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Turrets are the '''business end''' of any [[Ships|ship]]. Turrets are placed onto a ship's '''hardpoint'''. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.
Turrets are the '''business end''' of any [[Ships|ship]]. Turrets are placed onto a ship's '''hardpoint'''. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.


While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate and the ones they don't mostly have double the energy usage.


Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].


Some turrets are limited in sizes - only small, only large, or only some available sizes.
Some turrets are limited in sizes - only small, only large, or only some available sizes.
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== '''Turret List''' ==
== '''Turret List''' ==


{| class="sortable fandom-table"
{| class="wikitable sortable"
! Listing
! Listing
! Item Name
! Type
! Type
! {{tooltip|Size/APS|Size and Attacks per second}}
! Damage
! Ammo
! Ammo
! Size
! Notes
! Notes
|-
|-
| AO Cannon
| Cryo Lance
| Combat
| Asteroid Obliterator
| S 2.0 , M 2.0
| Mining
| Cold
| Obliterator Bomb
| 2x Energy Use
| L
| Beams. Cannot Miss
| 40% Yield, surface/core.
|-
|-
| {{tooltip|Laser|Item Aliases: Laser turret}}
| Autocannon
| Autocannon
| Combat
| Combat
| S 0.5 , M 0.5 , L 0.4
| PAC Round
| S, M
| Energy
| 2x Energy Use
|
| Cannot Miss
|-
|-
| Burst Railgun
| Laser Repeater
| BX-Railcaster
| Combat
| Combat
| S 3.0 , M 3.6 , L 4.2
| ARM-7 Slug
| M, L
| Energy
| 2x Energy Use
| Cannot miss, (L only) can penetrate multiple targets, extreme range.
| Fast
|-
|-
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}
| Cannon
| Cannon
| Combat
| Combat
| S 2.4
| Obliterator Bomb
| L
| Energy
| 2x Energy Use
|
| Short range
|-
|-
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}
| Double Gattling
| Shredder
| Combat
| Combat
| M 0.8 , L 0.8
| Shatter Shell Clip
| S
| Kinetic
| Short range.
| ARM-7 Slug
| Accurate, (L) can penetrate, Long range
|-
|-
| Railgun
| DT Chaingun
| DT Chaingun
| Combat
| Combat
| S 0.3 , M 0.3 , L 0.4
| Shatter shell Clip
| L
| Kinetic
| ARM-7 Slug
|
| Accurate, (M and L) can penetrate, Long range
|-
|-
| Hailfire M(issile)-Launcher
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}
| Hailfire Launcher
| Combat
| Combat
| S 2.0
| Explosive
| Havoc Missile
| Havoc Missile
| S
| Homing
|
|-
|-
| Missile Launcher
| Laser
| Laserturret
| Combat
| Combat
| S 1.0 , M 1.0 , L 1.0
| -
| Explosive
| S, M, L
| Havoc Missile
| Cannot miss, double energy usage.
| Homing, Long range
|-
|-
| Corropult
| Laser Shotgun
| Scatterbeam
| Combat
| Combat
| S 0.7 , M 1.0
| -
| Corrosion
| S
| NUC-3 Round
| Short range, double energy usage.
| Good Vs Armor
|-
| Mining Autocannon
| Mining Autocannon
| Mining
| SAB Round
| S
| 40% Yield, surface, cannot miss.
|-
|-
| Mining Cannon
| Cannon
| Combat
| Asteroid Obliterator
| Mining
| L 0.3
| Explosive
| Obliterator Bomb
| Obliterator Bomb
| Slow Projectiles
| M
| 45% Yield
|-
|-
| Autocannon
| Mining Laser
| Combat
| Cutter / Mining Beam
| S 2.0 , M 2.3
| Mining
| -
| Kinetic
| S, M, L
| PAC Round
| —
| 60% Yield, surface, cannot miss, double energy usage.
|-
| Mining Launcher
| Core Breaker / Core Buster
| Mining
| Core Buster
| S, M, L
| 40% Yield, core, cannot miss.
|-
|-
| Mining LR Autocannon
| Triple Autocannon
| Combat
| Mining LR Autocannon
| Mining
| L 6.9
| Kinetic
| SAB Round
| PAC Round
| L
| Fast, Moderate EMP
