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Turrets are the '''business end''' of any [[Ships|ship]]. Turrets are placed onto a ship's '''hardpoint'''. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.
Turrets are the '''business end''' of any [[Ships|ship]]. Turrets are placed onto a ship's '''hardpoint'''. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.


While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate and the ones they don't mostly have double the energy usage.


Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].
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{| class="wikitable sortable"
{| class="wikitable sortable"
! Listing
! Listing
! Item Name
! Type
! Type
! {{tooltip|Size/APS|Size and Attacks per second}}
! Size
! Damage
! Damage
! Ammo
! Ammo
! Notes
! Notes
|-
|-
| Cryo Lance
| Autocannon
| Autocannon
| Combat
| Combat
| S, M
| S 2.0 , M 2.0
| Cold
|
| 2x Energy Use
| PAC Round
| Beams. Cannot Miss
|
|-
|-
| {{tooltip|Laser|Item Aliases: Laser turret}}
| Triple Autocannon
| Triple Autocannon
| Combat
| Combat
| S 0.5 , M 0.5 , L 0.4
| L
| Energy
|
| 2x Energy Use
| PAC Round
| Cannot Miss
|
|-
|-
| Laser Repeater
| Twin Autocannon
| Twin Autocannon
| Combat
| Combat
| S 3.0 , M 3.6 , L 4.2
| M
| Energy
|
| 2x Energy Use
| PAC Round
|
| Fast
|-
|-
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}
| Burst Railgun
| BX-Railcaster
| Combat
| Combat
| M, L
| S 2.4
| Energy
|
| 2x Energy Use
| Short range
|-
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}
| Combat
| M 0.8 , L 0.8
| Kinetic
| ARM-7 Slug
| ARM-7 Slug
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.
| Accurate, (L) can penetrate, Long range
|-
|-
| Railgun
| Railgun
| Railgun
| Combat
| Combat
| S, M, L
| S 0.3 , M 0.3 , L 0.4
| Kinetic
|
| ARM-7 Slug
| ARM-7 Slug
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.
| Accurate, (M and L) can penetrate, Long range
|-
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}
| Combat
| S 2.0
| Explosive
| Havoc Missile
| Homing
|-
| Missile Launcher
| Combat
| S 1.0 , M 1.0 , L 1.0
| Explosive
| Havoc Missile
| Homing, Long range
|-
| Corropult
| Combat
| S 0.7 , M 1.0
| Corrosion
| NUC-3 Round
| Good Vs Armor
|-
|-
| Cannon
| Cannon
| Cannon
| Combat
| Combat
| L
| L 0.3
| Explosive
|
| Obliterator Bomb
| Obliterator Bomb
| Slow Projectiles
|
|-
|-
| Autocannon
| Double Gatling
| Shredder
| Combat
| Combat
| S 2.0 , M 2.3
| S
| Kinetic
|
| PAC Round
| Shatter Shell Clip
| —
| Short range.
|-
|-
| Triple Autocannon
| DT Chaingun
| DT Chaingun
| Combat
| Combat
| L
| L 6.9
| Kinetic
|
| PAC Round
| Shatter Shell Clip
| Fast, Moderate EMP
|
|-
|-
| Twin Autocannon
| Hailfire M-Launcher
| Hailfire Launcher
| Combat
| Combat
| S
| M 4.5
| Kinetic
|
| PAC Round
| Havoc Missile
| Fast, Moderate EMP
|
|-
|-
| Plasma Beam
| Missile Launcher
| Missile Launcher
| Combat
| Combat
| S, M, L
| S 2.0 , M 2.0
| Energy
|
| Plasma Cell
| Havoc Missile
| Beams, Moderate EMP
|
|-
|-
| Plasma Cannon
| Laser
| Laserturret
| Combat
| Combat
| S, M, L
| M 0.5 , L 0.4
| Energy
|
| Plasma Cell
| -
| Slow Projectiles, Best EMP
| Cannot Miss, Double Energy Usage.
|-
|-
| {{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}
| Laser Shotgun
| Scatterbeam
| Combat
| Combat
| S 2.3 , M 3.3
| S
| Energy
|
| Plasma Microcell
| -
| Homing
| Short range, Double Energy Usage.
|-
|-
| Plasma Battery
| Plasma Battery
| Plasma Battery
| Combat
| Combat
| L
| L 2.1
| Energy
|
| Plasma Microcell
| Plasma Microcell
| Slow Projectiles, High EMP.
| Slow Projectiles, Good EMP
|-
|-
| Plasma Repeater
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}
| Plasma Spitter / Plasma Repeater
| Combat
| Combat
| S, M
| S 2.1 , M 2.1
| Energy
|
| Plasma Microcell
| Plasma Microcell
| Fast Firing, Slow Projectiles, High EMP.
| Slow Projectiles, Good EMP
|-
|-
| {{tooltip|Double Gatling|Item Aliases: Shredder}}
| Plasma Cannon
| Plasma Cannon
| Combat
| Combat
| M, L
| S 16.1
| Kinetic
|
| Shatter Shell Clip
| Plasma Cell
| Very Fast, Short range
| Slow Projectiles, High EMP.
|-
| DT Chaingun
| Combat
| L 7.1
| Kinetic
| Shatter Shell Clip
| Fast, Moderate EMP
|-
| Rad Cannon
| Combat
| L 0.2
| Radiation
| —
| —
|-
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}
| Mining
| S 0.5 , M 0.5 , L 0.5
| Energy
| 2x Energy Use
| 60% Yield, Surface Mining, Cannot Miss
|-
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}
| Mining
| M 0.7 , L 0.4
| Energy
| 2x Energy Use
| 50% Yield, Surface Mining, Cannot Miss
|-
|-
|{{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}
| Asteroid Obliterator
| Mining
| Mining
| L, 0.1/s
| S 0.5 , M 0.6 , L 0.8
| Explosive
| Explosive
| Core Buster
| Obliterator Bomb
| 40% Yield, Effects Surface and Core.
| 40% Yield, Core Mining, Cannot Miss
|-
|-
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}
| Mining Cannon
| Asteroid Obliterator
| Mining
| Mining
| S, M
| L 0.1
| Explosive
|
| Obliterator Bomb
| Obliterator Bomb
| 40% Yield, Effects Surface and Core Mining, AoE
| 45% Yield.
|-
|-
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}
| Mining Launcher
| Core Breaker / Core Buster
| Mining
| Mining
| S, M, L
| M 0.1
| Explosive
|
| Obliterator Bomb
| Core Buster
| 40% Yield, Core, Cannot Miss.
| 45% Yield, Surface Mining, AoE
|-
|-
| Mining Autocannon
| Mining Autocannon
| Mining Autocannon
| Mining
| Mining
| S
| S 1.4
| Kinetic
|
| SAB Round
| SAB Round
| 40% Yield, Surface.
| 40% Yield, Surface Mining
|-
|-
| Mining LR Autocannon
| Mining LR Autocannon
| Mining LR Autocannon
| Mining
| Mining
| L
| L 1.9
| Kinetic
|
| SAB Round
| SAB Round
| 40% Yield, Surface.
| 40% Yield, Surface Mining
|-
|-
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}
| Mining Laser
| Salvage
| Cutter / Mining Beam
| S 0.5 , M 0.4 , L 0.4
| Mining
| S, M, L
| Energy
| 2x Energy Use
|
| 60% Yield, Core Salvage, Cannot Miss
| -
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.
|-
|-
| Twin Mining Laser
| Mining Twin Slicer
| Mining
| M, L
|
| -
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.
|-
| Salvage Grinder
| Salvage Grinder
| Salvage Grinder
| Salvage
| Salvage
| S, M, L
| S 0.3 , M 0.3 , L 0.3
| Kinetic
|
| -
| —
| 60% Yield, Structure.
| 60% Yield, Structure Salvage
|-
| Salvage Laser
| Salvage Cutter
| Salvage
| S, M, L
|
| -
| 60% Yield, Cannot Miss, Double Energy Usage.
|}
|}


