Conquest Zone: Difference between revisions
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NPC Factions will change the Map even without your intervention. |
NPC Factions will change the Map even without your intervention. |
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You will lose Reputation with the other Factions when you fight against them, unless you use decoy transponder to mask your identity. |
You will lose Reputation with the other Factions when you fight against them, unless you use a [[Captain's Log (Items, Gear, Calculations)|decoy transponder]] to mask your identity. |
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'''HQs:''' The HQs from each Faction are highlighted by a silver outline, and their Embassies (outside the Conquest Sector) are highlighted in gold. The system of the HQ is displayed in a different tone of the faction color. Only the player can eliminate an HQ system by destroying the station. The item level of the HQs will increase based on your reputation with that faction, reaching up to 74 at max reputation. After finishing the Introduction Quest you can buy Skillpoints with Mars Commendations in faction HQs. |
'''HQs:''' The HQs from each Faction are highlighted by a silver outline, and their Embassies (outside the Conquest Sector) are highlighted in gold. The system of the HQ is displayed in a different tone of the faction color. Only the player can eliminate an HQ system by destroying the station. The item level of the HQs will increase based on your reputation with that faction, reaching up to 74 at max reputation. After finishing the Introduction Quest you can buy Skillpoints with Mars Commendations in faction HQs. |
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Revision as of 16:42, 11 March 2026
Conquest Zone:

The conquest zone sector starts with 5 factions holding territory: Luminate Combine (yellow), Meridias Chosen (purple), Darkspace compact (gray), Stellar Industries (blue) and Kalyatov Collective (red)
Each system has a "Fleet Power" stat, and a system control. The entire sector is updated once every hour, so if you are helping or weakening a faction you wont notice system ownership changes until the update.
To conquer a system for a faction, the faction that you want to help needs to be adjacent and connected with a gate. The control needs to be contested [citation needed] and the attacking faction needs to have higher fleet power in the adjacent system.
To empower a faction, increase its fleet power by doing quests. To weaken a faction, destroy their ships in bases or fight POIs. Going to their bases, waves of enemies will spawn untill all fleet power is drained.

Factions can lose all territory in the sector, but have a chance to take back a system once their fleet power grows. Their fleet power grows passively, and can be boosted by doing quests in their embassy if they have been wiped from the sector. Minor factions like pirates, mindus holdings etc can also launch an invasion if their fleet power grows to 200.
System level is determined by player Level, increasing slowly until the sysems reach to 64 as you progress towards character level 60. Destroyers start appearing at system level 40.
You can help all factions except for Meridias chosen. If you do non-combat missions, or only fight Meridia's you can ally all factions without angering anyone except Meridia's.
NPC Factions will change the Map even without your intervention.
You will lose Reputation with the other Factions when you fight against them, unless you use a decoy transponder to mask your identity.
HQs: The HQs from each Faction are highlighted by a silver outline, and their Embassies (outside the Conquest Sector) are highlighted in gold. The system of the HQ is displayed in a different tone of the faction color. Only the player can eliminate an HQ system by destroying the station. The item level of the HQs will increase based on your reputation with that faction, reaching up to 74 at max reputation. After finishing the Introduction Quest you can buy Skillpoints with Mars Commendations in faction HQs.
Conquest Zone Standing:
| Luminate Combine | Seeker | Initiate | Data Acolyte | Drone Devotee | Conduit of the Swarm | Oracle's Chosen | |
| Kyatlov Collective | Conscript | Comrade | Comissar | Defender of Solidarity | Revolutionary Marshal | Hero of the People's Glory | |
| Stellar Industries | Intern | Associate | Senior Associate | Operations Manager | Executive Director | Sector Partner | |
| Mindus Holdings | Chiseller | Pickaxe Wielder | Foreman | Chief Engineer | Ore Connoisseur | Ultra Miner | |
| Steel Vultures | Hullpicker | Wreckhand | Steel Reclaimer | Ship Ripper | Master of Wrecks | Scraplord | |
| Stranded | Companion | Bloodbound | Steward | Pact Binder | Covenant Captain | Bacon of Hope | |
| Darkspace Compact | Worm | Darkspace Drifter | Fiberguard | Nightblade | Black Lance | Canis Warlord | |
| Corsair Syndicate | Raider | Cutthroat | Syndicate Corsair | Blood Reaver | Death Captain | Tyrant | |
| Umbral Reach | String | Infiltrator | Cloakbearer | Untracked | System Reaper | The Hand of Umbral | |
| Bonuses for each Rank: | Mission Mars Commendations: +10%
Mission Fleet Strength: +10% Mission Credit: +4% Mission Reputation: +3% |
Mission Mars Commendations: +20%
Mission Fleet Strength: +20% Mission Credit: +10% Mission Reputation: +6% Destroyer Permit |
Mission Mars Commendations: +40%
Mission Fleet Strength: +40% Mission Credit: +16% Mission Reputation: +10% Destroyer Permit |
Mission Mars Commendations: +60%
Mission Fleet Strength: +60% Mission Credit: +24% Mission Reputation: +15% Destroyer Permit |
Mission Mars Commendations: +80%
Mission Fleet Strength: +80% Mission Credit: +32% Mission Reputation: +20% Destroyer Permit |
Mission Mars Commendations: +100%
Mission Fleet Strength: +100% Mission Credit: +40% Mission Reputation: +25% Destroyer Permit |