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{{Ver|0.8.1.3}} |
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{{Ver|0.8.1.9}} |
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'''Officer Skills''' are the passive bonuses that hired officers contribute to your ship. Every officer is generated with a fixed set of skills drawn from their profession (see below), and those skills switch on as the crew member gains levels — each unlocked skill adds one rank to the matching node in your captain's [[Skills|skill trees]]. |
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'''Officer Skills |
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''' are the passive bonuses that hired '''[[Crew#Crew members|crew members]]''' contribute to your ship. Every crew member is generated with a fixed set of skills drawn from their '''profession ''', and those skills switch on as the crew member gains levels — each unlocked skill adds one rank to the matching node in your captain's [[Skills|skill trees]]. |
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[[File:Crewskill123456.png|right]] |
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[[File:Crewskill123456.png|right]] |
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Higher quality officers can utilize more skills: |
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{| class="wikitable " |
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{| class="wikitable " |
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! Rarity !! Skill slots |
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! Rarity !! Skill slots |
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| <span style="color:#64b5f6">'''High-Grade'''</span> || 5 |
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| <span style="color:#64b5f6">'''High-Grade'''</span> || 5 |
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|<span style="color:purple">'''Exotic'''</span> ||6 |
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| <span style="color:purple">'''Exotic'''</span> ||6 |
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'''Note''': Legendary officers don't exist yet. For info how to train officers, see [[Personnel Center]]. |
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== How Officer Skills work == |
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== How Officer Skills work == |
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* '''Profession pool.''' A crew member only rolls skills flagged for their profession — '''Mining''', '''Salvaging''', '''Combat''', '''Engineering''' or '''Industrial'''. A single skill can belong to more than one profession. |
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* '''Profession skills''': A crew member only rolls skills flagged for their profession, such as '''Mining''', '''Salvaging''', '''Combat''', '''Engineering''' or '''Industrial'''. A single skill can belong to more than one profession. |
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* '''Skill slots by [[Crew#Crew rarities|rarity]].''' Higher rarity grants more skill slots: |
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* '''Skill slots by officer quality''': Higher quality officers can use more skills. |
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* '''Minor vs. major.''' '''Slots''' <code>1–2/4–5</code> roll '''minor''' skills — multi-rank passives that stack. '''Slots <code>3/6</code>''' roll a single '''major''' skill — usually a one-rank ability or a powerful threshold effect. |
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* '''Minor vs. major skills''': Skills in slots <code>1-2</code> and <code>4-5</code> are '''minor''' skills. Skills in slots <code>3</code> and <code>6</code> are '''major''' skills which usually grant a powerful ability or effect. |
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* '''Level gates.''' A skill unlocks once the crew member reaches its required level:<code>1/15/30/40/50/60</code> |
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* '''Level gates''': A skill unlocks once the crew member reaches its required level. For skills in slots <code>1/2/3/4/5/6</code>, officer needs to be level <code>1/15/30/40/50/60</code> to utilize them. |
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* '''Stacking onto your trees.''' Each unlocked officer skills adds '''+1 rank''' to that node in your own skill trees, on top of any points you invested. Several crew members carrying the same skill stack their ranks together, and a skill can be active from crew alone even if you never spent a point in it. |
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* '''Officer skills stack with Captain's skills''': Each unlocked officer skills adds '''+1 rank''' to that node in your own skill trees, on top of any points you invested. Several crew members carrying the same skill stack their ranks together, so you can have a skill at rank 8/3 - 8 points total out of 3 possible, since 5 officers contribute +1, and the captain contributes +3. |
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== Skill list == |
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== Skill list == |
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Pick a profession tab to see every skill a crew member of that profession can roll, grouped by the slot pool that unlocks it. Skills shared by more than one profession appear under each. ''Minor'' pools (slots 1–2 and 4–5) hold stacking multi-rank passives; ''major'' pools (slots 3 and 6) hold a single skill, usually an ability or threshold effect. |
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Pick a profession tab below to see every skill a crew member of that profession can roll, grouped by the slot pool that unlocks it. Skills shared by more than one profession appear under each. ''Minor'' pools (slots 1–2 and 4–5) hold stacking multi-rank passives; ''major'' pools (slots 3 and 6) hold a single skill, usually an ability or threshold effect. |
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|-|Combat = |
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