Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Officer Skills: Difference between revisions

Content deleted Content added
Pinecone (talk | contribs)
No edit summary
Fill Crew Skills: full crew-skill catalogue (67 skills, tiers 1-6) with icons, grouped by tier in tabber
Line 1: Line 1:
{{Beta}}
1-2 3 4-5 6 7-8

'''Crew Skills''' are the passive bonuses that hired '''[[Crew#Crew members|crew members]]''' contribute to your ship. Every crew member is generated with a fixed set of skills drawn from their '''profession''', and those skills switch on as the crew member gains levels — each unlocked skill adds one rank to the matching node in your captain's [[Skills|skill trees]].

== How crew skills work ==

* '''Profession pool.''' A crew member only rolls skills flagged for their profession — '''Mining''', '''Salvaging''', '''Combat''', '''Engineering''' or '''Industrial'''. A single skill can belong to more than one profession.
* '''Skill slots by [[Crew#Crew rarities|rarity]].''' Higher rarity grants more skill slots:
{| class="wikitable"
! Rarity !! Skill slots !! Tiers filled
|-
| '''Standard''' || 3 || 1, 2, 3
|-
| '''Enhanced''' || 6 || 1–5 + tier 6
|-
| '''High-Grade'''+ || 9 || 1–8 + tier 9
|}
''Slot counts are fixed by rarity, but the current build only defines crew skills up to tier 6 — the tier 7–8 minor slots and the tier 9 major slot on High-Grade+ crew have no skills to fill yet.''
* '''Minor vs. major.''' Tiers 1–2, 4–5 and 7–8 roll '''minor''' skills — multi-rank passives that stack. Tiers 3, 6 and 9 roll a single '''major''' skill — usually a one-rank ability or a powerful threshold effect.
* '''Level gates.''' A skill unlocks once the crew member reaches its required level: '''tier 1''' from level 1, then '''+5 levels per tier''' (tier 2 at 5, tier 3 at 10, tier 4 at 15, tier 5 at 20, tier 6 at 25, and so on).
* '''Stacking onto your trees.''' Each unlocked crew skill adds '''+1 rank''' to that node in your own skill trees, on top of any points you invested. Several crew members carrying the same skill stack their ranks together, and a skill can be active from crew alone even if you never spent a point in it.

== Skill list ==

The skills below are grouped by tier. Class shows which crew professions can roll each skill.

