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Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.


Aspects can be removed in the [[Workshop]], which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.
Aspects can be removed in the [[Workshop]], which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.


=== '''Generation chance''' ===
=== '''Generation chance''' ===


When items are randomly generated, chance for item slots is determined by their rarity.
When items are randomly generated, chance for item slots is determined by their rarity.
{| class="fandom-table"
{| class="wikitable"
|-
|-
|Normal||None||
| Normal || None ||
|-
|-
|<span style="color:green">Enhanced</span>||Aspect 0-1||''25% chance of 1, 75% chance of 0''
| {{Color|green|Enhanced}} ||Aspect 0-1 || ''25% chance of 1, 75% chance of 0''
|-
|-
|<span style="color:Blue ">High Grade</span>||Aspect 1||''25% chance of 1 Rare, 75% chance of 1 Common''
| {{Color|blue|High Grade}} ||Aspect 1 || ''25% chance of 1 Rare, 75% chance of 1 Common''
|-
|-
|<span style="color:purple">Exotic</span>||Aspect 1-2||''25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare)''
| {{Color|purple|Exotic}} || Aspect 1-2||''25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare)''
|-
|-
|<span style="color:orange">Legendary</span>||Aspect 2||''25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common)''
| {{Color|orange|Legendary}} || Aspect 2||''25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common)''
|}
|}


== '''Aspect List''' ==
== Legend ==

{| class="sortable fandom-table"

! !! Aspects !! Description !! Slots
;Rarity
|-
: {{Color|agreen|Common}} &mdash; baseline aspect, drops on Enhanced+ items.
| [[File:Critical Attenuation.png|40x40px]] || <span style="color:green">Critical Attenuation</span> || Increases critical strike damage of this weapon by 25% || Weapons
: {{Color|apurple|Rare}} &mdash; rarer roll, drops on Exotic+ items.
|-
;Slot
| [[File:Extended Drone Boy.png|40x40px]] || <span style="color:green">Extended Drone Boy</span> || Increases maximum drones by 1 || Dronebay
: Weapons &mdash; turret hardpoints.
|-
: Dronebay &mdash; drone-bay modules.
| [[File:Gamma Ward.png|40x40px]] || <span style="color:green">Gamma Ward</span> || Increases Energy and Radiation damage resistance by 5% || All Items
: Hull / Armor &mdash; the named module type.
|-
: Scanner &mdash; the scanner module.
| [[File:Hardened Plating.png|40x40px]] || <span style="color:green">Hardened Plating</span> || Increases Kinetic, Corrosive and Explosion damage resistance by 2% || All Items
: All Modules &mdash; any non-weapon module slot.
|-
: All Items &mdash; any equipment slot.
| [[File:Microgenerators.png|40x40px]] || <span style="color:green">Microgenerators</span> || Increases reactor energy by 10% || All Modules

|-

| [[File:Microthruster Array.png|40x40px]] || <span style="color:green">Microthruster Array</span> || Increases Engine thrust by 10% || All Modules
== Aspect List ==
|-

| [[File:Operational Reserves.png|40x40px]] || <span style="color:green">Operational Reserves</span> || Increases Power by 2% || All Items
<tabber>
|-|Weapons=
Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.


