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Turrets: Difference between revisions

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Turrets are the '''business end''' of any [[Ships|ship]]. Turrets are placed onto a ship's '''hardpoint'''. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.
Turrets are the '''business end''' of any [[Ships|ship]]. Turrets are placed onto a ship's '''hardpoint'''. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.


While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate and the ones they don't mostly have double the energy usage.


Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].
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{| class="wikitable sortable"
{| class="wikitable sortable"
! Listing
! Listing
! Item Name
! Type
! Type
! {{tooltip|Size/ASP|Size and Attacks per second}}
! Damage
! Ammo
! Ammo
! Damage
! Size
! Notes
! Notes
|-
|-
| Autocannon
| Autocannon
| Autocannon
| Combat
| Combat
| S 2.0 , M 2.3
| Kinetic
| PAC Round
| PAC Round
|
| S, M
|
|
|-
|-
| Triple Autocannon
| Triple Autocannon
| Triple Autocannon
| Combat
| Combat
| L 6.9
| Kinetic
| PAC Round
| PAC Round
| Fast, Moderate EMP.
|
| L
|
|-
|-
| Twin Autocannon
| Twin Autocannon
| Twin Autocannon
| Combat
| Combat
| M 4.5
| Kinetic
| PAC Round
| PAC Round
| Fast, Moderate EMP.
|
| M
|
|-
|-
| Burst Railgun
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}
| BX-Railcaster
| Combat
| Combat
| M 0.8 , L 0.8
| Kinetic
| ARM-7 Slug
| ARM-7 Slug
| Accurate, (L) can penetrate, Long range.
|
| M, L
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.
|-
|-
| Railgun
| Railgun
| Railgun
| Combat
| Combat
| S 0.3 , M 0.3 , L 0.4
| Kinetic
| ARM-7 Slug
| ARM-7 Slug
| Accurate, (M and L) can penetrate, Long range.
|
| S, M, L
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.
|-
|-
| Cannon
| Cannon
| Cannon
| Combat
| Combat
| L 0.3
| Explosive
| Obliterator Bomb
| Obliterator Bomb
| Slow Projectiles.
|
| L
|
|-
|-
| Double Gatling
| {{tooltip|Double Gatling|Item Aliases: Shredder}}
| Shredder
| Combat
| Combat
| S 16.1
| Kinetic
| Shatter Shell Clip
| Shatter Shell Clip
| Very Fast, Short range.
|
| S
| Short range.
|-
|-
| DT Chaingun
| DT Chaingun
| DT Chaingun
| Combat
| Combat
| L 7.1
| Kinetic
| Shatter Shell Clip
| Shatter Shell Clip
| Fast, Moderate EMP.
|
| L
|
|-
|-
| Hailfire M-Launcher
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}
| Hailfire Launcher
| Combat
| Combat
| S 2.0
| Explosive
| Havoc Missile
| Havoc Missile
|
| Homing.
| S
|
|-
|-
| Missile Launcher
| Missile Launcher
| Missile Launcher
| Combat
| Combat
| S 1.0 , M 1.0 , L 1.0
| Explosive
| Havoc Missile
| Havoc Missile
| Homing, Long range.
|
| S, M, L
|
|-
|-
| {{tooltip|Laser|Item Aliases: Laser turret}}
| Laser
| Laserturret
| Combat
| Combat
| S 0.5 , M 0.5 , L 0.4
| -
|
| Energy
| S, M, L
| 2x Energy Use
| Cannot Miss, Double Energy Usage.
| Cannot Miss.
|-
|-
| Laser Shotgun
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}
| Scatterbeam
| Combat
| Combat
| -
| S 2.4
|
| Energy
| 2x Energy Use
| S
| Short range, Double Energy Usage.
| Short range.
|-
|-
| Plasma Battery
| Plasma Battery
| Plasma Battery
| Combat
| Combat
| L 2.1
| Energy
| Plasma Microcell
| Plasma Microcell
| Slow Projectiles, Good EMP.
|
| L
| Slow Projectiles, High EMP.
|-
|-
| Plasma Repeater
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}
| Plasma Spitter / Plasma Repeater
| Combat
| Combat
| S 2.1 , M 2.1
| Energy
| Plasma Microcell
| Plasma Microcell
| Slow Projectiles, Good EMP.
|
| S, M
| Fast Firing, Slow Projectiles, High EMP.
|-
|-
| Plasma Cannon
| Plasma Cannon
| Plasma Cannon
| Combat
| Combat
| M 0.5 , L 0.4
| Energy
| Plasma Cell
| Plasma Cell
| Slow Projectiles, Best EMP.
|
| M, L
| Slow Projectiles, High EMP.
|-
|-
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}
| AO Cannon
| Asteroid Obliterator
| Mining
| Mining
| L 0.1
| Explosive
| Obliterator Bomb
| Obliterator Bomb
| 40% Yield, Effects Surface and Core Mining, AoE.
|
| L
| 40% Yield, Effects Surface and Core.
|-
|-
| Mining Cannon
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}
| Asteroid Obliterator
| Mining
| Mining
| M 0.1
| Explosive
| Obliterator Bomb
| Obliterator Bomb
| 45% Yield, Surface Mining, AoE.
|
| S, M
| 45% Yield.
|-
|-
| Mining Launcher
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}
| Core Breaker / Core Buster
| Mining
| Mining
| S 0.5 , M 0.6 , L 0.8
| Explosive
| Core Buster
| Core Buster
| 40% Yield, Core Mining, Cannot Miss.
|
| S, M, L
| 40% Yield, Core, Cannot Miss.
|-
|-
| Mining Autocannon
| Mining Autocannon
| Mining Autocannon
| Mining
| Mining
| S 1.4
| Kinetic
| SAB Round
| SAB Round
| 40% Yield, Surface Mining.
|
| S
| 40% Yield, Surface.
|-
|-
| Mining LR Autocannon
| Mining LR Autocannon
| Mining LR Autocannon
| Mining
| Mining
| L 1.9
| Kinetic
| SAB Round
| SAB Round
| 40% Yield, Surface Mining.
|
| L
| 40% Yield, Surface.
|-
|-
| Mining Laser
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}
| Cutter / Mining Beam
| Mining
| Mining
| S 0.5 , M 0.5 , L 0.5
| -
|
| Energy
| S, M, L
| 2x Energy Use
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.
| 60% Yield, Surface Mining, Cannot Miss.
|-
|-
| Twin Mining Laser
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}
| Mining Twin Slicer
| Mining
| Mining
| M 0.7 , L 0.4
| -
|
| Energy
| 2x Energy Use
| M, L
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.
| 50% Yield, Surface Mining, Cannot Miss.
|-
|-
| Salvage Grinder
| Salvage Grinder
| Salvage Grinder
| Salvage
| Salvage
| S 0.3 , M 0.3 , L 0.3
| Kinetic
| -
| -
| 60% Yield, Structure Salvage.
|
| S, M, L
| 60% Yield, Structure.
|-
|-
| Salvage Laser
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}
| Salvage Cutter
| Salvage
| Salvage
| S 0.5 , M 0.4 , L 0.4
| -
|
| Energy
| S, M, L
| 2x Energy Use
| 60% Yield, Cannot Miss, Double Energy Usage.
| 60% Yield, Core Salvage, Cannot Miss.
|}
|}
<blockquote>if there any of note/tag were missing you and let us not on discord wiki channel </blockquote>


