Salvage: Difference between revisions
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[[File:Salvage Page Picture 1.png|thumb|500px|right|Salvaging a Field]] |
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[[File:Salvage Page Picture 2.png|thumb|500px|right|Salvage field after a battle]] |
[[File:Salvage Page Picture 2.png|thumb|500px|right|Salvage field after a battle]] |
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== '''Salvage Fields and Salvage Claims''' == |
== '''Salvage Fields and Salvage Claims''' == |
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[[File:Salvage Field.png|right|400px|thumb|Salvage Field]] |
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Salvage Fields/Wrecks can spawn naturally, when defeating Enemies or accepting Salvage Missions. The chance of a wreckage spawning after a player battle can be boosted with the Skill ''Combat Salvager''. |
Salvage Fields/Wrecks can spawn naturally, when defeating Enemies or accepting Salvage Missions. The chance of a wreckage spawning after a player battle can be boosted with the Skill ''Combat Salvager''. |
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Claims can be either bought from Salvage Shops or from Salvage Scouts in a Bar. |
Claims can be either bought from Salvage Shops or from Salvage Scouts in a Bar. |
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{| class=" |
{| class="wikitable" |
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|+Salvage Claim and an example of a Claim POI |
|+Salvage Claim and an example of a Claim POI |
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|[[File:Salvage Claim.png]] |
|[[File:Salvage Claim.png]] |
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[[File:Salvage Mechanics Explanation Yield.png|thumb|right|770x770px|Disclaimer: This Picture is Ai generated]] |
[[File:Salvage Mechanics Explanation Yield.png|thumb|right|770x770px|Disclaimer: This Picture is Ai generated]] |
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Yield determines the chance to spawn scrap when damaging a Wreck, while Salvage Power affects how much damage is dealt. As damage accumulates, reaching thresholds triggers scrap spawns based on Salvage Power. Higher Yield increases spawn chances and can be boosted by skills, crew, or equipment. With Yield Values over 100% there is a chance to create a second "drop" and so on, which does not apply to salvaging Items - only surface and structural scrap. |
Yield determines the chance to spawn scrap when damaging a Wreck, while [[Power|Salvage Power]] affects how much damage is dealt. As damage accumulates, reaching thresholds triggers scrap spawns based on Salvage Power. Higher Yield increases spawn chances and can be boosted by skills, crew, or equipment. With Yield Values over 100% there is a chance to create a second "drop" and so on, which does not apply to salvaging Items - only surface and structural scrap. |
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The extraction chance for Items is determined by the Salvage Yield - higher the yield, more items will be available for potential extraction. |
The extraction chance for Items is determined by the Salvage Yield - higher the yield, more items will be available for potential extraction. |
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== '''Salvage Drops and enhancements trough Skills''' == |
== '''Salvage Drops and enhancements trough Skills''' == |
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[[File:Salvage.png|right|400px|thumb|Salvaging a field]] |
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Different salvage skill allow for more valuable scrap and items to be generated ''in addition'' to normal scrap. This means when a piece of scrap is retrieved, there is a chance to spawn one or more of additional items. |
Different salvage skill allow for more valuable scrap and items to be generated ''in addition'' to normal scrap. This means when a piece of scrap is retrieved, there is a chance to spawn one or more of additional items. |
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{| class=" |
{| class="wikitable" |
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|+Skills that greatly enhance the Drops from salvaging Wrecks |
|+Skills that greatly enhance the Drops from salvaging Wrecks |
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|[[File: |
|[[File:Clean_Retrival_Icon.png]] |
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|[[File: |
|[[File:Clean_Retrial_Skill.png]] |
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|Byproduct from "Clean Retrival" skill: |
|Byproduct from "Clean Retrival" skill: |
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* Substable Wiring |
* Substable Wiring |
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|[[File: |
|[[File:No_Need_To_Refine_Icon.png]] |
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|[[File: |
|[[File:No_Need_To_Refine_Skill.png]] |
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|Byproduct from 'No Need to Refine" skill: |
|Byproduct from 'No Need to Refine" skill: |
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Surface and Structural Salvage drop different Scraps, with fragments being the least valuable and containing least refinable resources: |
Surface and Structural Salvage drop different Scraps, with fragments being the least valuable and containing least refinable resources: |
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* '''Scrap''': Fragment -> Shard -> Scrap -> Chunk -> Slab |
* '''Scrap''': Fragment -> Shard -> Scrap -> Chunk -> Slab -> Core Chunk |
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* '''Structural''': Titanium Plate, Tungsten Carbide, Graphite Wafers, Oxide Canister, Skeleton Frame, Hull Beams, Bulkhead, Computing Unit |
* '''Structural''': Titanium Plate, Tungsten Carbide, Graphite Wafers, Oxide Canister, Skeleton Frame, Hull Beams, Bulkhead, Computing Unit |
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* '''Items''': Any Module or Turret, Blueprints |
* '''Items''': Any Module or Turret, Blueprints |
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== '''Scrap spawn levels''' == |
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Minimum '''salvage scrap level''' (salvage POI or wreck level) at which each scrap tier can first appear. |
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! Scrap !! Fragment !! Shard !! Scrap !! Chunk !! Slab !! Core Chunk !! Found in |
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| Titanium || 1 || 1 || 11 || 41 || 71 || 101 || Surface |
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| Oxide || 1 || 1 || 11 || 41 || 71 || 101 || Surface |
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| Tungsten || 1 || 1 || 11 || 41 || 71 || 101 || Surface |
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| Silicon || 1 || 1 || 11 || 41 || 71 || 101 || Surface |
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| Carbon || 1 || 1 || 11 || 41 || 71 || 101 || Surface |
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| Platinum || 1 || 1 || 11 || 41 || 71 || 101 || Structural |
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| Iridium || 1 || 1 || 11 || 41 || 71 || 101 || Structural |
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| Astatine || 1 || 1 || 11 || 41 || 71 || 101 || Structural |
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[[Category:Game Concepts]] |
[[Category:Game Concepts]] |
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Latest revision as of 20:38, 15 June 2026


