Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Factions: Difference between revisions

Content deleted Content added
vgwiki>Dreadbyte
No edit summary
No edit summary
Line 2: Line 2:
Each may have their own preferred [[Ship Manufacturers|ship manufacturer]], or they may do it themselves.
Each may have their own preferred [[Ship Manufacturers|ship manufacturer]], or they may do it themselves.
They are generally divided into Major and Minor factions.
They are generally divided into Major and Minor factions.

The Galaxy accommodates all these Factions, each with their own Goals and Ideas. Each Faction sells you their Idea of the perfect Spaceship. It's up to you to decide who is right and who is wrong. Player can progress their storylines by performing missions or doing other Tasks. Each of the Factions can have a Standing with the player in the form of Reputation, and those involved in Conquest will ave a separate Conquest Reputation score with different rewards.

You can declare War against any Faction. Not only that, but you also can declare Peace with them, but for this you need to raise your standing by performing missions at their Embassy (if they have one). The Embassies are marked on the Map with a golden outline.


== ''Major Factions'' ==
== ''Major Factions'' ==

Major Factions are the main driver of expansion into Darkspace Territories, and they start the Faction War.


{| class="fandom-table"
{| class="fandom-table"
|+ Major Factions
|+
|'''Logo'''
|'''Logo'''
|'''Faction'''
|'''Faction'''
Line 26: Line 32:


== ''Minor Factions'' ==
== ''Minor Factions'' ==

While Minor Factions do not start actively participating in Conquest, they can establish themselves with player's assistance and eventually grow to rival the Major Factions.


{| class="fandom-table"
{| class="fandom-table"
|+ Minor Factions
|+
|'''Logo'''
|'''Logo'''
|'''Faction'''
|'''Faction'''
Line 52: Line 60:
|[[Corsair Syndicate]]
|[[Corsair Syndicate]]
|Pirates.
|Pirates.
|-
|[[File:Umbral Reach Logo.png|none|thumb]]
|[[Umbral Reach]]
|An extremely mysterious organization with quite insidious methods of spreading their reach.
|-
|}

== ''Pacifists and Pacifiers'' ==

The following Factions do not actively participate in Conquest, and have no interest in doing so. They primarily offer specialized services and their missions grant very specialized rewards.

{| class="fandom-table"
|+ Goods and Services
|'''Logo'''
|'''Faction'''
|'''Notes'''
|-
|-
|[[File:Intertrade Network Logo.png|none|thumb]]
|[[File:Intertrade Network Logo.png|none|thumb]]
Line 72: Line 96:
|[[Omnitac Agency]]
|[[Omnitac Agency]]
|Mercenary company offering its services.
|Mercenary company offering its services.
|-
|}

== ''The Unknown'' ==

Next to nothing is known about these factions. While they do own stations, or can at least technically become their owners, they do not offer much in the way of quests or info.

{| class="fandom-table"
|+ Unknown
|'''Logo'''
|'''Faction'''
|'''Notes'''
|-
|-
|[[File:Void Drifters Logo.png|none|thumb]]
|[[File:Void Drifters Logo.png|none|thumb]]
Line 77: Line 113:
|Little is known about them.
|Little is known about them.
|-
|-
|[[File:Umbral Reach Logo.png|none|thumb]]
|[[File:Meridias Chosen Logo.png|none|thumb]]
|[[Umbral Reach]]
|[[Meridia's Chosen]]
|Extremely hostile band (nation?) of raving fanatics, no communication possible.
|An extremely mysterious organization with quite insidious methods of spreading their reach.
|-
|-
|}
|}

The Galaxy accommodates these Factions, each with their own Goals and Ideas. Each Faction sells you their Idea of the perfect Spaceship. It's up to you to decide who is right and who is wrong. Level them up by doing Missions or other Tasks. You can check your Rank in the Reputation Tab.

You can declare War against any Faction. Not only that, but you also can declare Peace with them, for this you need to raise your standing. Furthermore, you can do this by flying to their Embassy and do Missions. The Embassies are marked on the Map.


