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Created page with "Turrets are the '''business end''' of any ship. The are placed onto a ship's '''hardpoint'''. Hardpoints come in several sizes (small, medium large), and cna hold any turret up to their nominal size. While not all ships have turrets, a vast majority do. == '''Turret List''' == {| class="wikitable" |+ Turret List |- ! rowspan="10" | left|300px left|300px left|300px File:Turret...." |
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Turrets are the '''business end''' of any [[Ships|ship]]. The are placed onto a ship's '''hardpoint'''. Hardpoints come in several sizes (small, medium large), and cna hold any turret up to their nominal size. |
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Turrets are the '''business end''' of any [[Ships|ship]]. Turrets are placed onto a ship's '''hardpoint'''. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size. |
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While not all ships have turrets, a vast majority do. |
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While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate and the ones they don't mostly have double the energy usage. |
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Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]]. |
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Some turrets are limited in sizes - only small, only large, or only some available sizes. |
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== '''Turret List''' == |
== '''Turret List''' == |
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{| class="wikitable" |
{| class="wikitable sortable" |
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! Listing |
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|+ Turret List |
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! Type |
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|- |
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! {{tooltip|Size/APS|Size and Attacks per second}} |
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! rowspan="10" | |
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! Damage |
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[[File:Turret.list.1.png|left|300px]] |
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! Ammo |
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[[File:Turret.list.2.png|left|300px]] |
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[[File:Turret.list.3.png|left|300px]] |
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[[File:Turret.list.4.png|left|300px]] |
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[[File:Turret.list.5.png|left|300px]] |
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[[File:Turret.list.6.png|left|300px]] |
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[[File:Turret.list.7.png|left|300px]] |
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! Module |
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! Notes |
! Notes |
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|- |
|- |
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| Cryo Lance |
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| Combat |
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| S 2.0 , M 2.0 |
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| Cold |
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| 2x Energy Use |
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| Beams. Cannot Miss |
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|- |
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| {{tooltip|Laser|Item Aliases: Laser turret}} |
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| Combat |
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| S 0.5 , M 0.5 , L 0.4 |
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| Energy |
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| 2x Energy Use |
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| Cannot Miss |
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|- |
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| Laser Repeater |
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| Combat |
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| S 3.0 , M 3.6 , L 4.2 |
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| Energy |
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| 2x Energy Use |
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| Fast |
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|- |
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| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}} |
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| Combat |
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| S 2.4 |
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| Energy |
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| 2x Energy Use |
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| Short range |
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|- |
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| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}} |
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| Combat |
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| M 0.8 , L 0.8 |
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| Kinetic |
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| ARM-7 Slug |
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| Accurate, (L) can penetrate, Long range |
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|- |
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| Railgun |
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| Combat |
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| S 0.3 , M 0.3 , L 0.4 |
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| Kinetic |
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| ARM-7 Slug |
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| Accurate, (M and L) can penetrate, Long range |
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|- |
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| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}} |
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| Combat |
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| S 2.0 |
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| Explosive |
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| Havoc Missile |
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| Homing |
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|- |
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| Missile Launcher |
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| Combat |
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| S 1.0 , M 1.0 , L 1.0 |
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| Explosive |
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| Havoc Missile |
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| Homing, Long range |
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|- |
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| Corropult |
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| Combat |
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| S 0.7 , M 1.0 |
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| Corrosion |
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| NUC-3 Round |
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| Good Vs Armor |
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|- |
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| Cannon |
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| Combat |
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| L 0.3 |
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| Explosive |
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| Obliterator Bomb |
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| Slow Projectiles |
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|- |
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| Autocannon |
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| Combat |
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| S 2.0 , M 2.3 |
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| Kinetic |
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| PAC Round |
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| — |
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|- |
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| Triple Autocannon |
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| Combat |
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| L 6.9 |
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| Kinetic |
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| PAC Round |
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| Fast, Moderate EMP |
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|- |
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| Twin Autocannon |
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| Combat |
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| M 4.5 |
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| Kinetic |
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| PAC Round |
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| Fast, Moderate EMP |
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|- |
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| Plasma Beam |
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| Combat |
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| S 2.0 , M 2.0 |
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| Energy |
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| Plasma Cell |
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| Beams, Moderate EMP |
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|- |
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| Plasma Cannon |
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| Combat |
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| M 0.5 , L 0.4 |
