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Rewrite Drone Power section: shared pool model (ship PowerStat + bay DronePower + drones' own), per-class pools, link to Damage and mitigation for full formula
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[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]
[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]
[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]]
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.


The individual setup of drones is entirely up to the Player. It's quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]] or [[Salvage]].


[[Echo|ECHO]] can use Drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the "Deploy" button at the bottom of the screen.
The individual setup of drones is entirely up to player. It's quite common to use drones for defence while main turrets are dedicated to mining, or vice versa.

[[Echo|ECHO]] can use drones, and will actively deploy them and returns them to the Ship when it decides to leave a POI. Player can also deploy them manually by clicking the "Deploy" button at the bottom of the screen.


Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.


== '''Drone types''' ==
== '''Drone types''' ==
Available types depend on the skills unlocked in the Drone Tree.

{| style="background:transparent; border:none;"
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]
| valign="top" |

{| class="wikitable"
Available Drone types depend on the Drone skills unlocked. Basic ones (mining laser, salvage laser, combat laser) are always available, while advanced drone types (mining core, salvage harpoon, combat missile) are unlocked by '''Advanced Drone Access''' skill.
|+Basic Drones (available with out Skills)

|Combat Laser
{| class="fandom-table"
|Fast Short ranged laser Drone.
|+Advanced Drone Access skill
|-
![[File:Drone Skill Tree.png]]
|Mining Surface
|Surface mining laser Drone.
|-
|Salvage Surface
|Surface Salvaging laser Drone.
|-
! colspan="2' | Advanced Drones (unlocked with '''Advanced Drone Access''' skill)
|-
|Combat Missile
|Long range missile Drone.
|-
|Mining Core
|Drills into the Core of the Asteroid, Core mining.
|-
|Salvage Harpoon
|Harpoons onto Wreackiges, Core Salvaging.
|-
! colspan="2' | Utility Drones {{Beta}} (unlocked With '''Utility Drone Access''' skill)
|-
|Painter
| -15% Damage Reduction on target, Won't stack.
|-
|Scanner
|Increase yield by 20% on target, Won't stack.
|-
|Shield Repair
|Repair Beam, restores Shields.
|-
|}
| valign="top" |
{| class="wikitable"
|+Advanced/Utility (beta) Drone Access skill
![[File:Drone Skill unlocks.png]]
![[File:Drone Types.png]]
![[File:Drone Types.png]]
|}
|}
|}


[[File:Drones.png|500px|right|thumb|Example Drone Layout]]
== '''Behaviour''' ==
== '''Behavior''' ==
Once released, drones act on their own for most activities. They can be re-focused on a single Object by double-clicking it - be it an asteroid or a combat vessel.
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.


In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.


While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.


== '''Drone Power''' ==
== '''Drone Power''' ==
[[File:Drone mechanics v2.jpg|800px|thumb|right|Drone Power Distribution. Disclaimer: AI created image]]


Drones don't have their own isolated Power. When a drone fires, it draws from a '''shared pool''' built from the ship's matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship's <code>Drone Power</code> stat, and the sum of every loaded drone's own Power. That pool is then sliced into per-drone attack power by a per-turret formula.
When a drone fires, the game pools its power from three places and then divides that pool across all turrets (ship turrets + drone slots) of the same class. The pool a drone shot sees is:


In rough terms:
<pre>
shared pool = ship's PowerStat (CombatPower / MiningPower / SalvagePower)
+ ship's DronePower (the bay's drone-power stat line)
+ sum of every drone's own PowerStat (each loaded drone's turret rating)
</pre>


* Adding more drone slots adds firepower overall, but each individual drone's per-shot power drops slightly as the pool is shared more ways.
That pool is then run through the standard per-turret attack-power formula — divided by the ship-wide <code>equivalentTurrets</code> (counting ship hardpoints '''and''' drone slots of the same class), reduced by the stacking penalty, and scaled by the drone turret's own size rating and weapon-model multiplier.
* The bay's tooltip "Drone Power" figure is cosmetic, it tells you what each loaded drone's turret is rated at, not the actual stat used in damage math.

* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones' own Power contributes to '''ship''' turret damage.
'''Power pools are per class.''' Combat, mining, and salvage each have their own pool — combat-drone power doesn't help mining drones and vice versa. The bay's own <code>DronePower</code> stat is shared into '''each''' class pool the bay's drones use; if you mix 2 combat + 2 salvage drones, the bay's DronePower contributes to both the combat pool and the salvage pool.

'''Example''': Drone Bay with 4 slots, 2 combat drones (each laser rated 500 CombatPower) + 2 salvage drones (each harpoon rated 500 SalvagePower), bay listed at 1,000 DronePower; ship has no other combat or salvage turrets and 0 CombatPower / 0 SalvagePower from other sources.

* Combat pool seen by either combat drone = 0 (ship) + 1,000 (bay DronePower) + (500 + 500) (the two combat drones) = '''2,000'''
* Salvage pool seen by either salvage drone = 0 (ship) + 1,000 (bay DronePower) + (500 + 500) (the two salvage drones) = '''2,000'''

Each drone then takes a slice of its class pool sized by its own turret rating (1, for a Small drone laser), with the standard stacking penalty applied to the bay's combined equivalent-turret weight.

'''The bay's contribution is one-way.''' The bay's <code>DronePower</code> feeds drone shots (via the pools above), but the drones' own per-turret power does '''not''' feed ship turrets — only the ship's own hardpoints contribute to a ship turret's attack power.

''For the full damage formula, per-turret attack power derivation, and a detailed worked example, see [[Damage and mitigation#Drones|Damage and mitigation § Drones]].''


== '''Drone Bays and Skills''' ==
== '''Drone Bays and Skills''' ==

Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control different amounts of Drones.
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control different amounts of Drones.


{| style="background:transparent; border:none;"
{| class="fandom-table"
| valign="top" |
|+Drone Bay sizes
{| class="wikitable"
|+Drone Bay Slots Base off Sizes
|-
!Size
!Size
![[File:Small Drone Bay.png|thumb|center|Small]]
!Small
![[File:Medium Drone Bay.png|thumb|center|Medium]]
!Medium
![[File:Drone Bay Large.png|thumb|center|Large]]
!Large
|-
!Base Drones
|3
|6
|9
|-
|-
!Aspects
!Picture:
![[File:Small Drone Bay.png|thumb|center]]
| 2x Extended Drone Bay +1: +2
![[File:Medium Drone Bay.png|thumb|center]]
| 2x Oversized Drone Bay +2: +4
![[File:Drone Bay Large.png|thumb|center]]
| 2x Oversized Drone Bay +2: +4
|-
|-
! Skills
!Max Drones:
| Drone Squad Expansion /
!3 (5*) (7**)
Expanded Drone Control: +2
!6 (10*) (12**)
| Drone Squad Expansion /
!9 (13*) (15**)
Expanded Drone Control: +2
| Drone Squad Expansion /
Expanded Drone Control: +2
|-
|-
!Hull Milestones
!*With Aspect:
| +3
!Up to 2 more Drones
| +3
with Extended Drone Bay
| +3
!Up to 4 more Drones
with Oversized Drone Bay
!Up to 4 more Drones
with Oversized Drone Bay
|-
|-
!Total Drones
!**With Skills:
| 10
!Up to 4 more Drones
| 15
with the Skills: <br>
| 18
Drone Squad Expansion / Expanded Drone Control
!Up to 6 more Drones
with the Skills:<br>
Drone Squad Expansion / Expanded Drone Control
!Up to 6 more Drones
with the Skills: <br>
Drone Squad Expansion / Expanded Drone Control
|}
|}
| valign="bottom" |
{| class="wikitable"
| [[File:Drone slots.png]]
|}
|}

There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum amount of Drones that can be stored and controlled.


There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.


