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vgwiki>Dreadbyte Created page with "thumb|297x297px = Power = '''Power''' is a '''base value''' that applies to '''all Gear, Items, Weapons, Modules, Ships''', and more. It acts as a '''universal stat''' that boosts the effectiveness of whatever you install or equip. ---- == How Power Works == * Every ship has a Base Power value. * Each installed item adds its own Item Power with one exception: Turrets. The overall Power gets added towards turrets in the End. * Tot..." |
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* Items only contribute to the activity type they belong to. |
* Items only contribute to the activity type they belong to. |
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* Changing one module only affects the Power type related to that module. |
* Changing one module only affects the Power type related to that module. |
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* The full Power calculation includes: Ship Power + Crew Skills + Booster + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power |
* The full Power calculation includes: Ship Power + Crew Skills + Booster + Modules + Substats (if applicable) + [[Aspects]] + Skills from the Skill Trees = End Power |
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= 15,000 Surface Power |
= 15,000 Surface Power |
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==== Drone Change Example ==== |
==== [[Drones|Drone]] Change Example ==== |
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If you change '''one Drone to Core Mining''', that drone receives: |
If you change '''one [[Drones|Drone]] to Core Mining''', that drone receives: |
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10,000 Base Power |
10,000 Base Power |
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Revision as of 18:11, 31 March 2026

Power
Power is a base value that applies to all Gear, Items, Weapons, Modules, Ships, and more.
It acts as a universal stat that boosts the effectiveness of whatever you install or equip.
How Power Works
- Every ship has a Base Power value.
- Each installed item adds its own Item Power with one exception: Turrets. The overall Power gets added towards turrets in the End.
- Total Power for any activity (Mining, Salvage, Combat, etc.) is calculated separately.
- Items only contribute to the activity type they belong to.
- Changing one module only affects the Power type related to that module.
- The full Power calculation includes: Ship Power + Crew Skills + Booster + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power
General Formula
Ship Power + Crew Skills + Booster + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power -> applies to Turrets and Drone Bays
Example 1: Salvage & Combat Modules
Ship Base Power: 10,000
Installed Salvage Equipment: +1,000 Salvage Surface Power
Installed Combat Turret: +1,000 Combat Power
Resulting Stats
- Salvage Power: 11,000
- Combat Power: 11,000
Even though both modules are installed, their Power types do not mix. Each activity calculates its own final Power separately.
Example 2: Mining Ship Loadout
Ship Type: Mining Ship
Slots: 2× Surface Turrets, 1× Medium Drone Bay
Base Values
- Base Power: 10,000
Installed Modules
| Module | Power | Activity |
|---|---|---|
| 1× Medium Drone Bay | +2,000 | Drone / Core / Surface (depending on drone) |
| 1× Surface Mining Laser | +1,500 | Surface Mining |
| 1× Surface Autocannon | +1,500 | Surface Combat |
Resulting Power
Surface Gear
10,000 Base Power
+ 1,500 Mining Laser
+ 1,500 Autocannon
= 15,000 Surface Power
Drone Change Example
If you change one Drone to Core Mining, that drone receives:
10,000 Base Power
+ 2,000 Drone Bay Power
= 12,000 Core Mining Power (for that drone only)
Other Surface modules (Mining Laser & Autocannon) do not affect drones unless they share the same activity category.