Salvage: Difference between revisions
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== Salvage types: == |
== Salvage types: == |
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[[File:Salvage Page Picture 2.png|thumb|327x327px]] |
[[File:Salvage Page Picture 2.png|thumb|327x327px]] |
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As with mining there is Surface Salvage and Structural Salvage. |
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Salvaging consists of 2 types: |
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Surface Salvage: just scraps the hull and outer layers of a Ship. Structural Salvage: Recycles the Core components and the Structural Internals of the ship. |
Surface Salvage: just scraps the hull and outer layers of a Ship. Structural Salvage: Recycles the Core components and the Structural Internals of the ship. |
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Each type will be shown on the Gear as either "Structural Salvage" or "Surface Salvage" |
Each type will be shown on the Gear as either "Structural Salvage" or "Surface Salvage" |
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Wrecks with salvageable Loot glow faintly in the highest grade of Loot it contains. |
Wrecks with salvageable Loot glow faintly in the highest grade of Loot it contains. |
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Salvage Fields/Wrecks can spawn when defeating Enemies or accepting Salvage Missions. The chance of a wreckage spawning can be boosted with the Skill: Combat Salvager. You can also find Salvage Fields in Sub-Systems that have a Steel Vulture Station. |
Salvage Fields/Wrecks can spawn when defeating Enemies or accepting Salvage Missions. The chance of a wreckage spawning can be boosted with the Skill: Combat Salvager. You can also find Salvage Fields in Sub-Systems that have a Steel Vulture Station. |
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{| class="fandom-table" |
{| class="fandom-table" |
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|+Salvage Fields replenish after 1 Hour not visiting it. While Fields from Claims don't replenish. |
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|[[File:Salvage Claim.png|thumb|326x326px]] |
|[[File:Salvage Claim.png|thumb|326x326px]] |
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|[[File:Salvage Field.png|thumb|276x276px]] |
|[[File:Salvage Field.png|thumb|276x276px]] |
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== Salvage Yield: == |
== Salvage Yield: == |
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[[File:Salvage Mechanics Explanation Yield.png|thumb|770x770px]] |
[[File:Salvage Mechanics Explanation Yield.png|thumb|770x770px]] |
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Yield determines the chance to spawn Debris when damaging a Wreck, while Power affects how much damage you deal. As damage accumulates, reaching thresholds triggers Debris spawns based on Power. Higher Yield increases spawn chances and can be boosted by skills, crew, or equipment. |
Yield determines the chance to spawn Debris when damaging a Wreck, while Power affects how much damage you deal. As damage accumulates, reaching thresholds triggers Debris spawns based on Power. Higher Yield increases spawn chances and can be boosted by skills, crew, or equipment. With Yield Values over 100% there is a chance to create a second "drop" and so on, doesn't work with Equipment. |
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Each time you extract an item successfully, it penalizes the other remaining ones. |
Each time you extract an item successfully, it penalizes the other remaining ones. |
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The level of the Wreck is based on the level of the Enemy. |
The level of the Wreck is based on the level of the Enemy. |
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'''Some salvage fields don't replenish currently!''' |
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Revision as of 09:30, 30 March 2026
Salvaging is the art of turning one men's trash into another men's treasure: Sun Tzu
Salvage types:

As with mining there is Surface Salvage and Structural Salvage.
Surface Salvage: just scraps the hull and outer layers of a Ship. Structural Salvage: Recycles the Core components and the Structural Internals of the ship.
Each type will be shown on the Gear as either "Structural Salvage" or "Surface Salvage"
Wrecks with salvageable Loot glow faintly in the highest grade of Loot it contains.
Salvage Fields and Claims:
Salvage Fields/Wrecks can spawn when defeating Enemies or accepting Salvage Missions. The chance of a wreckage spawning can be boosted with the Skill: Combat Salvager. You can also find Salvage Fields in Sub-Systems that have a Steel Vulture Station.
Salvage Yield:

Yield determines the chance to spawn Debris when damaging a Wreck, while Power affects how much damage you deal. As damage accumulates, reaching thresholds triggers Debris spawns based on Power. Higher Yield increases spawn chances and can be boosted by skills, crew, or equipment. With Yield Values over 100% there is a chance to create a second "drop" and so on, doesn't work with Equipment.
Each time you extract an item successfully, it penalizes the other remaining ones.
The level of the Wreck is based on the level of the Enemy.
The extraction chance for Items is determined by the Salvage Yield.