<tabber>
Tiers 1–2=
{| class="wikitable sortable"
{| class="wikitable sortable"
! Icon !! Tier !! Class !! Skill !! Effect
!1-2
|-
!3
| style="text-align:center" | [[File:VG_SkillIcon_LeadershipCrewBoardingPowerIncrease.png|32px|link=]]
!
| style="text-align:center" | 1
!
| Combat, Engineering
| '''Assault Doctrine'''
| Increases the boarding power of all your crew by 10%, making them more effective in ship-to-ship boarding combat. ''(stacks up to 3 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_DronesDefenses.png|32px|link=]]
| style="text-align:center" | 1
| Combat
| '''Composite Drone Armor'''
| Drones will receive a 3% increase to Damage Reduction. ''(stacks up to 3 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png|32px|link=]]
| style="text-align:center" | 1
| Engineering
| '''Crew Conditioning'''
| Increases crew resistance by 10%, reducing the chance of casualties from hull damage and boosting HP in boarding combat. ''(stacks up to 3 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_DronesSpeed.png|32px|link=]]
| style="text-align:center" | 1
| Mining, Salvaging, Combat
| '''Drone Agility'''
| Boosts the engine thrust of all drones by 10%. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_SalvagingSalvagePower.png|32px|link=]]
| style="text-align:center" | 1
| Salvaging
| '''Enhanced Beams'''
| Increases Salvage Power. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_MiningT1TurretRotationSpeed.png|32px|link=]]
| style="text-align:center" | 1
| Mining, Salvaging, Combat, Engineering, Industrial
| '''Excavation Actuators'''
| Boosts your turret rotation speed. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_PromptEngineeringExperiencePenaltyReduction.png|32px|link=]]
| style="text-align:center" | 1
| Engineering
| '''Experience Penalty Reducer'''
| Reduces the experience penalty by 2%. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_IndustrialT1CraftingSpeed.png|32px|link=]]
| style="text-align:center" | 1
| Engineering, Industrial
| '''Faster Production I'''
| Increases refinery and forge production speed by 8%. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_PromptEngineeringT1MiningPowerPenaltyReduction.png|32px|link=]]
| style="text-align:center" | 1
| Engineering
| '''Fieldwork Power Efficiency'''
| Reduces the penalty reduction to Mining and Salvage Power by 2%. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_MiningT1MiningPower.png|32px|link=]]
| style="text-align:center" | 1
| Mining
| '''Miner's Edge'''
| Increases Mining Power. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_DronesDamage.png|32px|link=]]
| style="text-align:center" | 1
| Combat
| '''Optimized Drone Tools'''
| Increases Drone Power. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_DefenseHordeDefense.png|32px|link=]]
| style="text-align:center" | 1
| Engineering, Industrial
| '''Overwhelming Resolve'''
| When 3 or more enemies are within range, gain 2% damage reduction. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_Combat_OffensiveT1CritChance.png|32px|link=]]
| style="text-align:center" | 1
| Combat
| '''Precise Targeting'''
| Improves Critical Chance. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_SalvagingYield.png|32px|link=]]
| style="text-align:center" | 1
| Salvaging
| '''Precision Scraping'''
| Increases Yield. ''(stacks up to 3 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_Combat_OffensiveT1Range.png|32px|link=]]
| style="text-align:center" | 1
| Mining, Salvaging, Combat, Engineering
| '''Range Amplifier'''
| Increases turret Range. ''(stacks up to 3 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_Combat_OffensiveT2CriticalDamage.png|32px|link=]]
| style="text-align:center" | 2
| Combat, Engineering
| '''Annihilator'''
| Increases Critical Damage. ''(stacks up to 3 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_DefenseArmorRepairDrone.png|32px|link=]]
| style="text-align:center" | 2
| Mining, Engineering
| '''Armor Repair Bot'''
| When you take armor damage, deploy 1 repair bot(s) that each restore 1% of your armor every 2 seconds. Each bot lasts 20 seconds. (Cooldown: 60 seconds). ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_LeadershipShipBrigCapacityIncrease.png|32px|link=]]
| style="text-align:center" | 2
| Engineering
| '''Extended Brig'''
| Increases the brig capacity of your ships by 10%, allowing you to hold more prisoners. ''(stacks up to 3 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_MiningT2CargoCapacity.png|32px|link=]]
| style="text-align:center" | 2
| Mining, Industrial
| '''Ore Hold Retrofit'''
| Increase your ship's cargo capacity. ''(stacks up to 2 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_DronesRebuildIncrease.png|32px|link=]]
| style="text-align:center" | 2
| Engineering, Industrial
| '''Quick Rebuild'''
| Drone rebuild time is reduced by 7.5%. ''(stacks up to 4 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_Combat_OffensiveT2AttackSpeed.png|32px|link=]]
| style="text-align:center" | 2
| Combat
| '''Rapid Assault'''
| Increases Attack Speed. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_DronesFasterDeploy.png|32px|link=]]
| style="text-align:center" | 2
| Engineering, Industrial
| '''Rapid Deployment'''
| Drone deployment accelerated by 40%. ''(stacks up to 2 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_MiningT2YieldBoost.png|32px|link=]]