== '''Unassigned Drones''' ==
== '''Unassigned Drones''' ==
Line 104: Line 129:
Drone Bay View:<br>
Drone Bay View:<br>
[[File:Drone Bay View.png]]
[[File:Drone Bay View.png]]

== '''Drone Mechanics Calculations''' ==

<pre>
combatDronePool = commanderCombatPower + commanderDronePower + sum(all combat drones' CombatPower)

combatEquivalentTurrets = sum(ship combat turret ratings) + sum(combat drone ratings)

sharedCombatPower = combatDronePool / combatEquivalentTurrets

sharedCombatPowerAfterPenalty = sharedCombatPower * crowdPenalty

attackPowerPerDroneTurret = sharedCombatPowerAfterPenalty * droneTurretRating * droneTurretPowerMultiplier

damagePerShot = ( attackPowerPerDroneTurret / 5 ) * random(0.8 to 1.25) / defaultAttacksPerSecond

damageAfterCrit = damagePerShot * (2 + critDamage)^critCount

finalOutgoingDamage = damageAfterCrit * (1 + typeBonus + genericDamageBonus)

finalTakenDamage = finalOutgoingDamage * max(0.2, 1 - reduction - resist)

remainingDamage -> shield -> armor -> hull
</pre>


[[Category:Game Concepts]]
[[Category:Game Concepts]]

Latest revision as of 11:22, 3 July 2026

Drones doing drone work
Drone Skill Tree

Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - Combat, Mining, Salvage, or utility.

The individual setup of drones is entirely up to the Player. It's quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.

ECHO can use Drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the "Deploy" button at the bottom of the screen.

Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.

Drone types

Available types depend on the skills unlocked in the Drone Tree.

Basic Drones (available with out Skills)
Combat Laser Fast Short ranged laser Drone.
Mining Surface Surface mining laser Drone.
Salvage Surface Surface Salvaging laser Drone.
Advanced Drones (unlocked with Advanced Drone Access skill)
Combat Missile Long range missile Drone.
Mining Core Drills into the Core of the Asteroid, Core mining.
Salvage Harpoon Harpoons onto Wreackiges, Core Salvaging.
Utility Drones β (unlocked With Utility Drone Access skill)
Painter -15% Damage Reduction on target, Won't stack.
Scanner Increase yield by 20% on target, Won't stack.
Shield Repair Repair Beam, restores Shields.
Advanced/Utility (beta) Drone Access skill
Example Drone Layout

Behavior

Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.

In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.

While Mining or Salvage, once set free, drones start targeting everything in sight. When autopiloting/idling, ECHO will direct them to targets to focus on - whichever target ECHO chooses first.

Drone Power

Drones don't have their own isolated Power. When a drone fires, it draws from a shared pool built from the ship's matching activity Power (Combat/Mining/Salvage — see Power), the ship's Drone Power stat, and the sum of every loaded drone's own Power. That pool is then sliced into per-drone attack power by a per-turret formula.

In rough terms:

  • Adding more drone slots adds firepower overall, but each individual drone's per-shot power drops slightly as the pool is shared more ways.
  • The bay's tooltip "Drone Power" figure is cosmetic, it tells you what each loaded drone's turret is rated at, not the actual stat used in damage math.
  • Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones' own Power contributes to ship turret damage.

Drone Bays and Skills

Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control different amounts of Drones.

Drone Bay Slots Base off Sizes
Size
Small
Medium
Large
Base Drones 3 6 9
Aspects 2x Extended Drone Bay +1: +2 2x Oversized Drone Bay +2: +4 2x Oversized Drone Bay +2: +4
Skills Drone Squad Expansion /

Expanded Drone Control: +2

Drone Squad Expansion /

Expanded Drone Control: +2

Drone Squad Expansion /

Expanded Drone Control: +2

Hull Milestones +3 +3 +3
Total Drones 10 15 18

There are 2 Drone Bay exclusive Aspects that increase the maximum amount of Drones that can be stored and controlled.


Unassigned Drones

If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It's best to choose Drones until all slots are filled.

Drone Bay View: