Mining: Difference between revisions
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Mined ores can either be sold for profit, or refined in the [[Refinery]] in order to produce refined materials for further use. |
Mined ores can either be sold for profit, or refined in the [[Refinery]] in order to produce refined materials for further use. |
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While any ship can mine ores, dedicated mining ships grant significant bonuses. For more info on ship roles, see [[Ships]]. |
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== '''Surface and Core Mining''' == |
== '''Surface and Core Mining''' == |
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In order to see what can be mined - which is the first step in mining, the Captain needs to have one of the relevant skills enabled: |
In order to see what can be mined - which is the first step in mining, the Captain needs to have one of the relevant skills enabled: |
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{| class=" |
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Mining overview skills: |
Mining overview skills: |
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|[[File: |
|[[File:Basic_Scanning_Skill.png]] |
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|[[File: |
|[[File:Advanced_Scanning_Skill.png]] |
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Surface mining will mine the ores that are on the outer layer of an Asteroid. This is usually less rewarding but easier, as surface ores are normally more common and worth less money. |
Surface mining will mine the ores that are on the outer layer of an Asteroid. This is usually less rewarding but easier, as surface ores are normally more common and worth less money. |
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In order to mine surface ores, a ship needs to have either a '''Mining Laser''', '''Mining Autocannon''' or '''Mining Surface Drones'''. Alternatively, special tools like an '''Asteroid Obliterator''' can be used, |
In order to mine surface ores, a ship needs to have either a '''Mining Laser''', '''Mining Autocannon''' or '''Mining Surface Drones'''. Alternatively, special tools like an '''Asteroid Obliterator''' can be used, to mixed results. |
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[[File:Mining Crystals.png|500px|]] |
[[File:Mining Crystals.png|500px|]] |
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In addition to above, with certain skills it's possible for mining to also result in |
In addition to above, with certain skills it's possible for mining to also result in [[Locked Containers]]. These can be quite valuable if opened at a [[Steel Vultures]] station. |
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== '''Asteroid Fields and Mining Claims''' == |
== '''Asteroid Fields and Mining Claims''' == |
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[[File:Mining Claim.png|thumb|right|500px| |
[[File:Mining Claim.png|thumb|right|500px|Example of a Mining Claim.]] |
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Asteroid Fields can be found in most Systems. While Asteroid Fields will replenish after 1 Hour when not visited in between, Mining POIs unlocked trough Claims won't - Once a Mining Claim is drained of ores it will stay that way until the player uses another Mining Claim to receive a fresh field. |
Asteroid Fields can be found in most Systems. While Asteroid Fields will replenish after 1 Hour when not visited in between, Mining POIs unlocked trough Claims won't - Once a Mining Claim is drained of ores it will stay that way until the player uses another Mining Claim to receive a fresh field. |
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Claims can be either bought from Mining Shops or from Prospectors in the Bar. |
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One can view information about a Mining Field at a glance: |
One can view information about a Mining Field at a glance: |
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{| class=" |
{| class="wikitable" |
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|+Basic and Advanced Scanning skills grant (more) information about an Asteroid Field |
|+Basic and Advanced Scanning skills grant (more) information about an Asteroid Field |
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! |
! |
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!Before scanning |
!Before scanning |
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|[[File:Asteroid_Field_Map_without_Skill.png]] |
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|[[File:Mining_Page_Picture_2.png]] |
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!After scanning |
!After scanning |
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|[[File: |
|[[File:Mining_Page_Picture_3.png]] |
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|[[File: |
|[[File:Mining_Page_Picture_4.png]] |
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[[File:Mining Mechanis.jpg|right|thumb|781x781px|Disclaimer: This Picture is AI generated.]] |
[[File:Mining Mechanis.jpg|right|thumb|781x781px|Disclaimer: This Picture is AI generated.]] |
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Yield determines the chance to spawn ore when damaging an asteroid, while Mining Power affects how much damage is dealt. As damage accumulates, reaching thresholds triggers ore spawns based on Mining Power. Higher Yield increases spawn chances and can be boosted by skills, crew, or equipment. With Yield Values over 100% there is a chance to create a second "drop" and so on. |
Yield determines the chance to spawn ore when damaging an asteroid, while [[Power|Mining Power]] affects how much damage is dealt. As damage accumulates, reaching thresholds triggers ore spawns based on Mining Power. Higher Yield increases spawn chances and can be boosted by skills, crew, or equipment. With Yield Values over 100% there is a chance to create a second "drop" and so on. |
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Different mining tools have different yield values. |
Different mining tools have different yield values. |
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Boosters granting protection from hazards can be purchased or crafted. One can equip multiple Protection Boosters but each will reduce half of hazard exposure left, so full immunity is not possible to achieve. In the long term, investing in better shielding or repair nanites for armor is recommended. |
Boosters granting protection from hazards can be purchased or crafted. One can equip multiple Protection Boosters but each will reduce half of hazard exposure left, so full immunity is not possible to achieve. In the long term, investing in better shielding or repair nanites for armor is recommended. |
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|+Examples of Hazards |
|+Examples of Hazards |
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== '''Mineable Ores''' (as of v0.8. |
== '''Mineable Ores''' (as of v0.8.1.9) == |
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! Element !! Ores Found In |
! Element !! Ores Found In |
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| {{ore|Titanium}} || Cerrax, Neonine, Orminite, Tachyline, Torvenite, Xylenite, Zorinite, Erythrite |
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| {{ore|Platinum}} || Dromium, Tachyline, Zorinite, Crysaline, Omegane, Thalorene |
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== Ore spawn levels == |
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Minimum '''asteroid field level''' (system or mining POI level) at which each ore variant can first appear. Normally, the game has different values for an ore if it can spawn on surface or core of an asteroid. This table ignores that and just shows at which level of the POI you can expect to see an ore appear. |
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! Ore !! Base !! Dense !! Rich !! Pure !! Radiant !! Notes |
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| Cerrax || 1 || 1 || 1 || — || — || {{ore|Titanium}}, {{ore|Carbon}} |
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| Amberic || 1 || — || — || 1 || 1 || {{ore|Oxide}}, {{ore|Silicon}}, {{ore|Iridium}} |
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| Onexel || 1 || 1 || 1 || — || — || {{ore|Silicon}}, {{ore|Carbon}} |
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| Dromium || 1 || — || — || 1 || 1 || {{ore|Tungsten}}, {{ore|Carbon}}, {{ore|Platinum}} |
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| Baryth || 1 || 1 || 1 || — || — || {{ore|Tungsten}}, {{ore|Oxide}} |
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| Halcyonite || 1 || — || — || 1 || 1 || {{ore|Carbon}}, {{ore|Iridium}}, {{ore|Astatine}} |
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| Orminite || 1 || 1 || 3 || — || — || {{ore|Silicon}}, {{ore|Titanium}} |
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| Neonine || 1 || — || — || 1 || 3 || {{ore|Oxide}}, {{ore|Titanium}}, {{ore|Astatine}} |
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| Argenthyte || 1 || 7 || 13 || — || — || {{ore|Tungsten}}, {{ore|Iridium}} |
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| Tachyline || 1 || — || — || 7 || 13 || {{ore|Oxide}}, {{ore|Titanium}}, {{ore|Platinum}} |
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| Zorinite || 11 || 17 || 23 || — || — || {{ore|Titanium}}, {{ore|Platinum}} |
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| Xenorite || 11 || — || — || 17 || 23 || {{ore|Silicon}}, {{ore|Iridium}}, {{ore|Astatine}} |
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| Lithar || 21 || 27 || 33 || — || — || {{ore|Silicon}}, {{ore|Tungsten}} |
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| Caldras || 21 || — || — || 27 || 33 || {{ore|Tungsten}}, {{ore|Oxide}}, {{ore|Astatine}} |
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| Torvenite || 31 || 37 || 43 || — || — || {{ore|Titanium}}, {{ore|Tungsten}} |
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| Drakitium || 31 || — || — || 37 || 43 || {{ore|Carbon}}, {{ore|Silicon}}, {{ore|Oxide}} |
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| Crysaline || 41 || 47 || 53 || — || — || {{ore|Iridium}}, {{ore|Platinum}} |
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| Xylenite || 41 || — || — || 47 || 53 || {{ore|Titanium}}, {{ore|Tungsten}}, {{ore|Oxide}} |
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| Thalorene || 51 || 57 || 63 || — || — || {{ore|Silicon}}, {{ore|Platinum}} |
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| Erythrite || 51 || — || — || 57 || 63 || {{ore|Carbon}}, {{ore|Titanium}}, {{ore|Astatine}} |
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| Lunorite || 61 || 67 || 73 || — || — || {{ore|Silicon}}, {{ore|Carbon}} |
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| <span style="color: #c0c0c0;">'''Platinum'''</span> || Dromium, Tachyline, Zorinite |
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| Omegane || 61 || — || — || 67 || 73 || {{ore|Iridium}}, {{ore|Platinum}}, {{ore|Astatine}} |
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Latest revision as of 08:44, 30 June 2026

Mining is a core activity in Vanguard Galaxy. Asteroid fields which occur naturally, through random events, missions or through Mining Claims contain ore-filled asteroids, which can be mined.
Mined ores can either be sold for profit, or refined in the Refinery in order to produce refined materials for further use.
While any ship can mine ores, dedicated mining ships grant significant bonuses. For more info on ship roles, see Ships.
Surface and Core Mining
Asteroids contain ores in two layers: surface and core.

In order to see what can be mined - which is the first step in mining, the Captain needs to have one of the relevant skills enabled:
|
|
Basic Scanning skill will show what types of ores are present, Advanced Scanning will show exactly how much damage is needed to mine everything, and how many ores can be expected.
Surface Mining
Surface mining will mine the ores that are on the outer layer of an Asteroid. This is usually less rewarding but easier, as surface ores are normally more common and worth less money.
In order to mine surface ores, a ship needs to have either a Mining Laser, Mining Autocannon or Mining Surface Drones. Alternatively, special tools like an Asteroid Obliterator can be used, to mixed results.
Core Mining
Core mining will collect the core ores of the Asteroid. This activity is usually more difficult (due to higher HP of core ores), but grants more rewarding Ores.
In order to mine core ores, a ship needs to have either a Core Buster or Mining Core Drones. Alternatively, an Asteroid Obliterator can also be use to mixed results.
Note: Using a Core Buster will vaporize surface ores, while using an Asteroid Obliterator tends to vaporize the entire asteroid. If this is a concern, try to use Mining Core Drones.
Cross-mining and Random Effects

While mining a specific ore type (surface or core), on successful result there is a 5% chance of having mined the other ore type as well. Thus, getting some core ores while only using a laser is technically possible, though not reliable.
Mining Asteroids also has a chance to spawn Crystals, which can be used in the Forge to craft Exotic (purple) equipment.
Different types of crystals obtained through mining:
In addition to above, with certain skills it's possible for mining to also result in Locked Containers. These can be quite valuable if opened at a Steel Vultures station.
Asteroid Fields and Mining Claims

Asteroid Fields can be found in most Systems. While Asteroid Fields will replenish after 1 Hour when not visited in between, Mining POIs unlocked trough Claims won't - Once a Mining Claim is drained of ores it will stay that way until the player uses another Mining Claim to receive a fresh field.
Claims can be either bought from Mining Shops or from Prospectors in the Bar.
One can view information about a Mining Field at a glance:
| Without the Advanced Scanning Skill | With the Advanced Scanning Skill | |
|---|---|---|
| Before scanning |
|
|
| After scanning |
|
|
Motherlode Systems

Motherlodes have a much higher number of asteroid fields (usually 3, in contrast to regular 0-1) which are also denser and more profitable. They are also higher level than the surrounding systems, which translates to higher-value ores.
In order to unlock a regular Motherlode system, one needs to buy a Gate Key from a Mindus Holdings station within the same subsector. Within Conquest zone, no keys are required.
Motherlode systems occur randomly in the Frontier zone of the map. Within Conquest zone of the map, they also spawn - look for non-conquest Mindus Holdings stations. See Navigation for more information.
Yield and Mining Power

Yield determines the chance to spawn ore when damaging an asteroid, while Mining Power affects how much damage is dealt. As damage accumulates, reaching thresholds triggers ore spawns based on Mining Power. Higher Yield increases spawn chances and can be boosted by skills, crew, or equipment. With Yield Values over 100% there is a chance to create a second "drop" and so on.
Different mining tools have different yield values.
| Tool | Yield |
|---|---|
| Mining Laser | 60% |
| Mining Surface Drone | 60% |
| Mining Twin Laser | 50% |
| Mining Autocannon | 40% |
| Asteroid Obliterator | 40%-45% (depending on size) |
| Core Buster | 40% |
| Mining Core Drone | 80% |
Environmental Hazards

Asteroid Fields may contain a Hazard - such as Cold, Mines, Radiation, Corrosion etc. These are naturally occurring and are generated from the asteroids themselves. Once an asteroid is destroyed the hazard around it will vanish, but asteroids merely depleted will remain hazardous.
Boosters granting protection from hazards can be purchased or crafted. One can equip multiple Protection Boosters but each will reduce half of hazard exposure left, so full immunity is not possible to achieve. In the long term, investing in better shielding or repair nanites for armor is recommended.
Mineable Ores (as of v0.8.1.9)
| Element | Ores Found In |
|---|---|
| Titanium | Cerrax, Neonine, Orminite, Tachyline, Torvenite, Xylenite, Zorinite, Erythrite |
| Oxide | Amberic, Baryth, Caldras, Drakitium, Neonine, Tachyline, Xylenite |
| Silicon | Amberic, Drakitium, Lithar, Onexel, Orminite, Xenorite, Lunorite, Thalorene |
| Tungsten | Argenthyte, Baryth, Caldras, Dromium, Lithar, Torvenite, Xylenite |
| Carbon | Cerrax, Drakitium, Dromium, Halcyonite, Onexel, Erythrite, Lunorite |
| Iridium | Amberic, Argenthyte, Halcyonite, Xenorite, Crysaline, Omegane |
| Platinum | Dromium, Tachyline, Zorinite, Crysaline, Omegane, Thalorene |
| Astatine | Caldras, Halcyonite, Neonine, Xenorite, Erythrite, Omegane |
Ore spawn levels
Minimum asteroid field level (system or mining POI level) at which each ore variant can first appear. Normally, the game has different values for an ore if it can spawn on surface or core of an asteroid. This table ignores that and just shows at which level of the POI you can expect to see an ore appear.
| Ore | Base | Dense | Rich | Pure | Radiant | Notes |
|---|---|---|---|---|---|---|
| Cerrax | 1 | 1 | 1 | — | — | Titanium, Carbon |
| Amberic | 1 | — | — | 1 | 1 | Oxide, Silicon, Iridium |
| Onexel | 1 | 1 | 1 | — | — | Silicon, Carbon |
| Dromium | 1 | — | — | 1 | 1 | Tungsten, Carbon, Platinum |
| Baryth | 1 | 1 | 1 | — | — | Tungsten, Oxide |
| Halcyonite | 1 | — | — | 1 | 1 | Carbon, Iridium, Astatine |
| Orminite | 1 | 1 | 3 | — | — | Silicon, Titanium |
| Neonine | 1 | — | — | 1 | 3 | Oxide, Titanium, Astatine |
| Argenthyte | 1 | 7 | 13 | — | — | Tungsten, Iridium |
| Tachyline | 1 | — | — | 7 | 13 | Oxide, Titanium, Platinum |
| Zorinite | 11 | 17 | 23 | — | — | Titanium, Platinum |
| Xenorite | 11 | — | — | 17 | 23 | Silicon, Iridium, Astatine |
| Lithar | 21 | 27 | 33 | — | — | Silicon, Tungsten |
| Caldras | 21 | — | — | 27 | 33 | Tungsten, Oxide, Astatine |
| Torvenite | 31 | 37 | 43 | — | — | Titanium, Tungsten |
| Drakitium | 31 | — | — | 37 | 43 | Carbon, Silicon, Oxide |
| Crysaline | 41 | 47 | 53 | — | — | Iridium, Platinum |
| Xylenite | 41 | — | — | 47 | 53 | Titanium, Tungsten, Oxide |
| Thalorene | 51 | 57 | 63 | — | — | Silicon, Platinum |
| Erythrite | 51 | — | — | 57 | 63 | Carbon, Titanium, Astatine |
| Lunorite | 61 | 67 | 73 | — | — | Silicon, Carbon |
| Omegane | 61 | — | — | 67 | 73 | Iridium, Platinum, Astatine |