Salvaging is the art of turning one men's trash into another men's treasure: "Sun Tzu probably"
Salvaging is a core activity in Vanguard Galaxy. Salvage fields which occur naturally, through random events, missions, through Salvage Claims, or can be player-generated after every battle. They contain contain ship wrecks, which can be salvaged for scrap.
Scrap can be sold for profit, refined in the Refinery in order to produce refined materials for further use, or in case of already-usable salvaged materials - used directly for crafting in the Forge. In addition to salvaging scrap and materials, player can salvage entire modules, such as turrets or ship parts, which can be used directly.
While any ship can salvage, dedicated salvage ships grant significant bonuses. For more info on ship roles, see Ships.
Surface and Structural Salvaging

Wrecks contain scrap in three layers: Items, Surface and Structural.
Unlike Mining, all scrap within a wreck is visible at a glance, with the exception of Items. Only those items with a positive (0%+) chance of being salvaged will be shown.
While all wrecks contain surface and structural salvage, only some contain lootable items. Those that do will glow faintly in the color of the highest rarity of the items contained. Thus, a wreck containing a Legendary module, for example, will glow orange.
Surface Salvage
Surface Salvage will salvage surface scrap. This is usually less rewarding but easier, as surface scrap is normally more common and worth less money.
In order to salvage surface scrap, a ship needs to have Salvage Laser or Salvage Drones.
Structural Salvage
Structural salvaging will salvage scrap contained in the structural section of a wreck. This activity is usually more difficult, but grants more rewarding scrap.
In order to structural scrap, a ship needs to have either a Salvage Grinder or Salvage Harpoon Drones.
Random Scrap
Of particular note is the ability for salvaging to generate random items not listed in the wreck scrap list. One can randomly generate Hull Beams, Graphite Wafers, Titanium Plates, Skeleton Frames and so on. Items generated this way can be processed in the Refinery for refined materials only if they themselves are not craftable in the Forge. Thus, a Titanium Plate will not be smeltable, but a Hull Beam will.
Salvaging skills such as No Need to Refine can generate already-refined canisters of raw materials, for direct use in the Forge.
This is the reason why salvaging (as opposed to mining) can be faster if one needs raw materials to craft own gear.
Salvage Fields and Salvage Claims

