Boosters: Difference between revisions
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Update to current state (Resonant Boosters) with reference values; add Ver stamp |
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{{Ver|0.8.1.4}} |
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[[File:Booster.png|thumb|500px|right|Combat Booster]] |
[[File:Booster.png|thumb|500px|right|Combat Booster]] |
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== Boosters == |
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Boosters are equipment fitted to your ship's '''booster slots''' (the number of slots depends on the ship — shown as "Boosters: N" on the ship info panel). Each booster gives an always-on bonus, plus a second '''resonant''' bonus that starts inactive and charges to full strength as you play. |
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Booster are very simple. They boost a specific action/statistic. Boosters can be crafted or bought at station shops. |
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Equip boosters from the Personal Hangar (B in the ship view); equipped boosters appear in the Personal Hangar and the Ship Action Interface. |
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[[File:Boosters.in.ship.png]] |
[[File:Boosters.in.ship.png]] |
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== |
== Resonant bonus == |
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Each booster is tied to one activity. Performing it charges the booster's resonant bonus from 0% toward 100%; at full charge the bonus is permanent. Progress is saved on the booster and is not lost when you unequip it. Higher-level boosters need more activity to fully charge. |
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Like any other craftable item, they can be crafted once Blueprints are uploaded to the [[Forge]]. |
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[[File:Crafting.boosters.png]] |
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Always-on values below are at '''Enhanced''' rarity (the minimum boosters roll at); each is an approximate midpoint — actual rolls vary by a few percent, and higher rarities scale up (roughly +10% at High Grade, +25% at Exotic). |
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| ⚫ | |||
{| class="wikitable" |
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[[File:Booster Module.png|thumb|right|100px|Booster]] |
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! Booster !! Always-on bonus (L10 / L30 / L60) !! Charges from !! Resonant bonus (rolls one) |
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| Resonant Combat Booster || Combat Power ~+83 / +234 / +1,113 || Enemies Killed || Combat Power, Drone Power, Crit Chance, Attack Speed, Reload Speed |
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|- |
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| Resonant Drone Booster || Drone Power ~+83 / +234 / +1,113 || Enemies Killed || Drone Power, Combat Power, Attack Speed |
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|- |
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| Resonant Torpedo Booster || Torpedo Power ~+83 / +234 / +1,113 || Enemies Killed || Torpedo Power, Combat Power, Reload Speed |
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|- |
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| Resonant Officer Booster || Officer Passive Bonus ~+1.2% / +2.0% / +4.1% || Enemies Killed || Officer Passive Bonus, Cargo Capacity, Power |
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|- |
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| Resonant Mining Booster || Mining Power ~+83 / +234 / +1,113 || Ore Mined || Mining Power, Yield, Ore Upgrade Chance, Cargo Capacity, Drone Power |
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|- |
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| Resonant Salvage Booster || Salvage Power ~+83 / +234 / +1,113 || Scrap Salvaged || Salvage Power, Yield, Cargo Capacity, Drone Power |
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|- |
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| Resonant Trade Booster || Cargo Capacity ~+3.0% / +3.9% / +5.5% || Trade Profit || Cargo Capacity, Power, Yield |
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|- |
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| Resonant Armor Booster || Armor HP ~+32 / +74 / +259 || Damage Absorbed || Armor HP, Damage Reduction, Kinetic / Explosive / Corrosion Resist |
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|- |
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| Resonant Shield Booster || Shield HP ~+24 / +55 / +190 || Damage Absorbed || Shield HP, Energy / Radiation Resist |
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| Hazard Protection Booster || −50% environmental hazard damage (and stops auto-evade) || — || — |
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|} |
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== Resonant bonus values == |
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The rolled resonant bonus at Enhanced rarity (L10 / L30 / L60): |
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{| class="wikitable" |
{| class="wikitable" |
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! Resonant bonus !! L10 !! L30 !! L60 |
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| Cargo Capacity I |
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| +5% Cargo Capacity |
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| Power stat (Combat / Drone / Mining / Salvage / Torpedo / Power) || +2.3% || +3.0% || +4.2% |
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| Combat Power I |
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| +2% Combat Power |
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| Cargo Capacity || +3.1% || +3.9% || +5.6% |
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| Hazard Protection I |
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| -50% damage from environmental hazards |
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| Yield (Mining / Salvage) || +3.4% || +4.8% || +8.2% |
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| Mining Power I |
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| +2% Mining Power |
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| Yield (Trade) || +2.8% || +3.7% || +5.6% |
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| Power I |
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| +1% [[Power]] |
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| Ore Upgrade Chance || +1.6% || +2.1% || +3.2% |
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| Salvage Power I |
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| +2% Salvage Power |
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| Resist (Kinetic / Energy / Radiation / Explosive / Corrosion) || +1.3% || +1.6% || +2.5% |
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| Turret Mount Servos |
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|- |
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| +2% Range, +4% turret Rotation Speed |
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| Damage Reduction || +0.3% || +0.5% || +1.0% |
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|- |
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| Crit Chance / Attack Speed / Reload Speed || +0.6% || +0.8% || +1.4% |
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|- |
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| Officer Passive Bonus || +1.3% || +2.0% || +4.1% |
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| Armor HP || ~+33 || +76 || +264 |
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| Shield HP || ~+29 || +66 || +229 |
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|} |
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== Acquiring boosters == |
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Boosters are not crafted. They are sold at station shops (different shops stock different boosters), and also drop as loot, as operation rewards, and on captured ships. They roll at Enhanced rarity or higher, up to Exotic at higher levels. |
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[[Category:Lists]] |
[[Category:Lists]] |
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Latest revision as of 21:25, 5 June 2026
β 0.8.1.4

Boosters
Boosters are equipment fitted to your ship's booster slots (the number of slots depends on the ship — shown as "Boosters: N" on the ship info panel). Each booster gives an always-on bonus, plus a second resonant bonus that starts inactive and charges to full strength as you play.