== Beta Turret {{beta}} ==
== Beta Turret List {{beta}} ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Listing
! Listing
! Type
! Type
! {{tooltip|Size/ASP|Size and Attacks per second}}
! Size/ASP
! Damage
! Damage
! EMP
! Ammo
! Ammo
! Notes
! Notes
Line 225: Line 200:
|Cryo Lance
|Cryo Lance
|Combat
|Combat
|S, 2.0/s Beam<br>M, 2.0/s Beam
|S 2.0 , M 2.0
|Cold
|Cold
| 2x Energy Use
|
|Beams. Cannot Miss.
| -
|Cannot Miss, Double Energy Usage.
|-
|-
|Corropult
|Corropult
|Combat
|Combat
|S, 0.7/s<br>M, 1.0/s
|S 0.7 , M 1.0
|Corrosion
|Corrosion
|
|NUC-3 Round
|NUC-3 Round
|Good Vs Armor.
|-
|-
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}
|Combat
|Combat
|S, 2.3/s<br>M, 3.3/s
|S 2.3 , M 3.3
|Energy
|Energy
|
|Plasma Microcell
|Plasma Microcell
|Homing.
|-
|Plasma Beam
|Combat
|S 2.0 , M 2.0
|Energy
|Plasma Cell
|Beams, Moderate EMP.
|-
|Rad Cannon
|Combat
|L 0.2
|Radiation
| -
|
|
|-
|Laser Repeater
|Combat
|S 3.0 , M 3.6 , L 4.2
|Energy
|2x Energy Use
|Fast.
|}
|}
[[Category:Lists]]
[[Category:Lists]]

Latest revision as of 13:39, 1 July 2026

Turrets are the business end of any ship. Turrets are placed onto a ship's hardpoint. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.

