Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Turrets: Difference between revisions

Content deleted Content added
Pinecone (talk | contribs)
Pinecone (talk | contribs)
No edit summary
Line 239: Line 239:
|2x Energy Use
|2x Energy Use
|Fast
|Fast
|}

== Turret Size Chart ==
{| class="wikitable"
! Stats
! Small
! Mediam
! Large
|-
| Power
| 100%
| 200%
| 300%
|-
| Energy Usage
| 100%
| 200%
| 300%
|-
| Tracking Seeed
| Fast
| Moderate
| Slow
|-
| Range
| colspan="3" |Increases with size.
|}
|}
[[Category:Lists]]
[[Category:Lists]]

Revision as of 21:05, 11 August 2026

Turrets are the business end of any ship. Turrets are placed onto a ship's hardpoint. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.

While not all ships have turrets, a vast majority do. Many turrets require Ammo to operate and the ones they don't mostly have double the energy usage.

Turrets can be used for Combat, Mining or Salvage.

Some turrets are limited in sizes - only small, only large, or only some available sizes.

Turret List

Listing Type Size/ASP Damage Ammo Notes
Autocannon Combat S 2.0 , M 2.3 Kinetic PAC Round
Triple Autocannon Combat L 6.9 Kinetic PAC Round Fast, Moderate EMP
Twin Autocannon Combat M 4.5 Kinetic PAC Round Fast, Moderate EMP
Burst Railgun Combat M 0.8 , L 0.8 Kinetic ARM-7 Slug Accurate, (L) can penetrate, Long range
Railgun Combat S 0.3 , M 0.3 , L 0.4 Kinetic ARM-7 Slug Accurate, (M and L) can penetrate, Long range
Cannon Combat L 0.3 Explosive Obliterator Bomb Slow Projectiles
Double Gatling Combat S 16.1 Kinetic Shatter Shell Clip Very Fast, Short range
DT Chaingun Combat L 7.1 Kinetic Shatter Shell Clip Fast, Moderate EMP
Hailfire M-Launcher Combat S 2.0 Explosive Havoc Missile Homing
Missile Launcher Combat S 1.0 , M 1.0 , L 1.0 Explosive Havoc Missile Homing, Long range
Laser Combat S 0.5 , M 0.5 , L 0.4 Energy 2x Energy Use Cannot Miss
Laser Shotgun Combat S 2.4 Energy 2x Energy Use Short range
Plasma Battery Combat L 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP
Plasma Repeater Combat S 2.1 , M 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP
Plasma Cannon Combat M 0.5 , L 0.4 Energy Plasma Cell Slow Projectiles, Best EMP
AO Cannon Mining L 0.1 Explosive Obliterator Bomb 40% Yield, Effects Surface and Core Mining, AoE
Mining Cannon Mining M 0.1 Explosive Obliterator Bomb 45% Yield, Surface Mining, AoE
Mining Launcher Mining S 0.5 , M 0.6 , L 0.8 Explosive Core Buster 40% Yield, Core Mining, Cannot Miss
Mining Autocannon Mining S 1.4 Kinetic SAB Round 40% Yield, Surface Mining
Mining LR Autocannon Mining L 1.9 Kinetic SAB Round 40% Yield, Surface Mining
Mining Laser Mining S 0.5 , M 0.5 , L 0.5 Energy 2x Energy Use 60% Yield, Surface Mining, Cannot Miss
Twin Mining Laser Mining M 0.7 , L 0.4 Energy 2x Energy Use 50% Yield, Surface Mining, Cannot Miss
Salvage Grinder Salvage S 0.3 , M 0.3 , L 0.3 Kinetic 60% Yield, Structure Salvage
Salvage Laser Salvage S 0.5 , M 0.4 , L 0.4 Energy 2x Energy Use 60% Yield, Core Salvage, Cannot Miss

if there any of note/tag were missing you and let us not on discord wiki channel

Beta Turret List β

Listing Type Size/ASP Damage Ammo Notes
Cryo Lance Combat S 2.0 , M 2.0 Cold 2x Energy Use Beams. Cannot Miss
Corropult Combat S 0.7 , M 1.0 Corrosion NUC-3 Round Good Vs Armor
Microcell Swarm Combat S 2.3 , M 3.3 Energy Plasma Microcell Homing
Plasma Beam Combat S 2.0 , M 2.0 Energy Plasma Cell Beams, Moderate EMP.
Rad Cannon Combat L 0.2 Radiation
Laser Repeater Combat S 3.0 , M 3.6 , L 4.2 Energy 2x Energy Use Fast

Turret Size Chart

Stats Small Mediam Large
Power 100% 200% 300%
Energy Usage 100% 200% 300%
Tracking Seeed Fast Moderate Slow
Range Increases with size.