Equip boosters from the Personal Hangar (B in the ship view); equipped boosters appear in the Personal Hangar and the Ship Action Interface.
Resonant bonus
Each booster is tied to one activity. Performing it charges the booster's resonant bonus from 0% toward 100%; at full charge the bonus is permanent. Progress is saved on the booster and is not lost when you unequip it. Higher-level boosters need more activity to fully charge.
Booster list
Always-on values below are at Enhanced rarity (the minimum boosters roll at); each is an approximate midpoint — actual rolls vary by a few percent, and higher rarities scale up (roughly +10% at High Grade, +25% at Exotic).
| Booster | Always-on bonus (L10 / L30 / L60) | Charges from | Resonant bonus (rolls one) |
|---|---|---|---|
| Resonant Combat Booster | Combat Power ~+83 / +234 / +1,113 | Enemies Killed | Combat Power, Drone Power, Crit Chance, Attack Speed, Reload Speed |
| Resonant Drone Booster | Drone Power ~+83 / +234 / +1,113 | Enemies Killed | Drone Power, Combat Power, Attack Speed |
| Resonant Torpedo Booster | Torpedo Power ~+83 / +234 / +1,113 | Enemies Killed | Torpedo Power, Combat Power, Reload Speed |
| Resonant Officer Booster | Officer Passive Bonus ~+1.2% / +2.0% / +4.1% | Enemies Killed | Officer Passive Bonus, Cargo Capacity, Power |
| Resonant Mining Booster | Mining Power ~+83 / +234 / +1,113 | Ore Mined | Mining Power, Yield, Ore Upgrade Chance, Cargo Capacity, Drone Power |
| Resonant Salvage Booster | Salvage Power ~+83 / +234 / +1,113 | Scrap Salvaged | Salvage Power, Yield, Cargo Capacity, Drone Power |
| Resonant Trade Booster | Cargo Capacity ~+3.0% / +3.9% / +5.5% | Trade Profit | Cargo Capacity, Power, Yield |
| Resonant Armor Booster | Armor HP ~+32 / +74 / +259 | Damage Absorbed | Armor HP, Damage Reduction, Kinetic / Explosive / Corrosion Resist |
| Resonant Shield Booster | Shield HP ~+24 / +55 / +190 | Damage Absorbed | Shield HP, Energy / Radiation Resist |
| Hazard Protection Booster | −50% environmental hazard damage (and stops auto-evade) | — | — |
Resonant bonus values
The rolled resonant bonus at Enhanced rarity (L10 / L30 / L60):
| Resonant bonus | L10 | L30 | L60 |
|---|---|---|---|
| Power stat (Combat / Drone / Mining / Salvage / Torpedo / Power) | +2.3% | +3.0% | +4.2% |
| Cargo Capacity | +3.1% | +3.9% | +5.6% |
| Yield (Mining / Salvage) | +3.4% | +4.8% | +8.2% |
| Yield (Trade) | +2.8% | +3.7% | +5.6% |
| Ore Upgrade Chance | +1.6% | +2.1% | +3.2% |
| Resist (Kinetic / Energy / Radiation / Explosive / Corrosion) | +1.3% | +1.6% | +2.5% |
| Damage Reduction | +0.3% | +0.5% | +1.0% |
| Crit Chance / Attack Speed / Reload Speed | +0.6% | +0.8% | +1.4% |
| Officer Passive Bonus | +1.3% | +2.0% | +4.1% |
| Armor HP | ~+33 | +76 | +264 |
| Shield HP | ~+29 | +66 | +229 |
Acquiring boosters
Boosters are not crafted. They are sold at station shops (different shops stock different boosters), and also drop as loot, as operation rewards, and on captured ships. They roll at Enhanced rarity or higher, up to Exotic at higher levels.