| style="text-align:center" | 2
| Mining, Engineering
| '''Resource Maximizer'''
| Improves yield. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_SalvagingSalvageCargoSpace.png|32px|link=]]
| style="text-align:center" | 2
| Salvaging
| '''Salvage Racks'''
| Increases Cargo Capacity. ''(stacks up to 3 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_PromptEngineeringT3YieldBonus.png|32px|link=]]
| style="text-align:center" | 2
| Engineering
| '''Smart Extraction'''
| Reduces the penalty reduction to Mining and Salvage yields by 2%. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_Combat_OffensiveT1CombatPower.png|32px|link=]]
| style="text-align:center" | 2
| Combat
| '''Veteran's Might'''
| Increases Combat Power. ''(stacks up to 5 ranks)''
|}
|-|
Tiers 3=
{| class="wikitable sortable"
! Icon !! Tier !! Class !! Skill !! Effect
|-
| style="text-align:center" | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]
| style="text-align:center" | 3
| Engineering
| '''Armor Plating'''
| Increases Armor HP.
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueCleanSweep.png|32px|link=]]
| style="text-align:center" | 3
| Salvaging
| '''Clean Sweep'''
| Destroying a wreck grants +20% Salvage Power for 2 minutes. (Cooldown: 5 min).
|-
| style="text-align:center" | [[File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png|32px|link=]]
| style="text-align:center" | 3
| Combat, Engineering
| '''Drone Handler'''
| Increases Drone Power by 5%.
|-
| style="text-align:center" | [[File:VG_SkillIcon_T3MiningMiningPowerBoost.png|32px|link=]]
| style="text-align:center" | 3
| Mining
| '''Efficient Miner'''
| Increases Mining Power.
|-
| style="text-align:center" | [[File:VG_SkillIcon_T3CombatAttackSpeed.png|32px|link=]]
| style="text-align:center" | 3
| Combat
| '''Fire Control Officer'''
| Increases Attack Speed.
|-
| style="text-align:center" | [[File:VG_SkillIcon_T3Yield.png|32px|link=]]
| style="text-align:center" | 3
| Mining, Salvaging, Industrial
| '''Harvester'''
| Increases Yield.
|-
| style="text-align:center" | [[File:VG_SkillIcon_T3Cargo.png|32px|link=]]
| style="text-align:center" | 3
| Mining, Salvaging, Engineering, Industrial
| '''Loadmaster'''
| Increases Cargo Capacity.
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueMiningOreUpgrade.png|32px|link=]]
| style="text-align:center" | 3
| Mining
| '''Lode Sense'''
| Each ore drop has a 5% chance to be upgraded to its next quality tier (if possible).
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueLuckyHaul.png|32px|link=]]
| style="text-align:center" | 3
| Salvaging
| '''Lucky Haul'''
| Each salvage hit has a 1% chance to instantly drop an item from the wreck. (Cooldown: 1s).
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueMiningEfficientDrilling.png|32px|link=]]
| style="text-align:center" | 3
| Mining
| '''Reactor Rest'''
| -50% reactor energy usage for 30 seconds after hitting an asteroid. (Cooldown: 60s).
|-
| style="text-align:center" | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]
| style="text-align:center" | 3
| Combat
| '''Reactor Technician'''
| Increases Energy Capacity.
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueSalvageSurge.png|32px|link=]]
| style="text-align:center" | 3
| Salvaging
| '''Salvage Surge'''
| On arriving at a salvage field, gain +12.5% Salvage Power for 60 seconds. (Cooldown: 180s).
|-
| style="text-align:center" | [[File:VG_SkillIcon_T3SalvageSalvagePower.png|32px|link=]]
| style="text-align:center" | 3
| Salvaging
| '''Scavenger'''
| Increases Salvage Power.
|-
| style="text-align:center" | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]
| style="text-align:center" | 3
| Engineering
| '''Shield Boost'''
| Increases Shield HP.
|-
| style="text-align:center" | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]
| style="text-align:center" | 3
| Engineering
| '''Sustained Operator'''
| Every 10 minutes of continuous Autopilot grants +1% efficiency (max 10%).
|-
| style="text-align:center" | [[File:VG_SkillIcon_T3CombatPrecision.png|32px|link=]]
| style="text-align:center" | 3
| Combat
| '''Targeting Specialist'''
| Increases Critical Chance by 2%, and Critical Damage by 5%.
|}
|-|
Tiers 4–5=
{| class="wikitable sortable"
! Icon !! Tier !! Class !! Skill !! Effect
|-
| style="text-align:center" | [[File:VG_SkillIcon_DefenseArmorLeech.png|32px|link=]]
| style="text-align:center" | 4
| Engineering, Industrial
| '''Armor Leech'''
| Dealing damage restores armor equal to 0.5% of the damage dealt. ''(stacks up to 4 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_SalvagingEquipmentExtractionBonus.png|32px|link=]]
| style="text-align:center" | 4
| Mining
| '''Equipment Bonus'''
| Bonus when extracting equipment (10% per rank). ''(In-game tooltip is currently a placeholder.)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_IndustrialCraftingSpeed.png|32px|link=]]
| style="text-align:center" | 4
| Engineering, Industrial
| '''Faster Production II'''
| Increases refinery and forge production speed by 15%. ''(stacks up to 3 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_MiningT4HazardYieldIncrease.png|32px|link=]]
| style="text-align:center" | 4
| Mining, Salvaging, Engineering, Industrial
| '''Hazard Leech'''
| There is a 25% chance when taking damage from a hazard you increase Yield by 5% for 5 seconds. (Cooldown: 20s). ''(stacks up to 2 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_IndustrialCrystalRefineChance.png|32px|link=]]