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| Energy |
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| Plasma Cell |
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| Slow Projectiles, Best EMP |
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|- |
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| {{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}} |
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| Combat |
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| S 2.3 , M 3.3 |
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| Energy |
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| Plasma Microcell |
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| Homing |
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|- |
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| Plasma Battery |
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| Combat |
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| L 2.1 |
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| Energy |
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| Plasma Microcell |
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| Slow Projectiles, Good EMP |
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|- |
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| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}} |
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| Combat |
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| S 2.1 , M 2.1 |
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| Energy |
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| Plasma Microcell |
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| Slow Projectiles, Good EMP |
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|- |
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| {{tooltip|Double Gatling|Item Aliases: Shredder}} |
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| Combat |
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| S 16.1 |
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| Kinetic |
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| Shatter Shell Clip |
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| Very Fast, Short range |
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|- |
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| DT Chaingun |
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| Combat |
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| L 7.1 |
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| Kinetic |
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| Shatter Shell Clip |
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| Fast, Moderate EMP |
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|- |
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| Rad Cannon |
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| Combat |
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| L 0.2 |
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| Radiation |
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| — |
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| — |
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|- |
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| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}} |
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| Mining |
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| S 0.5 , M 0.5 , L 0.5 |
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| Energy |
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| 2x Energy Use |
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| 60% Yield, Surface Mining, Cannot Miss |
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|- |
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| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}} |
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| Mining |
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| M 0.7 , L 0.4 |
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| Energy |
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| 2x Energy Use |
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| 50% Yield, Surface Mining, Cannot Miss |
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|- |
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| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}} |
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| Mining |
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| S 0.5 , M 0.6 , L 0.8 |
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| Explosive |
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| Core Buster |
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| 40% Yield, Core Mining, Cannot Miss |
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|- |
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| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}} |
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| Mining |
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| L 0.1 |
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| Explosive |
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| Obliterator Bomb |
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| 40% Yield, Effects Surface and Core Mining, AoE |
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|- |
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| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}} |
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| Mining |
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| M 0.1 |
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| Explosive |
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| Obliterator Bomb |
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| 45% Yield, Surface Mining, AoE |
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|- |
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| Mining Autocannon |
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| Mining |
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| S 1.4 |
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| Kinetic |
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| SAB Round |
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| 40% Yield, Surface Mining |
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|- |
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| Mining LR Autocannon |
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| Mining |
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| L 1.9 |
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| Kinetic |
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| SAB Round |
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| 40% Yield, Surface Mining |
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|- |
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| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}} |
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| Salvage |
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| S 0.5 , M 0.4 , L 0.4 |
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| Energy |
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| 2x Energy Use |
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| 60% Yield, Core Salvage, Cannot Miss |
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|- |
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| Salvage Grinder |
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| Salvage |
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| S 0.3 , M 0.3 , L 0.3 |
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| Kinetic |
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| — |
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| 60% Yield, Structure Salvage |
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|} |
|} |
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== Turret Size Chart == |
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{| class="wikitable" |
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! Stats |
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! Small |
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! Mediam |
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! Large |
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|- |
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| Power |
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| 100% |
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| 200% |
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| 300% |
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|- |
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| Energy Usage |
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| 100% |
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| 200% |
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| 300% |
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|- |
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| Rotation Speed |
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| Fast |
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| Moderate |
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| Slow |
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|- |
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| Range |
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| colspan="3" |Increases with size. |
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|} |
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[[Category:Lists]] |
[[Category:Lists]] |
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Latest revision as of 07:17, 6 October 2026

Turrets are the business end of any ship. Turrets are placed onto a ship's hardpoint. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.
While not all ships have turrets, a vast majority do. Many turrets require Ammo to operate and the ones they don't mostly have double the energy usage.
Turrets can be used for Combat, Mining or Salvage.
Some turrets are limited in sizes - only small, only large, or only some available sizes.
