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Boosters: Difference between revisions

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Created page with "thumb|500px|right|Combat Booster == '''Boosters''' == Booster are very simple. They boost a specific action/statistic. Boosters can be crafted or bought at station shops. Equipping boosters in ship is done through the B button in Personal Hangar. Afterwards they cna be viewed in Personal Hangar or in Ship Action Interface. File:Boosters.in.ship.png == '''Crafting Boosters''' == Like any other craftable item, they can be crafted once Bluep..."
 
Update to current state (Resonant Boosters) with reference values; add Ver stamp
 
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{{Ver|0.8.1.4}}
[[File:Booster.png|thumb|500px|right|Combat Booster]]
[[File:Booster.png|thumb|500px|right|Combat Booster]]


== '''Boosters''' ==
== Boosters ==


Boosters are equipment fitted to your ship's '''booster slots''' (the number of slots depends on the ship — shown as "Boosters: N" on the ship info panel). Each booster gives an always-on bonus, plus a second '''resonant''' bonus that starts inactive and charges to full strength as you play.
Booster are very simple. They boost a specific action/statistic.


Equip boosters from the Personal Hangar (B in the ship view); equipped boosters appear in the Personal Hangar and the Ship Action Interface.
Boosters can be crafted or bought at station shops.

Equipping boosters in ship is done through the B button in Personal Hangar. Afterwards they cna be viewed in Personal Hangar or in Ship Action Interface.


[[File:Boosters.in.ship.png]]
[[File:Boosters.in.ship.png]]


== '''Crafting Boosters''' ==
== Resonant bonus ==


Each booster is tied to one activity. Performing it charges the booster's resonant bonus from 0% toward 100%; at full charge the bonus is permanent. Progress is saved on the booster and is not lost when you unequip it. Higher-level boosters need more activity to fully charge.
Like any other craftable item, they can be crafted once Blueprints are uploaded to the [[Forge]].


== Booster list ==
[[File:Crafting.boosters.png]]


Always-on values below are at '''Enhanced''' rarity (the minimum boosters roll at); each is an approximate midpoint — actual rolls vary by a few percent, and higher rarities scale up (roughly +10% at High Grade, +25% at Exotic).
== '''Booster List''' ==


{| class="wikitable"
[[File:Booster Module.png|thumb|right|100px|Booster]]
! Booster !! Always-on bonus (L10 / L30 / L60) !! Charges from !! Resonant bonus (rolls one)
|-
| Resonant Combat Booster || Combat Power ~+83 / +234 / +1,113 || Enemies Killed || Combat Power, Drone Power, Crit Chance, Attack Speed, Reload Speed
|-
| Resonant Drone Booster || Drone Power ~+83 / +234 / +1,113 || Enemies Killed || Drone Power, Combat Power, Attack Speed
|-
| Resonant Torpedo Booster || Torpedo Power ~+83 / +234 / +1,113 || Enemies Killed || Torpedo Power, Combat Power, Reload Speed
|-
| Resonant Officer Booster || Officer Passive Bonus ~+1.2% / +2.0% / +4.1% || Enemies Killed || Officer Passive Bonus, Cargo Capacity, Power
|-
| Resonant Mining Booster || Mining Power ~+83 / +234 / +1,113 || Ore Mined || Mining Power, Yield, Ore Upgrade Chance, Cargo Capacity, Drone Power
|-
| Resonant Salvage Booster || Salvage Power ~+83 / +234 / +1,113 || Scrap Salvaged || Salvage Power, Yield, Cargo Capacity, Drone Power
|-
| Resonant Trade Booster || Cargo Capacity ~+3.0% / +3.9% / +5.5% || Trade Profit || Cargo Capacity, Power, Yield
|-
| Resonant Armor Booster || Armor HP ~+32 / +74 / +259 || Damage Absorbed || Armor HP, Damage Reduction, Kinetic / Explosive / Corrosion Resist
|-
| Resonant Shield Booster || Shield HP ~+24 / +55 / +190 || Damage Absorbed || Shield HP, Energy / Radiation Resist
|-
| Hazard Protection Booster || −50% environmental hazard damage (and stops auto-evade) || — || —
|}


== Resonant bonus values ==
{|

! Cargo Capacity I
The rolled resonant bonus at Enhanced rarity (L10 / L30 / L60):
| +5% Cargo Capacity