| style="text-align:center" | 4
| Engineering, Industrial
| '''Hidden Crystals'''
| When refining ore, there is a 0.3% chance to attain a random crystal. ''(stacks up to 2 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_DronesDronePowerBoost.png|32px|link=]]
| style="text-align:center" | 4
| Engineering, Industrial
| '''Power Tools'''
| Increases drone power. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_MiningT4YieldMiningPowerBoost.png|32px|link=]]
| style="text-align:center" | 4
| Mining
| '''Precision Module'''
| Increases mining power, and a bonus to Yield. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_DefenseShieldLeech.png|32px|link=]]
| style="text-align:center" | 4
| Engineering, Industrial
| '''Shield Leech'''
| Dealing damage restores shields equal to 0.5% of the damage dealt. ''(stacks up to 4 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_MiningT2TreasureChance.png|32px|link=]]
| style="text-align:center" | 4
| Mining
| '''Smugglers Stash'''
| You have a 1% chance each extraction to find a Locked Container hidden within an asteroid. ''(stacks up to 2 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_Combat_OffensiveCritChanceDamage.png|32px|link=]]
| style="text-align:center" | 4
| Combat
| '''Target Weak Spots'''
| Increase Critical Chance. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_Combat_OffensiveTurretRotation.png|32px|link=]]
| style="text-align:center" | 4
| Mining, Salvaging, Combat, Engineering, Industrial
| '''Turret Rotation'''
| Boosts your turret rotation speed. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_Combat_OffensiveMegaCrit.png|32px|link=]]
| style="text-align:center" | 5
| Combat
| '''Critical Recursion'''
| Critical Hits can trigger 1 additional times. Critical hit chance is halved each time. ''(stacks up to 3 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_PromptEngineeringFleetStrengthBoost.png|32px|link=]]
| style="text-align:center" | 5
| Engineering, Industrial
| '''ECHO The Conqueror'''
| Idle Conquest missions grant 20% more Fleet Strength. ''(stacks up to 5 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_Combat_OffensiveInstantReload.png|32px|link=]]
| style="text-align:center" | 5
| Combat
| '''Instant Reload'''
| 2% chance to instantly reload a turret. ''(stacks up to 3 ranks)''
|-
| style="text-align:center" | [[File:VG_SkillIcon_Combat_OffensiveTriggerCombatPowerOnCrit.png|32px|link=]]
| style="text-align:center" | 5
| Combat
| '''Redline'''
| Critical hits have a 5% chance to grant a Rage stack for 15s (max 25 stacks). Each stack grants +0.5% Combat Power. (Cooldown: 1s). ''(stacks up to 5 ranks)''
|}
|-|
Tiers 6=
{| class="wikitable sortable"
! Icon !! Tier !! Class !! Skill !! Effect
|-
| style="text-align:center" | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]
| style="text-align:center" | 6
| Engineering
| '''Drone'''
| Increases all Drone Power by 2.5% and drone Attack Speed by 5%.
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueMiningCritYield.png|32px|link=]]
| style="text-align:center" | 6
| Mining
| '''Fault Line'''
| Critical hits on asteroids have a 25% chance to grant +10% Yield for 8 seconds.
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueMiningFieldFocus.png|32px|link=]]
| style="text-align:center" | 6
| Mining
| '''Field Focus'''
| On arriving at an asteroid field, gain +12.5% Mining Power for 60 seconds. (Cooldown: 180s).
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueIronRage.png|32px|link=]]
| style="text-align:center" | 6
| Combat
| '''Iron Rage'''
| When your hull takes a hit, increase Combat Power by 25% for 10 seconds. (Cooldown: 60s).
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueSalvageCritYield.png|32px|link=]]
| style="text-align:center" | 6
| Salvaging
| '''Sharp Eye'''
| Critical hits on wrecks grant +5% Yield for 10 seconds. Stacks up to 5 times. (Cooldown: 2s).
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueCombatBoardingSuppression.png|32px|link=]]
| style="text-align:center" | 6
| Combat
| '''Shock Assault'''
| While boarding, enemy defenders have their Boarding Power reduced by 5%.
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueStripFocus.png|32px|link=]]
| style="text-align:center" | 6
| Salvaging
| '''Strip Focus'''
| Each salvage hit grants +5% Salvage Power for 60 seconds. Stacks up to 5 times. (Cooldown: 1s).
|-
|-
| style="text-align:center" | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]
|
| style="text-align:center" | 6
|
| Engineering
|
| '''System Optimizer'''
|
| Reduces Autopilot activity delay by 0.5 seconds.
|-
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueWarpath.png|32px|link=]]
|
| style="text-align:center" | 6
|
| Combat
|
| '''Warpath'''
|
| Each kill grants +3% Attack Speed for 2 minutes. Stacks up to 5 times.
|-
|-
| style="text-align:center" | [[File:VG_SkillIcon_UniqueWeaponsFree.png|32px|link=]]
|
| style="text-align:center" | 6
|
| Combat
|
| '''Weapons Free'''
|
| On arriving at a combat zone, gain +10% Attack Speed for 30 seconds. (Cooldown: 180s).
|}
|}
|-|
Tiers 7–8=
''No crew skills occupy these tiers in the current build. High-Grade crew members have skill slots at tiers 7–8, but the skill pool currently contains no tier 7–8 entries to fill them.''
</tabber>

