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Leadership: Difference between revisions

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<!-- DRAFT for review. Screenshots to capture: the Leadership skill tree panel, a node tooltip. Skills page needs a parallel edit: "8 trees" -> 9, add Leadership bullet (see note in handoff). -->
<!-- DRAFT for review. Screenshots to capture: the Leadership skill tree panel, a node tooltip. Skills page needs a parallel edit: "8 trees" -> 9, add Leadership bullet (see note in handoff). -->

Latest revision as of 14:03, 3 June 2026

β 0.8.1.1


Leadership is a skill tree focused on commanding your Crew — your officers, rank-and-file crew, and captured prisoners. It is the newest of the player's skill trees and ties together the crew, officer and boarding systems.

Like every other skill tree, Leadership draws from your shared, level-based skill-point pool, obeys the same tier cap, and has its own mastery track. It is not a separate currency or a crew-only system — it is one of your captain's skill trees.

Unlocking Leadership

Leadership starts locked. It is unlocked by completing the story mission "Chain of Command", which tasks you with boarding and capturing a Marauder vessel — the same way other trees unlock through their own missions (see Skill Missions).

What it does

Leadership is the only tree that improves your personnel directly. Its nodes:

  • Unlock officer idle income and officer passive buffs (these features do nothing until their Leadership nodes are taken).
  • Strengthen crew — more boarding power, more combat resistance, and a tree-wide boost to all crew bonuses.
  • Expand capacity — more crew per ship and a bigger brig for prisoners.
  • Improve prisoners — better conversion-to-recruit chances and the ability to put prisoners to work.

Nodes

Node Effect
Off-Duty Contracts Unlocks officer idle income (officers not on your ship earn credits)
Assault Doctrine Increases crew boarding power
Crew Conditioning Increases crew combat resistance (fewer casualties)
Officer Expertise Unlocks officer passive buffs
Extended Brig Increases brig (prisoner) capacity
Forced Labor Prisoners put to work provide a share of their bonuses
Unit Cohesion Boosts all crew bonuses tree-wide
Combat Hardening Further improves crew combat effectiveness
Stockholm Protocol Increases the chance prisoners become willing to be recruited
Expanded Quarters Increases crew capacity per ship
Rules of Engagement Improves rewards recovered from enemy escape pods
Elite Officers Substantially strengthens officer passive buffs

Tier cap note: most of Leadership's strongest nodes (Unit Cohesion, Combat Hardening, Stockholm Protocol, Expanded Quarters, Rules of Engagement and Elite Officers) sit in the upper rows of the tree, which stay locked until you raise the global skill tier cap via the Learning Ability quest.

Mastery

As with the other trees, investing and using Leadership raises its mastery level, which adds a small passive bonus — for Leadership, additional crew capacity per mastery level.

See also

  • Skills — the skill-tree system overview
  • Crew — crew, officers, idle income and passive buffs
  • Boarding — boarding, capturing ships, and prisoners
  • Personnel Center — where you recruit crew and officers