{| class="wikitable"
! Resonant bonus !! L10 !! L30 !! L60
|-
|-
| Power stat (Combat / Drone / Mining / Salvage / Torpedo / Power) || +2.3% || +3.0% || +4.2%
! Combat Power I
| +2% Combat Power
|-
|-
| Cargo Capacity || +3.1% || +3.9% || +5.6%
! Hazard Protection I
| -50% damage from environmental hazards
|-
|-
| Yield (Mining / Salvage) || +3.4% || +4.8% || +8.2%
! Mining Power I
| +2% Mining Power
|-
|-
| Yield (Trade) || +2.8% || +3.7% || +5.6%
! Power I
| +1% [[Power]]
|-
|-
| Ore Upgrade Chance || +1.6% || +2.1% || +3.2%
! Salvage Power I
| +2% Salvage Power
|-
|-
| Resist (Kinetic / Energy / Radiation / Explosive / Corrosion) || +1.3% || +1.6% || +2.5%
! Turret Mount Servos
|-
| +2% Range, +4% turret Rotation Speed
| Damage Reduction || +0.3% || +0.5% || +1.0%
|-
| Crit Chance / Attack Speed / Reload Speed || +0.6% || +0.8% || +1.4%
|-
| Officer Passive Bonus || +1.3% || +2.0% || +4.1%
|-
| Armor HP || ~+33 || +76 || +264
|-
| Shield HP || ~+29 || +66 || +229
|}
|}

== Acquiring boosters ==

Boosters are not crafted. They are sold at station shops (different shops stock different boosters), and also drop as loot, as operation rewards, and on captured ships. They roll at Enhanced rarity or higher, up to Exotic at higher levels.


[[Category:Lists]]
[[Category:Lists]]

Latest revision as of 21:25, 5 June 2026

β 0.8.1.4

Combat Booster

Boosters

Boosters are equipment fitted to your ship's booster slots (the number of slots depends on the ship — shown as "Boosters: N" on the ship info panel). Each booster gives an always-on bonus, plus a second resonant bonus that starts inactive and charges to full strength as you play.

Equip boosters from the Personal Hangar (B in the ship view); equipped boosters appear in the Personal Hangar and the Ship Action Interface.

Resonant bonus

Each booster is tied to one activity. Performing it charges the booster's resonant bonus from 0% toward 100%; at full charge the bonus is permanent. Progress is saved on the booster and is not lost when you unequip it. Higher-level boosters need more activity to fully charge.

Booster list

Always-on values below are at Enhanced rarity (the minimum boosters roll at); each is an approximate midpoint — actual rolls vary by a few percent, and higher rarities scale up (roughly +10% at High Grade, +25% at Exotic).

Booster Always-on bonus (L10 / L30 / L60) Charges from Resonant bonus (rolls one)
Resonant Combat Booster Combat Power ~+83 / +234 / +1,113 Enemies Killed Combat Power, Drone Power, Crit Chance, Attack Speed, Reload Speed
Resonant Drone Booster Drone Power ~+83 / +234 / +1,113 Enemies Killed Drone Power, Combat Power, Attack Speed
Resonant Torpedo Booster Torpedo Power ~+83 / +234 / +1,113 Enemies Killed Torpedo Power, Combat Power, Reload Speed
Resonant Officer Booster Officer Passive Bonus ~+1.2% / +2.0% / +4.1% Enemies Killed Officer Passive Bonus, Cargo Capacity, Power
Resonant Mining Booster Mining Power ~+83 / +234 / +1,113 Ore Mined Mining Power, Yield, Ore Upgrade Chance, Cargo Capacity, Drone Power
Resonant Salvage Booster Salvage Power ~+83 / +234 / +1,113 Scrap Salvaged Salvage Power, Yield, Cargo Capacity, Drone Power
Resonant Trade Booster Cargo Capacity ~+3.0% / +3.9% / +5.5% Trade Profit Cargo Capacity, Power, Yield
Resonant Armor Booster Armor HP ~+32 / +74 / +259 Damage Absorbed Armor HP, Damage Reduction, Kinetic / Explosive / Corrosion Resist
Resonant Shield Booster Shield HP ~+24 / +55 / +190 Damage Absorbed Shield HP, Energy / Radiation Resist
Hazard Protection Booster −50% environmental hazard damage (and stops auto-evade)

Resonant bonus values

The rolled resonant bonus at Enhanced rarity (L10 / L30 / L60):

Resonant bonus L10 L30 L60
Power stat (Combat / Drone / Mining / Salvage / Torpedo / Power) +2.3% +3.0% +4.2%
Cargo Capacity +3.1% +3.9% +5.6%
Yield (Mining / Salvage) +3.4% +4.8% +8.2%
Yield (Trade) +2.8% +3.7% +5.6%
Ore Upgrade Chance +1.6% +2.1% +3.2%
Resist (Kinetic / Energy / Radiation / Explosive / Corrosion) +1.3% +1.6% +2.5%
Damage Reduction +0.3% +0.5% +1.0%
Crit Chance / Attack Speed / Reload Speed +0.6% +0.8% +1.4%
Officer Passive Bonus +1.3% +2.0% +4.1%
Armor HP ~+33 +76 +264
Shield HP ~+29 +66 +229

Acquiring boosters

Boosters are not crafted. They are sold at station shops (different shops stock different boosters), and also drop as loot, as operation rewards, and on captured ships. They roll at Enhanced rarity or higher, up to Exotic at higher levels.