Modules: Difference between revisions
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|+ Module List |
|+ Module List |
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[[File:Module.list.png |
[[File:Module.list.png|300px|center]] |
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! Module |
! Module |
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! Notes |
! Notes |
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| Armor Plating |
| Armor Plating |
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| Modifies the ship's armor score (form all sources, including [[Items|item]] substats) with an armor modifier. |
| Modifies the ship's armor score (form all sources, including [[Items|item]] substats) with an armor modifier. It also provides a extra Damage resistance and Corrosion resistance Bonus. Cant be swapped out for a Shield Generator. |
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| Drone Bay |
| Drone Bay |
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| Shield Generator |
| Shield Generator |
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| Modifies the ship's Shield score (form all sources, including [[Items|item]] substats) with an Shield modifier. |
| Modifies the ship's Shield score (form all sources, including [[Items|item]] substats) with an Shield modifier. Cant be swapped out for Armor Plating. |
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| Torpedo Bay |
| Torpedo Bay |
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| Tractor Beam |
| Tractor Beam |
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| Grabs items in space, tows them into the Cargo Bay. |
| Grabs items in space, tows them into the Cargo Bay. |
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|Hangar Bay |
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|Stores and resupplies Ships on a Carrier. |
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Some Modules are and cant be changed out for another or something else. As Example. A Ship with a Drone Bay Slot cant switch that slot out for a Hangar Bay. Or a Shield Generator cant be swapped out for Armor Plating. If a Ship comes with one of them by default its fixed to that specific Layout. |
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[[Category:Lists]] |
[[Category:Lists]] |
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Latest revision as of 13:11, 10 September 2026
Modules are the components that make a ship able to move, protect itself, and operate. Ships are nothing but platforms for modules - it's the modules that define how efficient or powerful a ship is.
Module List
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Module | Notes |
|---|---|---|
| Armor Plating | Modifies the ship's armor score (form all sources, including item substats) with an armor modifier. It also provides a extra Damage resistance and Corrosion resistance Bonus. Cant be swapped out for a Shield Generator. | |
| Drone Bay | Holds 3, 6 or 9 Drones, extendable through Aspects and Skills. See Drones. Exclusive with Torpedo Bay. | |
| Engine | Provides thrust, allowing a ship to move. | |
| Hull Kit | Modifies the ship's base Hull Point score (form all sources, including item substats) with an HP modifier. | |
| Reactor | Provides energy, allowing all other modules and Turrets to operate. See Energy. | |
| Scanner | Generates Precision, required for critical hits. | |
| Shield Generator | Modifies the ship's Shield score (form all sources, including item substats) with an Shield modifier. Cant be swapped out for Armor Plating. | |
| Torpedo Bay | Launches torpedoes. | |
| Tractor Beam | Grabs items in space, tows them into the Cargo Bay. | |
| Hangar Bay | Stores and resupplies Ships on a Carrier. |
Some Modules are and cant be changed out for another or something else. As Example. A Ship with a Drone Bay Slot cant switch that slot out for a Hangar Bay. Or a Shield Generator cant be swapped out for Armor Plating. If a Ship comes with one of them by default its fixed to that specific Layout.