Turret List
| Listing | Type | Size/APS | Damage | Ammo | Notes |
|---|---|---|---|---|---|
| Cryo Lance | Combat | S 2.0 , M 2.0 | Cold | 2x Energy Use | Beams. Cannot Miss |
| Laser | Combat | S 0.5 , M 0.5 , L 0.4 | Energy | 2x Energy Use | Cannot Miss |
| Laser Repeater | Combat | S 3.0 , M 3.6 , L 4.2 | Energy | 2x Energy Use | Fast |
| Laser Shotgun | Combat | S 2.4 | Energy | 2x Energy Use | Short range |
| Burst Railgun | Combat | M 0.8 , L 0.8 | Kinetic | ARM-7 Slug | Accurate, (L) can penetrate, Long range |
| Railgun | Combat | S 0.3 , M 0.3 , L 0.4 | Kinetic | ARM-7 Slug | Accurate, (M and L) can penetrate, Long range |
| Hailfire M-Launcher | Combat | S 2.0 | Explosive | Havoc Missile | Homing |
| Missile Launcher | Combat | S 1.0 , M 1.0 , L 1.0 | Explosive | Havoc Missile | Homing, Long range |
| Corropult | Combat | S 0.7 , M 1.0 | Corrosion | NUC-3 Round | Good Vs Armor |
| Cannon | Combat | L 0.3 | Explosive | Obliterator Bomb | Slow Projectiles |
| Autocannon | Combat | S 2.0 , M 2.3 | Kinetic | PAC Round | — |
| Triple Autocannon | Combat | L 6.9 | Kinetic | PAC Round | Fast, Moderate EMP |
| Twin Autocannon | Combat | M 4.5 | Kinetic | PAC Round | Fast, Moderate EMP |
| Plasma Beam | Combat | S 2.0 , M 2.0 | Energy | Plasma Cell | Beams, Moderate EMP |
| Plasma Cannon | Combat | M 0.5 , L 0.4 | Energy | Plasma Cell | Slow Projectiles, Best EMP |
| Microcell Swarm | Combat | S 2.3 , M 3.3 | Energy | Plasma Microcell | Homing |
| Plasma Battery | Combat | L 2.1 | Energy | Plasma Microcell | Slow Projectiles, Good EMP |
| Plasma Repeater | Combat | S 2.1 , M 2.1 | Energy | Plasma Microcell | Slow Projectiles, Good EMP |
| Double Gatling | Combat | S 16.1 | Kinetic | Shatter Shell Clip | Very Fast, Short range |
| DT Chaingun | Combat | L 7.1 | Kinetic | Shatter Shell Clip | Fast, Moderate EMP |
| Rad Cannon | Combat | L 0.2 | Radiation | — | — |
| Mining Laser | Mining | S 0.5 , M 0.5 , L 0.5 | Energy | 2x Energy Use | 60% Yield, Surface Mining, Cannot Miss |
| Twin Mining Laser | Mining | M 0.7 , L 0.4 | Energy | 2x Energy Use | 50% Yield, Surface Mining, Cannot Miss |
| Mining Launcher | Mining | S 0.5 , M 0.6 , L 0.8 | Explosive | Core Buster | 40% Yield, Core Mining, Cannot Miss |
| AO Cannon | Mining | L 0.1 | Explosive | Obliterator Bomb | 40% Yield, Effects Surface and Core Mining, AoE |
| Mining Cannon | Mining | M 0.1 | Explosive | Obliterator Bomb | 45% Yield, Surface Mining, AoE |
| Mining Autocannon | Mining | S 1.4 | Kinetic | SAB Round | 40% Yield, Surface Mining |
| Mining LR Autocannon | Mining | L 1.9 | Kinetic | SAB Round | 40% Yield, Surface Mining |
| Salvage Laser | Salvage | S 0.5 , M 0.4 , L 0.4 | Energy | 2x Energy Use | 60% Yield, Core Salvage, Cannot Miss |
| Salvage Grinder | Salvage | S 0.3 , M 0.3 , L 0.3 | Kinetic | — | 60% Yield, Structure Salvage |
Turret Size Chart
| Stats | Small | Mediam | Large |
|---|---|---|---|
| Power | 100% | 200% | 300% |
| Energy Usage | 100% | 200% | 300% |
| Rotation Speed | Fast | Moderate | Slow |
| Range | Increases with size. | ||