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Turrets: Difference between revisions

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! Size/ASP
! Size/ASP
! Damage
! Damage
!EMP
! Ammo
! Ammo
! Notes
! Notes
|-
|-
|{{tooltip|Cryo Lance|Item Aliases: Cryo Lance}}
|Cryo Lance
|Combat
|Combat
|S, 2.0/s Beam<br>M, 2.0 Beam
|S, 2.0/s Beam<br>M, 2.0 Beam
| Cold
|Cold
|
| -
| -
|Cannot miss, Double energy usage.
|Cannot miss, Double energy usage.
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|S, 0.7/s<br>M, 1.0/s
|S, 0.7/s<br>M, 1.0/s
|Corrosion
|Corrosion
|
|NUC-3 Round
|NUC-3 Round
|-
|-
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}
|Combat
|S, 2.3/s<br>M, 3.3/s
|Energy
|
|Plasma Microcell
|
|}
|}
[[Category:Lists]]
[[Category:Lists]]

Revision as of 11:12, 30 June 2026

Turrets are the business end of any ship. Turrets are placed onto a ship's hardpoint. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.

While not all ships have turrets, a vast majority do. Many turrets require Ammo to operate.

Turrets can be used for Combat, Mining or Salvage.

Some turrets are limited in sizes - only small, only large, or only some available sizes.

Turret List

Listing Item Name Type Ammo Damage Size Notes
Autocannon Autocannon Combat PAC Round S, M
Triple Autocannon Triple Autocannon Combat PAC Round L
Twin Autocannon Twin Autocannon Combat PAC Round M
Burst Railgun BX-Railcaster Combat ARM-7 Slug M, L Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.
Railgun Railgun Combat ARM-7 Slug S, M, L Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.
Cannon Cannon Combat Obliterator Bomb L
Double Gatling Shredder Combat Shatter Shell Clip S Short range.
DT Chaingun DT Chaingun Combat Shatter Shell Clip L
Hailfire M-Launcher Hailfire Launcher Combat Havoc Missile S
Missile Launcher Missile Launcher Combat Havoc Missile S, M, L
Laser Laserturret Combat - S, M, L Cannot Miss, Double Energy Usage.
Laser Shotgun Scatterbeam Combat - S Short range, Double Energy Usage.
Plasma Battery Plasma Battery Combat Plasma Microcell L Slow Projectiles, High EMP.
Plasma Repeater Plasma Spitter / Plasma Repeater Combat Plasma Microcell S, M Fast Firing, Slow Projectiles, High EMP.
Plasma Cannon Plasma Cannon Combat Plasma Cell M, L Slow Projectiles, High EMP.
AO Cannon Asteroid Obliterator Mining Obliterator Bomb L 40% Yield, Effects Surface and Core.
Mining Cannon Asteroid Obliterator Mining Obliterator Bomb S, M 45% Yield.
Mining Launcher Core Breaker / Core Buster Mining Core Buster S, M, L 40% Yield, Core, Cannot Miss.
Mining Autocannon Mining Autocannon Mining SAB Round S 40% Yield, Surface.
Mining LR Autocannon Mining LR Autocannon Mining SAB Round L 40% Yield, Surface.
Mining Laser Cutter / Mining Beam Mining - S, M, L 60% Yield, Surface, Cannot Miss, Double Energy Usage.
Twin Mining Laser Mining Twin Slicer Mining - M, L 50% Yield, Surface, Cannot Miss, Double Energy Usage.
Salvage Grinder Salvage Grinder Salvage - S, M, L 60% Yield, Structure.
Salvage Laser Salvage Cutter Salvage - S, M, L 60% Yield, Cannot Miss, Double Energy Usage.

Beta Turret β

Listing Type Size/ASP Damage EMP Ammo Notes
Cryo Lance Combat S, 2.0/s Beam
M, 2.0 Beam
Cold - Cannot miss, Double energy usage.
Corropult Combat S, 0.7/s
M, 1.0/s
Corrosion NUC-3 Round
Microcell Swarm Combat S, 2.3/s
M, 3.3/s
Energy Plasma Microcell