Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.
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== Aspect List == |
== Aspect List == |
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Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders. |
Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders. |
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| [[File:Split Payload.png|42x42px]] || {{Color|apurple|Split Payload}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Fires 2 projectiles at 40% damage each || Weapons |
| [[File:Split Payload.png|42x42px]] || {{Color|apurple|Split Payload}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Fires 2 projectiles at 40% damage each || Weapons |
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| [[File:Hugged By Flames.png|42x42px]] || {{Color|apurple|Hugged By Flames}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || Has a 20% chance on hit to deal an |
| [[File:Hugged By Flames.png|42x42px]] || {{Color|apurple|Hugged By Flames}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || Has a 20% chance on hit to deal an additive 50% Heat damage over 6 seconds. Stacks up to 10 times || Weapons |
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| [[File:Shield X.png|42x42px]] || {{Color|apurple|Shield X}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || Increase Shields by +10% || Shields |
| [[File:Shield X.png|42x42px]] || {{Color|apurple|Shield X}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || Increase Shields by +10% || Shields |
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| [[File:Opening Blow.png|42x42px]] || {{Color|apurple|Opening Blow}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II || Deals 40% bonus damage to targets above 90% total HP || Weapons |
| [[File:Opening Blow.png|42x42px]] || {{Color|apurple|Opening Blow}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II || Deals 40% bonus damage to targets above 90% total HP || Weapons |
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| [[File:Radiation Burn.png|42x42px]] || {{Color|apurple|Radiation Burn}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II || Applies radiation dot on hit || Weapons |
| [[File:Radiation Burn.png|42x42px]] || {{Color|apurple|Radiation Burn}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II || Applies radiation dot on hit || Weapons |
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</tabber>Example additive: 100 Kinetic Damage and 15% heat is 115 damage: 100 kinetic and 15 heat. |
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[[Category:Lists]] |
[[Category:Lists]] |
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Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship.
Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc.
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.
Aspects can be removed in the Workshop, which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.
When items are randomly generated, chance for item slots is determined by their rarity.
| Normal | None | |
| Enhanced | Aspect 0-1 | 25% chance of 1, 75% chance of 0 |
| High Grade | Aspect 1 | 25% chance of 1 Rare, 75% chance of 1 Common |
| Exotic | Aspect 1-2 | 25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare) |
| Legendary | Aspect 2 | 25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common) |
Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.
| Aspects | Description | Slots | |
|---|---|---|---|
| Extended Drone Boy | Increases maximum drones by 1 | Dronebay | |
| Oversized Drone Bay | Increases maximum drones by 2 | Dronebay (M/L only) |
| Aspects | Description | Slots | |
|---|---|---|---|
| Rangefinder | Increases weapon range by 25% | Scanner | |
| Weakpoint Scan | Increases critical chance by 5% | Scanner |
| Aspects | Description | Slots | |
|---|---|---|---|
| Crisis Protocol | Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) | Hull |
| Aspects | Description | Slots | |
|---|---|---|---|
| Hardened Exterior | Reduces damage taken by 5% | Armor |
| Aspects | Boss | Description | Slots | |
|---|---|---|---|---|
| Armor breaker | Rip Corsair Trap I |
Damage to armor increased by +10%. Critical damage increased by +5% | Weapons | |
| Space Horse | Rip Corsair Trap I |
Increases engine thrust by +20% | Engines | |
| Split Payload | Rip Corsair Trap I |
Fires 2 projectiles at 40% damage each | Weapons | |
| Hugged By Flames | Phrog Meridia Trap I |
Has a 20% chance on hit to deal an additive 50% Heat damage over 6 seconds. Stacks up to 10 times | Weapons | |
| Shield X | Phrog Meridia Trap I |
Increase Shields by +10% | Shields | |
| Volatile Plasma | Phrog Meridia Trap I |
5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies | Weapons | |
| Hull Bonus | Heavy Bob Meridia Trap II |
Increase Hull by +25% | Hull | |
| Opening Blow | Heavy Bob Meridia Trap II |
Deals 40% bonus damage to targets above 90% total HP | Weapons | |
| Radiation Burn | Heavy Bob Meridia Trap II |
Applies radiation dot on hit | Weapons |
Example additive: 100 Kinetic Damage and 15% heat is 115 damage: 100 kinetic and 15 heat.