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Turrets: Difference between revisions

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| Explosive
| Explosive
| Havoc Missile
| Havoc Missile
| Homing.
| Homing, Long range.
|-
|-
| {{tooltip|Laser|Item Aliases: Laser turret}}
| {{tooltip|Laser|Item Aliases: Laser turret}}

Revision as of 17:30, 30 June 2026

Turrets are the business end of any ship. Turrets are placed onto a ship's hardpoint. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.

While not all ships have turrets, a vast majority do. Many turrets require Ammo to operate.

Turrets can be used for Combat, Mining or Salvage.

Some turrets are limited in sizes - only small, only large, or only some available sizes.

Turret List

Listing Type Size/ASP Damage Ammo Notes
Autocannon Combat S 2.0 , M 2.3 Kinetic PAC Round
Triple Autocannon Combat L 6.9 Kinetic PAC Round Fast.
Twin Autocannon Combat M 4.5 Kinetic PAC Round Fast.
Burst Railgun Combat M 0.8 , L 0.8 Kinetic ARM-7 Slug Accurate, (L) can penetrate, Long range.
Railgun Combat S 0.3 , M 0.3 , L 0.4 Kinetic ARM-7 Slug Accurate, (M and L) can penetrate, Long range.
Cannon Combat L 0.3 Explosive Obliterator Bomb Slow Projectiles.
Double Gatling Combat S 16.1 Kinetic Shatter Shell Clip Very Fast, Short range.
DT Chaingun Combat L 7.1 Kinetic Shatter Shell Clip Fast.
Hailfire M-Launcher Combat S 2.0 Explosive Havoc Missile Homing.
Missile Launcher Combat S 1.0 , M 1.0 , L 1.0 Explosive Havoc Missile Homing, Long range.
Laser Combat S 0.5 , M 0.5 , L 0.4 Energy 2x Energy Use Cannot Miss.
Laser Shotgun Combat S 2.4 Energy 2x Energy Use Short range.
Plasma Battery Combat L 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP.
Plasma Repeater Combat S 2.1 , M 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP.
Plasma Cannon Combat M 0.5 , L 0.4 Energy Plasma Cell Slow Projectiles, High EMP.
AO Cannon Mining L 0.1 Explosive Obliterator Bomb 40% Yield, Effects Surface and Core Mining, AoE.
Mining Cannon Mining M 0.1 Explosive Obliterator Bomb 45% Yield, Surface Mining, AoE.
Mining Launcher Mining S 0.5 , M 0.6 , L 0.8 Explosive Core Buster 40% Yield, Core Mining, Cannot Miss.
Mining Autocannon Mining S 1.4 Kinetic SAB Round 40% Yield, Surface Mining.
Mining LR Autocannon Mining L 1.9 Kinetic SAB Round 40% Yield, Surface Mining.
Mining Laser Mining S 0.5 , M 0.5 , L 0.5 Energy 2x Energy Use 60% Yield, Surface Mining, Cannot Miss.
Twin Mining Laser Mining M 0.7 , L 0.4 Energy 2x Energy Use 50% Yield, Surface Mining, Cannot Miss.
Salvage Grinder Salvage S 0.3 , M 0.3 ,L 0.3 Kinetic - 60% Yield, Structure Salvage.
Salvage Laser Salvage S 0.5 , M 0.4 , L 0.4 Energy 2x Energy Use 60% Yield, Core Salvage, Cannot Miss.

Beta Turret List β

Listing Type Size/ASP Damage Ammo Notes
Cryo Lance Combat S 2.0 , M 2.0 Cold 2x Energy Use Beams. Cannot Miss.
Corropult Combat S 0.7 , M 1.0 Corrosion NUC-3 Round Good Vs Armor.
Microcell Swarm Combat S 2.3 , M 3.3 Energy Plasma Microcell Homing.
Plasma Beam Combat S 2.0 , M 2.0 Energy Plasma Cell Beams.
Rad Cannon Combat L 0.2 Radiation -
Laser Repeater Combat S 3.0 , M 3.6 , L 4.2 Energy 2x Energy Use