Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.
Aspects: Difference between revisions
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|-|Weapons = |
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Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders. |
Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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| [[File:Reload Subroutine.png|42x42px]] || {{Color|agreen|Reload Subroutine}} || Increases reload speed of the weapon by 25% || Weapons |
| [[File:Reload Subroutine.png|42x42px]] || {{Color|agreen|Reload Subroutine}} || Increases reload speed of the weapon by 25% || Weapons |
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| [[File:Firestarter.png|42x42px]] || {{Color|apurple|Firestarter}} || Deals an |
| [[File:Firestarter.png|42x42px]] || {{Color|apurple|Firestarter}} || Deals an additive 15% Heat damage over 6 seconds || Weapons |
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| [[File:Frozen Core.png|42x42px]] || {{Color|apurple|Frozen Core}} || Deals an |
| [[File:Frozen Core.png|42x42px]] || {{Color|apurple|Frozen Core}} || Deals an additive 10% Cold damage. Hits may slow the target's movement || Weapons |
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| [[File:Punch Through.png|42x42px]] || {{Color|apurple|Punch Through}} || Deals an |
| [[File:Punch Through.png|42x42px]] || {{Color|apurple|Punch Through}} || Deals an additive 10% Kinetic damage || Weapons |
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Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays. |
Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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| [[File:Oversized Drone Bay.png|42x42px]] || {{Color|apurple|Oversized Drone Bay}} || Increases maximum drones by 2 || Dronebay (M/L only) |
| [[File:Oversized Drone Bay.png|42x42px]] || {{Color|apurple|Oversized Drone Bay}} || Increases maximum drones by 2 || Dronebay (M/L only) |
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Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements. |
Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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| [[File:Weakpoint Scan.png|42x42px]] || {{Color|apurple|Weakpoint Scan}} || Increases critical chance by 5% || Scanner |
| [[File:Weakpoint Scan.png|42x42px]] || {{Color|apurple|Weakpoint Scan}} || Increases critical chance by 5% || Scanner |
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Aspects that attach to the hull module. |
Aspects that attach to the hull module. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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| [[File:Crisis Protocol.png|42x42px]] || {{Color|apurple|Crisis Protocol}} || Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) || Hull |
| [[File:Crisis Protocol.png|42x42px]] || {{Color|apurple|Crisis Protocol}} || Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) || Hull |
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Aspects that attach to armor modules. |
Aspects that attach to armor modules. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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| [[File:Hardened Exterior.png|42x42px]] || {{Color|apurple|Hardened Exterior}} || Reduces damage taken by 5% || Armor |
| [[File:Hardened Exterior.png|42x42px]] || {{Color|apurple|Hardened Exterior}} || Reduces damage taken by 5% || Armor |
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Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects. |
Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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| [[File:Repair Nanites.png|42x42px]] || {{Color|apurple|Repair Nanites}} || Armor slowly regenerates over time || All Modules |
| [[File:Repair Nanites.png|42x42px]] || {{Color|apurple|Repair Nanites}} || Armor slowly regenerates over time || All Modules |
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Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses. |
Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
! !! Aspects !! Description !! Slots |
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| [[File:Structural Supports.png|42x42px]] || {{Color|agreen|Structural Supports}} || Increases Hull HP by 5% || All Items |
| [[File:Structural Supports.png|42x42px]] || {{Color|agreen|Structural Supports}} || Increases Hull HP by 5% || All Items |
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[[Boss Traps]] powerful Boss Enemies Summon to Fight. Aspects that can drop. |
[[Boss Traps]] powerful Boss Enemies Summon to Fight. Aspects that can drop. |
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<br> |
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Some of these aspects appears to be Weapon Pacific. WIP |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! !! Aspects !! Boss !! Description !! Slots |
! !! Aspects !! Boss !! Description !! Slots |
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| [[File:Armor breaker.png|42x42px]] || {{Color|apurple|Armor breaker}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Damage to armor increased by +10%. Critical damage increased by +5% || Weapons |
| [[File:Armor breaker.png|42x42px]] || {{Color|apurple|Armor breaker}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Damage to armor increased by +10%. Critical damage increased by +5% || Weapons |
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| [[File:Space Horse.png|42x42px]] || {{Color|apurple|Space Horse}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Increases engine thrust by +20% ||Engines |
| [[File:Space Horse.png|42x42px]] || {{Color|apurple|Space Horse}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Increases engine thrust by +20% ||Engines |
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| [[File:Split Payload.png|42x42px]] || {{Color|apurple|Split Payload}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Fires 2 projectiles at 40% damage each || Weapons |
