Factions: Difference between revisions
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'''Claims:''' Some Shops or Bar Visitors will sell you Claims. These Claims can contain high value resources who are worth to get. The Claim will tell you the location and the Items/Value of the resources that can be found. You can only have one claim active per System. Claims don't decay over time. As long the Claim isn't overwritten by a new one it will remain available. |
'''Claims:''' Some Shops or Bar Visitors will sell you Claims. These Claims can contain high value resources who are worth to get. The Claim will tell you the location and the Items/Value of the resources that can be found. You can only have one claim active per System. Claims don't decay over time. As long the Claim isn't overwritten by a new one it will remain available. |
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== '''Conquest Zone:''' == |
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[[File:Conquest sector.png|thumb|497x497px|Conquest sector initial map]] |
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The conquest zone sector starts with 5 factions holding territory: Luminate Combine (yellow), Meridias Chosen (purple), Darkspace compact (gray), Stellar Industries (blue) and Kalyatov Collective (red) |
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Each system has a "Fleet Power" stat, and a system control. The entire sector is updated once every hour, so if you are helping or weakening a faction you wont notice system ownership changes until the update. |
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To conquer a system for a faction, the faction that you want to help needs to be adjacent and connected with a gate. The control needs to be contested [''citation needed''] and the attacking faction needs to have higher fleet power in the adjacent system. |
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To empower a faction, increase its fleet power by doing quests. To weaken a faction, destroy their ships in bases or fight POIs. Going to their bases, waves of enemies will spawn untill all fleet power is drained. |
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[[File:Stranded taking systems.png|thumb|440x440px|Stranded faction (dark green) and mindus (light green) owning systems]] |
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Factions can lose all territory in the sector, but have a chance to take back a system once their fleet power grows. Their fleet power grows passively, and can be boosted by doing quests in their embassy if they have been wiped from the sector. Minor factions like pirates, mindus holdings etc can also launch an invasion if their fleet power grows to 200. |
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System level is determined by player Level, increasing slowly until the sysems reach to 64 as you progress towards character level 60. Destroyers start appearing at system level 40. |
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You can help all factions except for Meridias chosen. If you do non-combat missions, or only fight Meridia's you can ally all factions without angering anyone except Meridia's. |
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NPC Factions will change the Map even without your intervention. |
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You will lose Reputation with the other Factions when you fight against them, unless you use decoy transponder to mask your identity. |
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'''HQs:''' The HQs from each Faction are highlighted by a silver outline, and their Embassies (outside the Conquest Sector) are highlighted in gold. The system of the HQ is displayed in a different tone of the faction color. Only the player can eliminate an HQ system by destroying the station. The item level of the HQs will increase based on your reputation with that faction, reaching up to 74 at max reputation. After finishing the Introduction Quest you can buy Skillpoints with Mars Commendations in faction HQs. |
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Revision as of 16:23, 11 March 2026
Stellar factions are sovereign space entities, stretching multiple sectors and controlling a large number of individual systems. Each may have their own preferred ship manufacturer, or they may do it themselves. They are generally divided into Major and Minor factions.
Major Factions
| Logo | Faction | Notes |
| Stellar Industries | Megacorporation. | |
| Luminate Combine | Behaves like a cybercratic cult. | |
| Kolyatov Collective | A Soviet Socialistic Utopia. |
Minor Factions
| Logo | Faction | Notes |
| Mindus Holdings | Mining corporation dedicated to ore processing. | |
| Steel Vultures | A collection of space salvagers and rippers. | |
| Stranded | Remnants of fronteer pioneers stranded after loss of the Great Gate. | |
| Darkspace Compact | Mysterious owners of the Darkspace, currently invaded by Major factions. | |
| Corsair Syndicate | Pirates. | |
| Intertrade Network | Global network of stock-market stations dealing in everything from guns to TV. | |
| Forge Industries | Company looking to expand through business ventures that tend to draw hostile fire. | |
| Canisec | Police security force ensuring compliance and hunting pirates across the quadrant. | |
| Orsanon Security | Private bounty-hunting force on the lookout for pirate leaders. | |
| Omnitac Agency | Mercenary company offering its services. | |
| Void Drifters | Little is known about them. | |
| Umbral Reach | An extremely mysterious organization with quite insidious methods of spreading their reach. |
The Galaxy accommodates these Factions, each with their own Goals and Ideas. Each Faction sells you their Idea of the perfect Spaceship. It's up to you to decide who is right and who is wrong. Level them up by doing Missions or other Tasks. You can check your Rank in the Reputation Tab.
You can declare War against any Faction. Not only that, but you also can declare Peace with them, for this you need to raise your standing. Furthermore, you can do this by flying to their Embassy and do Missions. The Embassies are marked on the Map.
War Zones and Controlled Sectors:
Certain sectors contain special systems called War Zones and Dread Ports. You can fight in these once you buy a gate pass so you can enter.

War Zones:
Chose a side you want to fight for, defeating the Station will reward you with a Skill Point!
NOTE: You won't lose Reputation with the Faction you side against.

Dread Ports:
Fight against the Corsair Syndicates, you should defeat the patrolling enemies first before you attack the Station. The Station's defense will decrease with each defeated patrol. Rewards is a Skill Point and random loot. The Gate Pass can be found in a Combat Zone inside the Sector you're in - it drops from the last Ship.
Locked Gates and Passes/Claims:
On your journey you will encounter some locked Systems or Areas. These Systems can be unlocked by providing the correct Pass. These Passes can be found anywhere in the Area you are currently in. Some will be sold by Stations, others can be found after a Battle. The passes are one time use and the Gates stay open.
Claims: Some Shops or Bar Visitors will sell you Claims. These Claims can contain high value resources who are worth to get. The Claim will tell you the location and the Items/Value of the resources that can be found. You can only have one claim active per System. Claims don't decay over time. As long the Claim isn't overwritten by a new one it will remain available.