== '''War Zones and Controlled Sectors:''' ==
== '''War Zones and Controlled Sectors:''' ==

Revision as of 14:28, 13 April 2026

Stellar factions are sovereign space entities, stretching multiple sectors and controlling a large number of individual systems. Each may have their own preferred ship manufacturer, or they may do it themselves. They are generally divided into Major and Minor factions.

The Galaxy accommodates all these Factions, each with their own Goals and Ideas. Each Faction sells you their Idea of the perfect Spaceship. It's up to you to decide who is right and who is wrong. Player can progress their storylines by performing missions or doing other Tasks. Each of the Factions can have a Standing with the player in the form of Reputation, and those involved in Conquest will ave a separate Conquest Reputation score with different rewards.

You can declare War against any Faction. Not only that, but you also can declare Peace with them, but for this you need to raise your standing by performing missions at their Embassy (if they have one). The Embassies are marked on the Map with a golden outline.

Major Factions

Major Factions are the main driver of expansion into Darkspace Territories, and they start the Faction War.

Major Factions
Logo Faction Notes
Stellar Industries Megacorporation.
Luminate Combine Behaves like a cybercratic cult.
Kolyatov Collective A Soviet Socialistic Utopia.

Minor Factions

While Minor Factions do not start actively participating in Conquest, they can establish themselves with player's assistance and eventually grow to rival the Major Factions.

Minor Factions
Logo Faction Notes
Mindus Holdings Mining corporation dedicated to ore processing.
Steel Vultures A collection of space salvagers and rippers.
Stranded Remnants of fronteer pioneers stranded after loss of the Great Gate.
Darkspace Compact Mysterious owners of the Darkspace, currently invaded by Major factions.
Corsair Syndicate Pirates.
Umbral Reach An extremely mysterious organization with quite insidious methods of spreading their reach.

Pacifists and Pacifiers

The following Factions do not actively participate in Conquest, and have no interest in doing so. They primarily offer specialized services and their missions grant very specialized rewards.

Goods and Services
Logo Faction Notes
Intertrade Network Global network of stock-market stations dealing in everything from guns to TV.
Forge Industries Company looking to expand through business ventures that tend to draw hostile fire.
Canisec Police security force ensuring compliance and hunting pirates across the quadrant.
Orsanon Security Private bounty-hunting force on the lookout for pirate leaders.
Omnitac Agency Mercenary company offering its services.

The Unknown

Next to nothing is known about these factions. While they do own stations, or can at least technically become their owners, they do not offer much in the way of quests or info.

Unknown
Logo Faction Notes
Void Drifters Little is known about them.
Meridia's Chosen Extremely hostile band (nation?) of raving fanatics, no communication possible.

War Zones and Controlled Sectors:

Certain sectors contain special systems called War Zones and Dread Ports. You can fight in these once you buy a gate pass so you can enter.

War Zones:

Chose a side you want to fight for, defeating the Station will reward you with a Skill Point!
NOTE: You won't lose Reputation with the Faction you side against.

Dread Ports:

Fight against the Corsair Syndicates, you should defeat the patrolling enemies first before you attack the Station. The Station's defense will decrease with each defeated patrol. Rewards is a Skill Point and random loot. The Gate Pass can be found in a Combat Zone inside the Sector you're in - it drops from the last Ship.


Locked Gates and Passes/Claims:

File:Passes.png


On your journey you will encounter some locked Systems or Areas. These Systems can be unlocked by providing the correct Pass. These Passes can be found anywhere in the Area you are currently in. Some will be sold by Stations, others can be found after a Battle. The passes are one time use and the Gates stay open.

Claims: Some Shops or Bar Visitors will sell you Claims. These Claims can contain high value resources who are worth to get. The Claim will tell you the location and the Items/Value of the resources that can be found. You can only have one claim active per System. Claims don't decay over time. As long the Claim isn't overwritten by a new one it will remain available.