While not all ships have turrets, a vast majority do. Many turrets require Ammo to operate and the ones they don't mostly have double the energy usage.

Turrets can be used for Combat, Mining or Salvage.

Some turrets are limited in sizes - only small, only large, or only some available sizes.

Turret List

Listing Type Size/ASP Damage Ammo Notes
Autocannon Combat S 2.0 , M 2.3 Kinetic PAC Round
Triple Autocannon Combat L 6.9 Kinetic PAC Round Fast, Moderate EMP.
Twin Autocannon Combat M 4.5 Kinetic PAC Round Fast, Moderate EMP.
Burst Railgun Combat M 0.8 , L 0.8 Kinetic ARM-7 Slug Accurate, (L) can penetrate, Long range.
Railgun Combat S 0.3 , M 0.3 , L 0.4 Kinetic ARM-7 Slug Accurate, (M and L) can penetrate, Long range.
Cannon Combat L 0.3 Explosive Obliterator Bomb Slow Projectiles.
Double Gatling Combat S 16.1 Kinetic Shatter Shell Clip Very Fast, Short range.
DT Chaingun Combat L 7.1 Kinetic Shatter Shell Clip Fast, Moderate EMP.
Hailfire M-Launcher Combat S 2.0 Explosive Havoc Missile Homing.
Missile Launcher Combat S 1.0 , M 1.0 , L 1.0 Explosive Havoc Missile Homing, Long range.
Laser Combat S 0.5 , M 0.5 , L 0.4 Energy 2x Energy Use Cannot Miss.
Laser Shotgun Combat S 2.4 Energy 2x Energy Use Short range.
Plasma Battery Combat L 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP.
Plasma Repeater Combat S 2.1 , M 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP.
Plasma Cannon Combat M 0.5 , L 0.4 Energy Plasma Cell Slow Projectiles, Best EMP.
AO Cannon Mining L 0.1 Explosive Obliterator Bomb 40% Yield, Effects Surface and Core Mining, AoE.
Mining Cannon Mining M 0.1 Explosive Obliterator Bomb 45% Yield, Surface Mining, AoE.
Mining Launcher Mining S 0.5 , M 0.6 , L 0.8 Explosive Core Buster 40% Yield, Core Mining, Cannot Miss.
Mining Autocannon Mining S 1.4 Kinetic SAB Round 40% Yield, Surface Mining.
Mining LR Autocannon Mining L 1.9 Kinetic SAB Round 40% Yield, Surface Mining.
Mining Laser Mining S 0.5 , M 0.5 , L 0.5 Energy 2x Energy Use 60% Yield, Surface Mining, Cannot Miss.
Twin Mining Laser Mining M 0.7 , L 0.4 Energy 2x Energy Use 50% Yield, Surface Mining, Cannot Miss.
Salvage Grinder Salvage S 0.3 , M 0.3 , L 0.3 Kinetic - 60% Yield, Structure Salvage.
Salvage Laser Salvage S 0.5 , M 0.4 , L 0.4 Energy 2x Energy Use 60% Yield, Core Salvage, Cannot Miss.

if there any of note/tag were missing you and let us not on discord wiki channel

Beta Turret List β

Listing Type Size/ASP Damage Ammo Notes
Cryo Lance Combat S 2.0 , M 2.0 Cold 2x Energy Use Beams. Cannot Miss.
Corropult Combat S 0.7 , M 1.0 Corrosion NUC-3 Round Good Vs Armor.
Microcell Swarm Combat S 2.3 , M 3.3 Energy Plasma Microcell Homing.
Plasma Beam Combat S 2.0 , M 2.0 Energy Plasma Cell Beams, Moderate EMP.
Rad Cannon Combat L 0.2 Radiation -
Laser Repeater Combat S 3.0 , M 3.6 , L 4.2 Energy 2x Energy Use Fast.