== See also ==
* [[Crew]] — recruiting and managing crew members and officers
* [[Skills]] — the captain's skill trees these ranks feed into
* [[Leadership]] — the tree that strengthens crew and officers

[[Category:Crew]]
[[Category:Gameplay]]

Revision as of 13:47, 3 June 2026

β

Crew Skills are the passive bonuses that hired crew members contribute to your ship. Every crew member is generated with a fixed set of skills drawn from their profession, and those skills switch on as the crew member gains levels — each unlocked skill adds one rank to the matching node in your captain's skill trees.

How crew skills work

  • Profession pool. A crew member only rolls skills flagged for their profession — Mining, Salvaging, Combat, Engineering or Industrial. A single skill can belong to more than one profession.
  • Skill slots by rarity. Higher rarity grants more skill slots:
Rarity Skill slots Tiers filled
Standard 3 1, 2, 3
Enhanced 6 1–5 + tier 6
High-Grade+ 9 1–8 + tier 9

Slot counts are fixed by rarity, but the current build only defines crew skills up to tier 6 — the tier 7–8 minor slots and the tier 9 major slot on High-Grade+ crew have no skills to fill yet.

  • Minor vs. major. Tiers 1–2, 4–5 and 7–8 roll minor skills — multi-rank passives that stack. Tiers 3, 6 and 9 roll a single major skill — usually a one-rank ability or a powerful threshold effect.
  • Level gates. A skill unlocks once the crew member reaches its required level: tier 1 from level 1, then +5 levels per tier (tier 2 at 5, tier 3 at 10, tier 4 at 15, tier 5 at 20, tier 6 at 25, and so on).
  • Stacking onto your trees. Each unlocked crew skill adds +1 rank to that node in your own skill trees, on top of any points you invested. Several crew members carrying the same skill stack their ranks together, and a skill can be active from crew alone even if you never spent a point in it.

Skill list

The skills below are grouped by tier. Class shows which crew professions can roll each skill.

