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== How Power Works ==
== How Power Works ==


* Your ship or character has a '''Base Power'''.
* Your character has a '''Base Power'''.
* Every installed item adds its '''Item Power''' to your Base Power.
* Every installed item adds its '''Item Power''' to your Base Power.
* The resulting value becomes the '''Power type''' for that activity (Mining Power, Combat Power, Salvage Power, etc.).
* The resulting value becomes the '''Power type''' for that activity (Mining Power, Combat Power, Salvage Power, etc.).
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== General Formula ==
== General Formula ==
Total Power (Activity Type) = Base Power + Sum of all Power from Items related to that activity
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= Examples =


== Example 1: Salvage & Combat Modules ==
== Example 1: Salvage & Combat Modules ==
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==== Surface Gear ====
==== Surface Gear ====
10,000 Base Power

+ 1,500 Mining Laser

+ 1,500 Autocannon

= 15,000 Surface Power


==== Drone Change Example ====
==== Drone Change Example ====
If you change '''one Drone to Core Mining''', that drone receives:
If you change '''one Drone to Core Mining''', that drone receives:
10,000 Base Power

+ 2,000 Drone Bay Power


= 12,000 Core Mining Power (for that drone only)
Other Surface modules (Mining Laser & Autocannon) '''do not affect drones''' unless they share the same activity category.
Other Surface modules (Mining Laser & Autocannon) '''do not affect drones''' unless they share the same activity category.

Revision as of 10:18, 31 March 2026

Power

Power is a base value that applies to all Gear, Items, Weapons, Modules, Ships, and more.

It acts as a universal stat that boosts the effectiveness of whatever you install or equip.


How Power Works

  • Your character has a Base Power.
  • Every installed item adds its Item Power to your Base Power.
  • The resulting value becomes the Power type for that activity (Mining Power, Combat Power, Salvage Power, etc.).
  • Power applies individually to each activity type—changing one module only affects the related Power type.

General Formula

Total Power (Activity Type) = Base Power + Sum of all Power from Items related to that activity

Example 1: Salvage & Combat Modules

Ship Base Power: 10,000

Installed Salvage Equipment: +1,000 Salvage Surface Power

Installed Combat Turret: +1,000 Combat Power

Resulting Stats

  • Salvage Power: 11,000
  • Combat Power: 11,000

Even though both modules are installed, their Power types do not mix. Each activity calculates its own final Power separately.


Example 2: Mining Ship Loadout

Ship Type: Mining Ship

Slots: 2× Surface Turrets, 1× Medium Drone Bay

Base Values

  • Base Power: 10,000

Installed Modules

Module Power Activity
1× Medium Drone Bay +2,000 Drone / Core / Surface (depending on drone)
1× Surface Mining Laser +1,500 Surface Mining
1× Surface Autocannon +1,500 Surface Combat

Resulting Power

Surface Gear

10,000 Base Power
+ 1,500 Mining Laser
+ 1,500 Autocannon
= 15,000 Surface Power

Drone Change Example

If you change one Drone to Core Mining, that drone receives:

10,000 Base Power
+ 2,000 Drone Bay Power
= 12,000 Core Mining Power (for that drone only)

Other Surface modules (Mining Laser & Autocannon) do not affect drones unless they share the same activity category.