== Beta Turret {{beta}} ==
== Turret Size Chart ==
{| class="wikitable sortable"
{| class="wikitable"
! Listing
! Stats
! Type
! Small
! Mediam
! Size/ASP
! Damage
! Large
! EMP
! Ammo
! Notes
|-
|Cryo Lance
|Combat
|S, 2.0/s Beam<br>M, 2.0/s Beam
|Cold
|
| 2x Energy Use
|Cannot Miss.
|-
|-
| Power
|Corropult
| 100%
|Combat
| 200%
|S, 0.7/s<br>M, 1.0/s
| 300%
|Corrosion
|
|NUC-3 Round
|Good Vs Armor.
|-
|-
| Energy Usage
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}
| 100%
|Combat
| 200%
|S, 2.3/s<br>M, 3.3/s
| 300%
|Energy
|
|Plasma Microcell
|
|-
|-
| Rotation Speed
|Plasma Beam
| Fast
|Combat
| Moderate
|S, 2.0/s Beam<br>M, 2.0/s Beam
| Slow
|Energy
|
|Plasma Cell
|
|-
|-
| Range
|Rad Cannon
| colspan="3" |Increases with size.
|Combat
|L, 0.2/s
|Radiation
|
| -
|
|}
|}
[[Category:Lists]]
[[Category:Lists]]

Latest revision as of 07:17, 6 October 2026

Turrets are the business end of any ship. Turrets are placed onto a ship's hardpoint. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.

