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Turrets: Difference between revisions

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| 60% Yield, Surface, Cannot Miss, Double Energy Usage.
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.
|-
|-
| Twin Mining Laser
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}
| Mining Twin Slicer
| Mining Twin Slicer
| Mining
| Mining
| M, L
| M, 0.7/s
L, 0.4/s
|
|Energy
| -
| 2x Energy Use
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.
| 50% Yield, Surface, Cannot Miss.
|-
|-
| Salvage Grinder
| Salvage Grinder

Revision as of 14:31, 30 June 2026

Turrets are the business end of any ship. Turrets are placed onto a ship's hardpoint. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.

While not all ships have turrets, a vast majority do. Many turrets require Ammo to operate.

Turrets can be used for Combat, Mining or Salvage.

Some turrets are limited in sizes - only small, only large, or only some available sizes.

Turret List

Listing Item Name Type Size/ASP Damage Ammo Notes
Autocannon Autocannon Combat S, 2.0/s
M, 2.3/s
Kinetic PAC Round
Triple Autocannon Triple Autocannon Combat L PAC Round
Twin Autocannon Twin Autocannon Combat M PAC Round
Burst Railgun BX-Railcaster Combat M, L ARM-7 Slug Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.
Railgun Railgun Combat S, M, L ARM-7 Slug Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.
Cannon Cannon Combat L Obliterator Bomb
Double Gatling Shredder Combat S Shatter Shell Clip Short range.
DT Chaingun DT Chaingun Combat L Shatter Shell Clip
Hailfire M-Launcher Hailfire Launcher Combat S Havoc Missile
Missile Launcher Missile Launcher Combat S, M, L Havoc Missile
Laser Laserturret Combat S, M, L - Cannot Miss, Double Energy Usage.
Laser Shotgun Scatterbeam Combat S - Short range, Double Energy Usage.
Plasma Battery Plasma Battery Combat L Plasma Microcell Slow Projectiles, High EMP.
Plasma Repeater Plasma Spitter / Plasma Repeater Combat S, M Plasma Microcell Fast Firing, Slow Projectiles, High EMP.
Plasma Cannon Plasma Cannon Combat M, L Plasma Cell Slow Projectiles, High EMP.
AO Cannon Asteroid Obliterator Mining L, 0.1/s Explosive Obliterator Bomb 40% Yield, Effects Surface and Core.
Mining Cannon Asteroid Obliterator Mining S, M Obliterator Bomb 45% Yield.
Mining Launcher Core Breaker / Core Buster Mining S, M, L Core Buster 40% Yield, Core, Cannot Miss.
Mining Autocannon Mining Autocannon Mining S SAB Round 40% Yield, Surface.
Mining LR Autocannon Mining LR Autocannon Mining L SAB Round 40% Yield, Surface.
Mining Laser Cutter / Mining Beam Mining S, M, L - 60% Yield, Surface, Cannot Miss, Double Energy Usage.
Twin Mining Laser Mining Twin Slicer Mining M, 0.7/s

L, 0.4/s

Energy 2x Energy Use 50% Yield, Surface, Cannot Miss.
Salvage Grinder Salvage Grinder Salvage S, M, L - 60% Yield, Structure.
Salvage Laser Salvage Cutter Salvage S, M, L - 60% Yield, Cannot Miss, Double Energy Usage.

Beta Turret β

Listing Type Size/ASP Damage EMP Ammo Notes
Cryo Lance Combat S, 2.0/s Beam
M, 2.0/s Beam
Cold 2x Energy Use Cannot Miss.
Corropult Combat S, 0.7/s
M, 1.0/s
Corrosion NUC-3 Round Good Vs Armor.
Microcell Swarm Combat S, 2.3/s
M, 3.3/s
Energy Plasma Microcell
Plasma Beam Combat S, 2.0/s Beam
M, 2.0/s Beam
Energy Plasma Cell
Rad Cannon Combat L, 0.2/s Radiation -