Icon Tier Class Skill Effect
1 Combat, Engineering Assault Doctrine Increases the boarding power of all your crew by 10%, making them more effective in ship-to-ship boarding combat. (stacks up to 3 ranks)
1 Combat Composite Drone Armor Drones will receive a 3% increase to Damage Reduction. (stacks up to 3 ranks)
1 Engineering Crew Conditioning Increases crew resistance by 10%, reducing the chance of casualties from hull damage and boosting HP in boarding combat. (stacks up to 3 ranks)
1 Mining, Salvaging, Combat Drone Agility Boosts the engine thrust of all drones by 10%. (stacks up to 5 ranks)
1 Salvaging Enhanced Beams Increases Salvage Power. (stacks up to 5 ranks)
1 Mining, Salvaging, Combat, Engineering, Industrial Excavation Actuators Boosts your turret rotation speed. (stacks up to 5 ranks)
1 Engineering Experience Penalty Reducer Reduces the experience penalty by 2%. (stacks up to 5 ranks)
1 Engineering, Industrial Faster Production I Increases refinery and forge production speed by 8%. (stacks up to 5 ranks)
1 Engineering Fieldwork Power Efficiency Reduces the penalty reduction to Mining and Salvage Power by 2%. (stacks up to 5 ranks)
1 Mining Miner's Edge Increases Mining Power. (stacks up to 5 ranks)
1 Combat Optimized Drone Tools Increases Drone Power. (stacks up to 5 ranks)
1 Engineering, Industrial Overwhelming Resolve When 3 or more enemies are within range, gain 2% damage reduction. (stacks up to 5 ranks)
1 Combat Precise Targeting Improves Critical Chance. (stacks up to 5 ranks)
1 Salvaging Precision Scraping Increases Yield. (stacks up to 3 ranks)
1 Mining, Salvaging, Combat, Engineering Range Amplifier Increases turret Range. (stacks up to 3 ranks)
2 Combat, Engineering Annihilator Increases Critical Damage. (stacks up to 3 ranks)
2 Mining, Engineering Armor Repair Bot When you take armor damage, deploy 1 repair bot(s) that each restore 1% of your armor every 2 seconds. Each bot lasts 20 seconds. (Cooldown: 60 seconds). (stacks up to 5 ranks)
2 Engineering Extended Brig Increases the brig capacity of your ships by 10%, allowing you to hold more prisoners. (stacks up to 3 ranks)
2 Mining, Industrial Ore Hold Retrofit Increase your ship's cargo capacity. (stacks up to 2 ranks)
2 Engineering, Industrial Quick Rebuild Drone rebuild time is reduced by 7.5%. (stacks up to 4 ranks)
2 Combat Rapid Assault Increases Attack Speed. (stacks up to 5 ranks)
2 Engineering, Industrial Rapid Deployment Drone deployment accelerated by 40%. (stacks up to 2 ranks)
2 Mining, Engineering Resource Maximizer Improves yield. (stacks up to 5 ranks)
2 Salvaging Salvage Racks Increases Cargo Capacity. (stacks up to 3 ranks)
2 Engineering Smart Extraction Reduces the penalty reduction to Mining and Salvage yields by 2%. (stacks up to 5 ranks)
2 Combat Veteran's Might Increases Combat Power. (stacks up to 5 ranks)

Icon Tier Class Skill Effect
3 Engineering Armor Plating Increases Armor HP.
3 Salvaging Clean Sweep Destroying a wreck grants +20% Salvage Power for 2 minutes. (Cooldown: 5 min).
3 Combat, Engineering Drone Handler Increases Drone Power by 5%.
3 Mining Efficient Miner Increases Mining Power.
3 Combat Fire Control Officer Increases Attack Speed.
3 Mining, Salvaging, Industrial Harvester Increases Yield.
3 Mining, Salvaging, Engineering, Industrial Loadmaster Increases Cargo Capacity.
3 Mining Lode Sense Each ore drop has a 5% chance to be upgraded to its next quality tier (if possible).
3 Salvaging Lucky Haul Each salvage hit has a 1% chance to instantly drop an item from the wreck. (Cooldown: 1s).
3 Mining Reactor Rest -50% reactor energy usage for 30 seconds after hitting an asteroid. (Cooldown: 60s).
3 Combat Reactor Technician Increases Energy Capacity.
3 Salvaging Salvage Surge On arriving at a salvage field, gain +12.5% Salvage Power for 60 seconds. (Cooldown: 180s).
3 Salvaging Scavenger Increases Salvage Power.
3 Engineering Shield Boost Increases Shield HP.
3 Engineering Sustained Operator Every 10 minutes of continuous Autopilot grants +1% efficiency (max 10%).
3 Combat Targeting Specialist Increases Critical Chance by 2%, and Critical Damage by 5%.

