Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Turrets: Difference between revisions

Content deleted Content added
Pinecone (talk | contribs)
Pinecone (talk | contribs)
Line 42: Line 42:
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}
| Combat
| Combat
| M<br>L
| M 0.8 , L 0.8
|
| Kinetic
| ARM-7 Slug
| ARM-7 Slug
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.
| Accurate, (L) can penetrate, Long range.
|-
|-
| Railgun
| Railgun
| Combat
| Combat
| S<br>M<br>L
| S 0.3 , M 0.3 , L 0.4
|
| Kinetic
| ARM-7 Slug
| ARM-7 Slug
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.
| Accurate, (M and L) can penetrate, Long range.
|-
|-
| Cannon
| Cannon
Line 63: Line 63:
| {{tooltip|Double Gatling|Item Aliases: Shredder}}
| {{tooltip|Double Gatling|Item Aliases: Shredder}}
| Combat
| Combat
| S
| S 16.1
|
| Kinetic
| Shatter Shell Clip
| Shatter Shell Clip
| Short range.
| Very Fast, Short range.
|-
|-
| DT Chaingun
| DT Chaingun

Revision as of 16:40, 30 June 2026

Turrets are the business end of any ship. Turrets are placed onto a ship's hardpoint. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.

While not all ships have turrets, a vast majority do. Many turrets require Ammo to operate.

Turrets can be used for Combat, Mining or Salvage.

Some turrets are limited in sizes - only small, only large, or only some available sizes.

Turret List

Item Name Type Size/ASP Damage Ammo Notes
Autocannon Combat S, 2.0/s
M, 2.3/s
Kinetic PAC Round
Triple Autocannon Combat L PAC Round
Twin Autocannon Combat M PAC Round
Burst Railgun Combat M 0.8 , L 0.8 Kinetic ARM-7 Slug Accurate, (L) can penetrate, Long range.
Railgun Combat S 0.3 , M 0.3 , L 0.4 Kinetic ARM-7 Slug Accurate, (M and L) can penetrate, Long range.
Cannon Combat L Obliterator Bomb
Double Gatling Combat S 16.1 Kinetic Shatter Shell Clip Very Fast, Short range.
DT Chaingun Combat L Shatter Shell Clip
Hailfire M-Launcher Combat S Havoc Missile
Missile Launcher Combat S
M
L
Havoc Missile
Laser Combat S
M
L
- Cannot Miss, Double Energy Usage.
Laser Shotgun Combat S - Short range, Double Energy Usage.
Plasma Battery Combat L 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP.
Plasma Repeater Combat S 2.1 , M 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP.
Plasma Cannon Combat M 0.5 , L 0.4 Energy Plasma Cell Slow Projectiles, High EMP.
AO Cannon Mining L 0.1 Explosive Obliterator Bomb 40% Yield, Effects Surface and Core Mining.
Mining Cannon Mining M 0.1 Explosive Obliterator Bomb 45% Yield, Surface Mining.
Mining Launcher Mining S 0.5 , M 0.6 , L 0.8 Explosive Core Buster 40% Yield, Core Mining, Cannot Miss.
Mining Autocannon Mining S 1.4 Kinetic SAB Round 40% Yield, Surface Mining.
Mining LR Autocannon Mining L 1.9 Kinetic SAB Round 40% Yield, Surface Mining.
Mining Laser Mining S 0.5 , M 0.5 , L 0.5 Energy 2x Energy Use 60% Yield, Surface Mining, Cannot Miss.
Twin Mining Laser Mining M 0.7 , L 0.4 Energy 2x Energy Use 50% Yield, Surface Mining, Cannot Miss.
Salvage Grinder Salvage S 0.3 , M 0.3 ,L 0.3 Kinetic - 60% Yield, Structure Salvage.
Salvage Laser Salvage S 0.5 , M 0.4 , L 0.4 Energy 2x Energy Use 60% Yield, Core Salvage, Cannot Miss.

Beta Turret β

Listing Type Size/ASP Damage EMP Ammo Notes
Cryo Lance Combat S 2.0 , M 2.0 Cold 2x Energy Use Beams. Cannot Miss.
Corropult Combat S 0.7 , M 1.0 Corrosion NUC-3 Round Good Vs Armor.
Microcell Swarm Combat S 2.3 , M 3.3 Energy Plasma Microcell
Plasma Beam Combat S 2.0 , M 2.0 Energy Plasma Cell Beams.
Rad Cannon Combat L 0.2 Radiation -