While not all ships have turrets, a vast majority do. Many turrets require Ammo to operate and the ones they don't mostly have double the energy usage.

Turrets can be used for Combat, Mining or Salvage.

Some turrets are limited in sizes - only small, only large, or only some available sizes.

Turret List

Listing Type Size/APS Damage Ammo Notes
Cryo Lance Combat S 2.0 , M 2.0 Cold 2x Energy Use Beams. Cannot Miss
Laser Combat S 0.5 , M 0.5 , L 0.4 Energy 2x Energy Use Cannot Miss
Laser Repeater Combat S 3.0 , M 3.6 , L 4.2 Energy 2x Energy Use Fast
Laser Shotgun Combat S 2.4 Energy 2x Energy Use Short range
Burst Railgun Combat M 0.8 , L 0.8 Kinetic ARM-7 Slug Accurate, (L) can penetrate, Long range
Railgun Combat S 0.3 , M 0.3 , L 0.4 Kinetic ARM-7 Slug Accurate, (M and L) can penetrate, Long range
Hailfire M-Launcher Combat S 2.0 Explosive Havoc Missile Homing
Missile Launcher Combat S 1.0 , M 1.0 , L 1.0 Explosive Havoc Missile Homing, Long range
Corropult Combat S 0.7 , M 1.0 Corrosion NUC-3 Round Good Vs Armor
Cannon Combat L 0.3 Explosive Obliterator Bomb Slow Projectiles
Autocannon Combat S 2.0 , M 2.3 Kinetic PAC Round —
Triple Autocannon Combat L 6.9 Kinetic PAC Round Fast, Moderate EMP
Twin Autocannon Combat M 4.5 Kinetic PAC Round Fast, Moderate EMP
Plasma Beam Combat S 2.0 , M 2.0 Energy Plasma Cell Beams, Moderate EMP
Plasma Cannon Combat M 0.5 , L 0.4 Energy Plasma Cell Slow Projectiles, Best EMP
Microcell Swarm Combat S 2.3 , M 3.3 Energy Plasma Microcell Homing
Plasma Battery Combat L 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP
Plasma Repeater Combat S 2.1 , M 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP
Double Gatling Combat S 16.1 Kinetic Shatter Shell Clip Very Fast, Short range
DT Chaingun Combat L 7.1 Kinetic Shatter Shell Clip Fast, Moderate EMP
Rad Cannon Combat L 0.2 Radiation — —
Mining Laser Mining S 0.5 , M 0.5 , L 0.5 Energy 2x Energy Use 60% Yield, Surface Mining, Cannot Miss
Twin Mining Laser Mining M 0.7 , L 0.4 Energy 2x Energy Use 50% Yield, Surface Mining, Cannot Miss
Mining Launcher Mining S 0.5 , M 0.6 , L 0.8 Explosive Core Buster 40% Yield, Core Mining, Cannot Miss
AO Cannon Mining L 0.1 Explosive Obliterator Bomb 40% Yield, Effects Surface and Core Mining, AoE
Mining Cannon Mining M 0.1 Explosive Obliterator Bomb 45% Yield, Surface Mining, AoE
Mining Autocannon Mining S 1.4 Kinetic SAB Round 40% Yield, Surface Mining
Mining LR Autocannon Mining L 1.9 Kinetic SAB Round 40% Yield, Surface Mining
Salvage Laser Salvage S 0.5 , M 0.4 , L 0.4 Energy 2x Energy Use 60% Yield, Core Salvage, Cannot Miss
Salvage Grinder Salvage S 0.3 , M 0.3 , L 0.3 Kinetic — 60% Yield, Structure Salvage

Turret Size Chart

Stats Small Mediam Large
Power 100% 200% 300%
Energy Usage 100% 200% 300%
Rotation Speed Fast Moderate Slow
Range Increases with size.