| 40% Yield, surface.
|-
|-
| Twin Autocannon
| Missile Launcher
| Missile Launcher
| Combat
| Combat
| M 4.5
| Havoc Missile
| S, M, L
| Kinetic
| PAC Round
|
| Fast, Moderate EMP
|-
|-
| Plasma Battery
| Plasma Battery
| Plasma Beam
| Combat
| Combat
| S 2.0 , M 2.0
| Plasma Microcell
| L
| Energy
| Plasma Cell
|
| Beams, Moderate EMP
|-
|-
| Plasma Cannon
| Plasma Cannon
| Plasma Cannon
| Combat
| Combat
| M 0.5 , L 0.4
| Energy
| Plasma Cell
| Plasma Cell
| Slow Projectiles, Best EMP
| M, L
|
|-
|-
| {{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}
| Plasma Repeater
| Plasma Spitter / Plasma Repeater
| Combat
| Combat
| S 2.3 , M 3.3
| Energy
| Plasma Microcell
| Plasma Microcell
| S, M
| Homing
|
|-
|-
| Plasma Battery
| Railgun
| Railgun
| Combat
| Combat
| ARM-7 Slug
| L 2.1
| S, M, L
| Energy
| Plasma Microcell
| Cannot miss, (M and L only) can penetrate multiple targets, extreme range.
| Slow Projectiles, Good EMP
|-
|-
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}
| Salvage Grinder
| Combat
| Salvage Grinder
| S 2.1 , M 2.1
| Salvage
| -
| Energy
| Plasma Microcell
| S, M, L
| Slow Projectiles, Good EMP
| 60% Yield, structure.
|-
|-
| {{tooltip|Double Gatling|Item Aliases: Shredder}}
| Salvage Laser
| Combat
| Salvage Cutter
| Salvage
| S 16.1
| -
| Kinetic
| Shatter Shell Clip
| S, M, L
| Very Fast, Short range
| 60% Yield, cannot miss, double energy usage.
|-
|-
| DT Chaingun
| Triple Autocannon
| Triple Autocannon
| Combat
| Combat
| PAC Round
| L 7.1
| L
| Kinetic
| Shatter Shell Clip
|
| Fast, Moderate EMP
|-
|-
| Rad Cannon
| Twin Autocannon
| Twin Autocannon
| Combat
| Combat
| PAC Round
| L 0.2
| Radiation
| M
| —
|
|-
| —
|-
| Twin Mining Laser
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}
| Mining Twin Slicer
| Mining
| Mining
| S 0.5 , M 0.5 , L 0.5
| -
| M, L
| Energy
| 2x Energy Use
| 50% Yield, surface, cannot miss, double energy usage.
| 60% Yield, Surface Mining, Cannot Miss
|-
|-
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}
| Mining
| M 0.7 , L 0.4
| Energy
| 2x Energy Use
| 50% Yield, Surface Mining, Cannot Miss
|-
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}
| Mining
| S 0.5 , M 0.6 , L 0.8
| Explosive
| Core Buster
| 40% Yield, Core Mining, Cannot Miss
|-
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}
| Mining
| L 0.1
| Explosive
| Obliterator Bomb
| 40% Yield, Effects Surface and Core Mining, AoE
|-
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}
| Mining
| M 0.1
| Explosive
| Obliterator Bomb
| 45% Yield, Surface Mining, AoE
|-
| Mining Autocannon
| Mining
| S 1.4
| Kinetic
| SAB Round
| 40% Yield, Surface Mining
|-
| Mining LR Autocannon
| Mining
| L 1.9
| Kinetic
| SAB Round
| 40% Yield, Surface Mining
|-
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}
| Salvage
| S 0.5 , M 0.4 , L 0.4
| Energy
| 2x Energy Use
| 60% Yield, Core Salvage, Cannot Miss
|-
| Salvage Grinder
| Salvage
| S 0.3 , M 0.3 , L 0.3
| Kinetic
| —
| 60% Yield, Structure Salvage
|}
|}


== Turret Size Chart ==
{| class="wikitable"
! Stats
! Small
! Mediam
! Large
|-
| Power
| 100%
| 200%
| 300%
|-
| Energy Usage
| 100%
| 200%
| 300%
|-
| Rotation Speed
| Fast
| Moderate
| Slow
|-
| Range
| colspan="3" |Increases with size.
|}
[[Category:Lists]]
[[Category:Lists]]

Latest revision as of 07:17, 6 October 2026

Turrets are the business end of any ship. Turrets are placed onto a ship's hardpoint. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.

