Drones: Difference between revisions
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[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]] |
[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]] |
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[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]] |
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Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility. |
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility. |
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The individual setup of drones is entirely up to the Player. It's quite common to use drones for defense while main turrets are dedicated to mining, or vice versa. |
The individual setup of drones is entirely up to the Player. It's quite common to use drones for defense while main turrets are dedicated to mining, or vice versa. |
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[[Echo|ECHO]] can use |
[[Echo|ECHO]] can use Drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the "Deploy" button at the bottom of the screen. |
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Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed. |
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed. |
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== '''Drone types''' == |
== '''Drone types''' == |
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{| style="background:transparent; border:none;" |
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* Basic ones (mining laser, salvage laser, combat laser) are always available, |
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{| class="wikitable" |
{| class="wikitable" |
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|+Basic Drones (available with out Skills) |
|+Basic Drones (available with out Skills) |
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|Salvage Surface |
|Salvage Surface |
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|Surface Salvaging laser Drone. |
|Surface Salvaging laser Drone. |
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|- |
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|Combat Missile |
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|Long range missile Drone. |
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|- |
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|Mining Core |
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|Drills into the Core of the Asteroid, Core mining. |
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|- |
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|Salvage Harpoon |
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|Harpoons onto Wreackiges, Core Salvaging. |
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|- |
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|- |
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|Painter |
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| -15% Damage Reduction on target, Won't stack. |
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|- |
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|Scanner |
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|Increase yield by 20% on target, Won't stack. |
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|- |
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|Shield Repair |
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|Repair Beam, restores Shields. |
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|- |
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|} |
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{| class="wikitable" |
{| class="wikitable" |
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|+Advanced Drone Access skill |
|+Advanced/Utility (beta) Drone Access skill |
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![[File:Drone Skill |
![[File:Drone Skill unlocks.png]] |
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![[File:Drone Types.png]] |
![[File:Drone Types.png]] |
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== ''' |
== '''Behavior''' == |
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Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel. |
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel. |
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In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise. |
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise. |
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While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first. |
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first. |
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== '''Drone Bays and Skills''' == |
== '''Drone Bays and Skills''' == |
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Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control different amounts of Drones. |
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control different amounts of Drones. |
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{| style="background:transparent; border:none;" |
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{| class="wikitable" |
{| class="wikitable" |
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|+Drone Bay |
|+Drone Bay Slots Base off Sizes |
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|- |
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!Size |
!Size |
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!Small |
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!Medium |
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!Large |
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!Picture: |
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|- |
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!Base Drones |
!Base Drones |
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|3 |
|3 |
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|6 |
|6 |
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|9 |
|9 |
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|- |
|- |
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! |
!Aspects |
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| 2x Extended Drone Bay +1: +2 |
| 2x Extended Drone Bay +1: +2 |
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| 2x Oversized Drone Bay +2: +4 |
| 2x Oversized Drone Bay +2: +4 |
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| 2x Oversized Drone Bay +2: +4 |
| 2x Oversized Drone Bay +2: +4 |
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|- |
|- |
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! |
! Skills |
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| Drone Squad Expansion / |
| Drone Squad Expansion / |
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Expanded Drone Control: +2 |
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| Drone Squad Expansion / |
| Drone Squad Expansion / |
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Expanded Drone Control: +2 |
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| Drone Squad Expansion / |
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Expanded Drone Control: +2 |
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|- |
|- |
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! |
!Hull Milestones |
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| +3 |
| +3 |
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| +3 |
| +3 |
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| +3 |
| +3 |
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|- |
|- |
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! |
!Total Drones |
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| 10 |
| 10 |
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| 15 |
| 15 |
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| 18 |
| 18 |
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|} |
|} |
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| valign="bottom" | |
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{| class="wikitable" |
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| [[File:Drone slots.png]] |
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|} |
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== '''Unassigned Drones''' == |
== '''Unassigned Drones''' == |
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Latest revision as of 11:22, 3 July 2026


Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - Combat, Mining, Salvage, or utility.
The individual setup of drones is entirely up to the Player. It's quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.
ECHO can use Drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the "Deploy" button at the bottom of the screen.
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.
Drone types
Available types depend on the skills unlocked in the Drone Tree.

Behavior
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.
While Mining or Salvage, once set free, drones start targeting everything in sight. When autopiloting/idling, ECHO will direct them to targets to focus on - whichever target ECHO chooses first.
Drone Power
Drones don't have their own isolated Power. When a drone fires, it draws from a shared pool built from the ship's matching activity Power (Combat/Mining/Salvage — see Power), the ship's Drone Power stat, and the sum of every loaded drone's own Power. That pool is then sliced into per-drone attack power by a per-turret formula.
In rough terms:
- Adding more drone slots adds firepower overall, but each individual drone's per-shot power drops slightly as the pool is shared more ways.
- The bay's tooltip "Drone Power" figure is cosmetic, it tells you what each loaded drone's turret is rated at, not the actual stat used in damage math.
- Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones' own Power contributes to ship turret damage.
Drone Bays and Skills
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control different amounts of Drones.
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There are 2 Drone Bay exclusive Aspects that increase the maximum amount of Drones that can be stored and controlled.
Unassigned Drones
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It's best to choose Drones until all slots are filled.