Salvage Fields/Wrecks can spawn naturally, when defeating Enemies or accepting Salvage Missions. The chance of a wreckage spawning after a player battle can be boosted with the Skill Combat Salvager.
Salvage Fields can be found in most Systems. While regular Salvage Fields will replenish after 1 Hour when not visited in between, Salvage POIs unlocked trough Claims won't - once a Salvage Claim is drained of scrap it will stay that way until the player uses another Salvage Claim to receive a fresh field.
Claims can be either bought from Salvage Shops or from Salvage Scouts in a Bar.
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Graveyard Systems

Graveyards have a much higher number of salvage fields (usually 3, in contrast to regular 0-1) which are also more profitable. They are also higher level than the surrounding systems, which translates to higher-value scrap.
In order to unlock a regular Graveyard system, one needs to buy a Gate Key from a Steel Vultures station within the same subsector. Within Conquest zone, no keys are required.
Graveyard systems occur randomly in the Frontier zone of the map. Within Conquest zone of the map, they also spawn - look for non-conquest Steel Vultures stations. See Navigation for more information.
Salvage Yield

Yield determines the chance to spawn scrap when damaging a Wreck, while Salvage Power affects how much damage is dealt. As damage accumulates, reaching thresholds triggers scrap spawns based on Salvage Power. Higher Yield increases spawn chances and can be boosted by skills, crew, or equipment. With Yield Values over 100% there is a chance to create a second "drop" and so on, which does not apply to salvaging Items - only surface and structural scrap.
The extraction chance for Items is determined by the Salvage Yield - higher the yield, more items will be available for potential extraction.
Each time an item is extracted successfully, chance to extract remaining items is penalized.
Normally, the level of the Wreck is based on the level of the enemy, and the level of the items salvaged is based on the level of the wreck - if the enemy is below or equal to the player maximum level.
Note: A level 100 enemy will not leave a level 100 wreck. Level of the wreck/items generated is unclear, and depends on player maximum level - only level 105+ enemies leave lvl75 items, and it's unknown what is required for lvl 76 items.
Different salvage tools may have different yield values.
| Tool | Yield |
|---|---|
| Salvage Laser | 60% |
| Salvage Laser Drone | 60% |
| Salvage Grinder | 60% |
| Salvage Harpoon Drone | 60% (assumed) |
Salvage Drops and enhancements trough Skills

Different salvage skill allow for more valuable scrap and items to be generated in addition to normal scrap. This means when a piece of scrap is retrieved, there is a chance to spawn one or more of additional items.
Environmental Hazards

Akin to Asteroid fields, the Salvage Fields may contain a Hazard - such as Cold, Mines, Radiation, Corrosion etc. These are naturally occurring and are generated from the Ancient Wrecks themselves - wrecks resulting from player combat or claims will normally not generate additional hazards. Once a wreck has been scrapped the hazard around it will vanish.
Boosters granting protection from hazards can be purchased or crafted. One can equip multiple Protection Boosters but each will reduce half of hazard exposure left, so full immunity is not possible to achieve. In the long term, investing in better shielding or repair nanites for armor is recommended.
Salvage Lists
Surface and Structural Salvage drop different Scraps, with fragments being the least valuable and containing least refinable resources:
- Scrap: Fragment -> Shard -> Scrap -> Chunk -> Slab -> Core Chunk
- Structural: Titanium Plate, Tungsten Carbide, Graphite Wafers, Oxide Canister, Skeleton Frame, Hull Beams, Bulkhead, Computing Unit
- Items: Any Module or Turret, Blueprints
Scrap spawn levels
Minimum salvage scrap level (salvage POI or wreck level) at which each scrap tier can first appear.
| Scrap | Fragment | Shard | Scrap | Chunk | Slab | Core Chunk | Found in |
|---|---|---|---|---|---|---|---|
| Titanium | 1 | 1 | 11 | 41 | 71 | 101 | Surface |
| Oxide | 1 | 1 | 11 | 41 | 71 | 101 | Surface |
| Tungsten | 1 | 1 | 11 | 41 | 71 | 101 | Surface |
| Silicon | 1 | 1 | 11 | 41 | 71 | 101 | Surface |
| Carbon | 1 | 1 | 11 | 41 | 71 | 101 | Surface |
| Platinum | 1 | 1 | 11 | 41 | 71 | 101 | Structural |
| Iridium | 1 | 1 | 11 | 41 | 71 | 101 | Structural |
| Astatine | 1 | 1 | 11 | 41 | 71 | 101 | Structural |