| [[File:Split Payload.png|42x42px]] || {{Color|apurple|Split Payload}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Fires 2 projectiles at 40% damage each || Weapons |
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| [[File:Hugged By Flames.png|42x42px]] || {{Color|apurple|Hugged By Flames}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || Has a 20% chance on hit to deal an |
| [[File:Hugged By Flames.png|42x42px]] || {{Color|apurple|Hugged By Flames}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || Has a 20% chance on hit to deal an additive 50% Heat damage over 6 seconds. Stacks up to 10 times || Weapons |
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| [[File:Shield X.png|42x42px]] || {{Color|apurple|Shield X}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || Increase Shields by + |
| [[File:Shield X.png|42x42px]] || {{Color|apurple|Shield X}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || Increase Shields by +10% || Shields |
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| [[File:Volatile Plasma.png|42x42px]] || {{Color|apurple|Volatile Plasma}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || 5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies || Weapons |
| [[File:Volatile Plasma.png|42x42px]] || {{Color|apurple|Volatile Plasma}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || 5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies || Weapons |
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| [[File:Hull Bonus.png|42x42px]] || {{Color|apurple|Hull Bonus}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II ||Increase Hull by +25% || Hull |
| [[File:Hull Bonus.png|42x42px]] || {{Color|apurple|Hull Bonus}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II ||Increase Hull by +25% || Hull |
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| [[File:Opening Blow.png|42x42px]] || {{Color|apurple|Opening Blow}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II || Deals 40% bonus damage to targets above 90% total HP || Weapons |
| [[File:Opening Blow.png|42x42px]] || {{Color|apurple|Opening Blow}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II || Deals 40% bonus damage to targets above 90% total HP || Weapons |
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| [[File:Radiation Burn.png|42x42px]] || {{Color|apurple|Radiation Burn}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II || Applies radiation dot on hit || Weapons |
| [[File:Radiation Burn.png|42x42px]] || {{Color|apurple|Radiation Burn}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II || Applies radiation dot on hit || Weapons |
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</tabber>Example additive: 100 Kinetic Damage and 15% heat is 115 damage: 100 kinetic and 15 heat. |
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</tabber> |
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[[Category:Lists]] |
[[Category:Lists]] |
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Latest revision as of 18:53, 9 August 2026

Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship.
Aspects
Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc.
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.
Aspects can be removed in the Workshop, which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.
Generation chance
When items are randomly generated, chance for item slots is determined by their rarity.
| Normal | None | |
| Enhanced | Aspect 0-1 | 25% chance of 1, 75% chance of 0 |
| High Grade | Aspect 1 | 25% chance of 1 Rare, 75% chance of 1 Common |
| Exotic | Aspect 1-2 | 25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare) |
| Legendary | Aspect 2 | 25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common) |
Legend
- Rarity
- Common — baseline aspect, drops on Enhanced+ items.
- Rare — rarer roll, drops on Exotic+ items.
- Slot
- Weapons — turret hardpoints.
- Dronebay — drone-bay modules.
- Hull / Armor — the named module type.
- Scanner — the scanner module.
- All Modules — any non-weapon module slot.
- All Items — any equipment slot.
Aspect List
| Aspects | Description | Slots | |
|---|---|---|---|
| Extended Drone Boy | Increases maximum drones by 1 | Dronebay | |
| Oversized Drone Bay | Increases maximum drones by 2 | Dronebay (M/L only) |
| Aspects | Description | Slots | |
|---|---|---|---|
| Rangefinder | Increases weapon range by 25% | Scanner | |
| Weakpoint Scan | Increases critical chance by 5% | Scanner |
| Aspects | Description | Slots | |
|---|---|---|---|
| Crisis Protocol | Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) | Hull |
| Aspects | Description | Slots | |
|---|---|---|---|
| Hardened Exterior | Reduces damage taken by 5% | Armor |
| Aspects | Boss | Description | Slots | |
|---|---|---|---|---|
| Armor breaker | Rip Corsair Trap I |
Damage to armor increased by +10%. Critical damage increased by +5% | Weapons | |
| Space Horse | Rip Corsair Trap I |
Increases engine thrust by +20% | Engines | |
| Split Payload | Rip Corsair Trap I |
Fires 2 projectiles at 40% damage each | Weapons | |
| Hugged By Flames | Phrog Meridia Trap I |
Has a 20% chance on hit to deal an additive 50% Heat damage over 6 seconds. Stacks up to 10 times | Weapons | |
| Shield X | Phrog Meridia Trap I |
Increase Shields by +10% | Shields | |
| Volatile Plasma | Phrog Meridia Trap I |
5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies | Weapons | |
| Hull Bonus | Heavy Bob Meridia Trap II |
Increase Hull by +25% | Hull | |
| Opening Blow | Heavy Bob Meridia Trap II |
Deals 40% bonus damage to targets above 90% total HP | Weapons | |
| Radiation Burn | Heavy Bob Meridia Trap II |
Applies radiation dot on hit | Weapons |
Example additive: 100 Kinetic Damage and 15% heat is 115 damage: 100 kinetic and 15 heat.