsair Syndicate
|Raider
|Cutthroat
|Syndicate Corsair
|Blood Reaver
|Death Captain
|Tyrant
|
|-
|
|Umbral Reach
|String
|Infiltrator
|Cloakbearer
|Untracked
|System Reaper
|The Hand of Umbral
|
|-
|
|Bonuses for each Rank:
|Mission Mars Commendations: +10%
Mission Fleet Strength: +10%
Mission Credit: +4%
Mission Reputation: +3%
|Mission Mars Commendations: +20%
Mission Fleet Strength: +20%
Mission Credit: +10%
Mission Reputation: +6%
Destroyer Permit
|Mission Mars Commendations: +40%
Mission Fleet Strength: +40%
Mission Credit: +16%
Mission Reputation: +10%
Destroyer Permit
|Mission Mars Commendations: +60%
Mission Fleet Strength: +60%
Mission Credit: +24%
Mission Reputation: +15%
Destroyer Permit
|Mission Mars Commendations: +80%
Mission Fleet Strength: +80%
Mission Credit: +32%
Mission Reputation: +20%
Destroyer Permit
|Mission Mars Commendations: +100%
Mission Fleet Strength: +100%
Mission Credit: +40%
Mission Reputation: +25%
Destroyer Permit
|
|}
|}
----

=== Resulting Power ===

==== Surface Gear ====

==== Drone Change Example ====
If you change '''one Drone to Core Mining''', that drone receives:

Other Surface modules (Mining Laser & Autocannon) '''do not affect drones''' unless they share the same activity category.

Revision as of 09:49, 31 March 2026

Power

Power is a base value that applies to all Gear, Items, Weapons, Modules, Ships, and more.

It acts as a universal stat that boosts the effectiveness of whatever you install or equip.


How Power Works

  • Your ship or character has a Base Power.
  • Every installed item adds its Item Power to your Base Power.
  • The resulting value becomes the Power type for that activity (Mining Power, Combat Power, Salvage Power, etc.).
  • Power applies individually to each activity type—changing one module only affects the related Power type.

General Formula


Examples

Example 1: Salvage & Combat Modules

Ship Base Power: 10,000

Installed Salvage Equipment: +1,000 Salvage Surface Power

Installed Combat Turret: +1,000 Combat Power

Resulting Stats

  • Salvage Power: 11,000
  • Combat Power: 11,000

Even though both modules are installed, their Power types do not mix. Each activity calculates its own final Power separately.


Example 2: Mining Ship Loadout

Ship Type: Mining Ship

Slots: 2× Surface Turrets, 1× Medium Drone Bay

Base Values

  • Base Power: 10,000

Installed Modules

Module Power Activity
1× Medium Drone Bay +2,000 Drone / Core / Surface (depending on drone)
1× Surface Mining Laser +1,500 Surface Mining
1× Surface Autocannon +1,500 Surface Combat

Resulting Power

Surface Gear

Drone Change Example

If you change one Drone to Core Mining, that drone receives:

Other Surface modules (Mining Laser & Autocannon) do not affect drones unless they share the same activity category.