Icon Tier Class Skill Effect
4 Engineering, Industrial Armor Leech Dealing damage restores armor equal to 0.5% of the damage dealt. (stacks up to 4 ranks)
4 Mining Equipment Bonus Bonus when extracting equipment (10% per rank). (In-game tooltip is currently a placeholder.)
4 Engineering, Industrial Faster Production II Increases refinery and forge production speed by 15%. (stacks up to 3 ranks)
4 Mining, Salvaging, Engineering, Industrial Hazard Leech There is a 25% chance when taking damage from a hazard you increase Yield by 5% for 5 seconds. (Cooldown: 20s). (stacks up to 2 ranks)
4 Engineering, Industrial Hidden Crystals When refining ore, there is a 0.3% chance to attain a random crystal. (stacks up to 2 ranks)
4 Engineering, Industrial Power Tools Increases drone power. (stacks up to 5 ranks)
4 Mining Precision Module Increases mining power, and a bonus to Yield. (stacks up to 5 ranks)
4 Engineering, Industrial Shield Leech Dealing damage restores shields equal to 0.5% of the damage dealt. (stacks up to 4 ranks)
4 Mining Smugglers Stash You have a 1% chance each extraction to find a Locked Container hidden within an asteroid. (stacks up to 2 ranks)
4 Combat Target Weak Spots Increase Critical Chance. (stacks up to 5 ranks)
4 Mining, Salvaging, Combat, Engineering, Industrial Turret Rotation Boosts your turret rotation speed. (stacks up to 5 ranks)
5 Combat Critical Recursion Critical Hits can trigger 1 additional times. Critical hit chance is halved each time. (stacks up to 3 ranks)
5 Engineering, Industrial ECHO The Conqueror Idle Conquest missions grant 20% more Fleet Strength. (stacks up to 5 ranks)
5 Combat Instant Reload 2% chance to instantly reload a turret. (stacks up to 3 ranks)
5 Combat Redline Critical hits have a 5% chance to grant a Rage stack for 15s (max 25 stacks). Each stack grants +0.5% Combat Power. (Cooldown: 1s). (stacks up to 5 ranks)

Icon Tier Class Skill Effect
6 Engineering Drone Increases all Drone Power by 2.5% and drone Attack Speed by 5%.
6 Mining Fault Line Critical hits on asteroids have a 25% chance to grant +10% Yield for 8 seconds.
6 Mining Field Focus On arriving at an asteroid field, gain +12.5% Mining Power for 60 seconds. (Cooldown: 180s).
6 Combat Iron Rage When your hull takes a hit, increase Combat Power by 25% for 10 seconds. (Cooldown: 60s).
6 Salvaging Sharp Eye Critical hits on wrecks grant +5% Yield for 10 seconds. Stacks up to 5 times. (Cooldown: 2s).
6 Combat Shock Assault While boarding, enemy defenders have their Boarding Power reduced by 5%.
6 Salvaging Strip Focus Each salvage hit grants +5% Salvage Power for 60 seconds. Stacks up to 5 times. (Cooldown: 1s).
6 Engineering System Optimizer Reduces Autopilot activity delay by 0.5 seconds.
6 Combat Warpath Each kill grants +3% Attack Speed for 2 minutes. Stacks up to 5 times.
6 Combat Weapons Free On arriving at a combat zone, gain +10% Attack Speed for 30 seconds. (Cooldown: 180s).

No crew skills occupy these tiers in the current build. High-Grade crew members have skill slots at tiers 7–8, but the skill pool currently contains no tier 7–8 entries to fill them.

See also

  • Crew — recruiting and managing crew members and officers
  • Skills — the captain's skill trees these ranks feed into
  • Leadership — the tree that strengthens crew and officers