While not all ships have turrets, a vast majority do. Many turrets require Ammo to operate and the ones they don't mostly have double the energy usage.

Turrets can be used for Combat, Mining or Salvage.

Some turrets are limited in sizes - only small, only large, or only some available sizes.

Turret List

Listing Type Size/APS Damage Ammo Notes
Cryo Lance Combat S 2.0 , M 2.0 Cold 2x Energy Use Beams. Cannot Miss
Laser Combat S 0.5 , M 0.5 , L 0.4 Energy 2x Energy Use Cannot Miss
Laser Repeater Combat S 3.0 , M 3.6 , L 4.2 Energy 2x Energy Use Fast
Laser Shotgun Combat S 2.4 Energy 2x Energy Use Short range
Burst Railgun Combat M 0.8 , L 0.8 Kinetic ARM-7 Slug Accurate, (L) can penetrate, Long range
Railgun Combat S 0.3 , M 0.3 , L 0.4 Kinetic ARM-7 Slug Accurate, (M and L) can penetrate, Long range
Hailfire M-Launcher Combat S 2.0 Explosive Havoc Missile Homing
Missile Launcher Combat S 1.0 , M 1.0 , L 1.0 Explosive Havoc Missile Homing, Long range
Corropult Combat S 0.7 , M 1.0 Corrosion NUC-3 Round Good Vs Armor
Cannon Combat L 0.3 Explosive Obliterator Bomb Slow Projectiles
Autocannon Combat S 2.0 , M 2.3 Kinetic PAC Round —
Triple Autocannon Combat L 6.9 Kinetic PAC Round Fast, Moderate EMP
Twin Autocannon Combat M 4.5 Kinetic PAC Round Fast, Moderate EMP
Plasma Beam Combat S 2.0 , M 2.0 Energy Plasma Cell Beams, Moderate EMP
Plasma Cannon Combat M 0.5 , L 0.4 Energy Plasma Cell Slow Projectiles, Best EMP
Microcell Swarm Combat S 2.3 , M 3.3 Energy Plasma Microcell Homing
Plasma Battery Combat L 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP
Plasma Repeater Combat S 2.1 , M 2.1 Energy Plasma Microcell Slow Projectiles, Good EMP
Double Gatling Combat S 16.1 Kinetic Shatter Shell Clip Very Fast, Short range
DT Chaingun Combat L 7.1 Kinetic Shatter Shell Clip Fast, Moderate EMP
Rad Cannon Combat L 0.2 Radiation — —
Mining Laser Mining S 0.5 , M 0.5 , L 0.5 Energy 2x Energy Use 60% Yield, Surface Mining, Cannot Miss
Twin Mining Laser Mining M 0.7 , L 0.4 Energy 2x Energy Use 50% Yield, Surface Mining, Cannot Miss
Mining Launcher Mining S 0.5 , M 0.6 , L 0.8 Explosive Core Buster 40% Yield, Core Mining, Cannot Miss
AO Cannon Mining L 0.1 Explosive Obliterator Bomb 40% Yield, Effects Surface and Core Mining, AoE
Mining Cannon Mining M 0.1 Explosive Obliterator Bomb 45% Yield, Surface Mining, AoE
Mining Autocannon Mining S 1.4 Kinetic SAB Round 40% Yield, Surface Mining
Mining LR Autocannon Mining L 1.9 Kinetic SAB Round 40% Yield, Surface Mining
Salvage Laser Salvage S 0.5 , M 0.4 , L 0.4 Energy 2x Energy Use 60% Yield, Core Salvage, Cannot Miss
Salvage Grinder Salvage S 0.3 , M 0.3 , L 0.3 Kinetic — 60% Yield, Structure Salvage

Turret Size Chart

Stats Small Mediam Large
Power 100% 200% 300%
Energy Usage 100% 200% 300%
Rotation Speed Fast Moderate Slow
Range Increases with size.