{| class="wikitable sortable"
! !! Aspects !! Description !! Slots
|-
|-
| [[File:Reload Subroutine.png|40x40px]] || <span style="color:green">Reload Subroutine</span> || Increases reload speed of the weapon by 25% || Weapons
| [[File:Critical Attenuation.png|42x42px]] || {{Color|agreen|Critical Attenuation}} || Increases critical strike damage of this weapon by 25% || Weapons
|-
|-
| [[File:Shielding Subsystem.png|40x40px]] || <span style="color:green">Shielding Subsystem</span> || Increases Shield regeneration rate by 5% || All Items
| [[File:Reload Subroutine.png|42x42px]] || {{Color|agreen|Reload Subroutine}} || Increases reload speed of the weapon by 25% || Weapons
|-
|-
| [[File:Solar Powered.png|40x40px]] || <span style="color:green">Solar Powered</span> || Does not require Reactor energy to function || All Items
| [[File:Firestarter.png|42x42px]] || {{Color|apurple|Firestarter}} || Deals an additional 15% Heat damage over 6 seconds || Weapons
|-
|-
| [[File:Frozen Core.png|42x42px]] || {{Color|apurple|Frozen Core}} || Deals an additional 10% Cold damage. Hits may slow the target's movement || Weapons
| [[File:Structural Supports.png|40x40px]] || <span style="color:green">Structural Supports</span> || Increases Hull HP by 5% || All Items
|-
|-
| [[File:Crisis Protocol.png|40x40px]] || <span style="color:purple">Crisis Protocol</span> || Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) || Hull
| [[File:Punch Through.png|42x42px]] || {{Color|apurple|Punch Through}} || Deals an additional 10% Kinetic damage || Weapons
|-
| [[File:Firestarter.png|40x40px]] || <span style="color:purple">Firestarter</span> || Deals an additional 15% Heat damage over 6 seconds || Weapons
|-
| [[File:Frozen Core.png|40x40px]] || <span style="color:purple">Frozen Core</span> || Deals an additional 10% Cold damage. Hits may slow the target's movement || Weapons
|-
| [[File:Hardened Exterior.png|40x40px]] || <span style="color:purple">Hardened Exterior</span> || Reduces damage taken by 5% || Armor
|-
| [[File:Oversized Drone Bay.png|40x40px]] || <span style="color:purple">Oversized Drone Bay</span> || Increases maximum drones by 2 || Dronebay (M/L only)
|-
| [[File:Rangefinder.png|40x40px]] || <span style="color:purple">Rangefinder</span> || Increases weapon range by 25% || Scanner
|-
| [[File:Repair Nanites.png|40x40px]] || <span style="color:purple">Repair Nanites</span> || Armor slowly regenerates over time || All Modules
|-
| [[File:Punch Through.png|40x40px]] || <span style="color:purple">Punch Through</span> || Deals an additional 10% Kinetic damage || Weapons
|-
| [[File:Weakpoint Scan.png|40x40px]] || <span style="color:purple">Weakpoint Scan</span> || Increases critical chance by 5% || Scanner
|}
|}



|-|Dronebay=
Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays.


{| class="wikitable sortable"
! !! Aspects !! Description !! Slots
|-
| [[File:Extended Drone Boy.png|42x42px]] || {{Color|agreen|Extended Drone Boy}} || Increases maximum drones by 1 || Dronebay
|-
| [[File:Oversized Drone Bay.png|42x42px]] || {{Color|apurple|Oversized Drone Bay}} || Increases maximum drones by 2 || Dronebay (M/L only)
|}


|-|Scanner=
Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements.


{| class="wikitable sortable"
! !! Aspects !! Description !! Slots
|-
| [[File:Rangefinder.png|42x42px]] || {{Color|apurple|Rangefinder}} || Increases weapon range by 25% || Scanner
|-
| [[File:Weakpoint Scan.png|42x42px]] || {{Color|apurple|Weakpoint Scan}} || Increases critical chance by 5% || Scanner
|}


|-|Hull=
Aspects that attach to the hull module.


{| class="wikitable sortable"
! !! Aspects !! Description !! Slots
|-
| [[File:Crisis Protocol.png|42x42px]] || {{Color|apurple|Crisis Protocol}} || Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) || Hull
|}


|-|Armor=
Aspects that attach to armor modules.


{| class="wikitable sortable"
! !! Aspects !! Description !! Slots
|-
| [[File:Hardened Exterior.png|42x42px]] || {{Color|apurple|Hardened Exterior}} || Reduces damage taken by 5% || Armor
|}


|-|All Modules=
Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects.


{| class="wikitable sortable"
! !! Aspects !! Description !! Slots
|-
| [[File:Microgenerators.png|42x42px]] || {{Color|agreen|Microgenerators}} || Increases reactor energy by 10% || All Modules
|-
| [[File:Microthruster Array.png|42x42px]] || {{Color|agreen|Microthruster Array}} || Increases Engine thrust by 10% || All Modules
|-
| [[File:Repair Nanites.png|42x42px]] || {{Color|apurple|Repair Nanites}} || Armor slowly regenerates over time || All Modules
|}


|-|All Items=
Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses.


{| class="wikitable sortable"
! !! Aspects !! Description !! Slots
|-
| [[File:Gamma Ward.png|42x42px]] || {{Color|agreen|Gamma Ward}} || Increases Energy and Radiation damage resistance by 5% || All Items
|-
| [[File:Hardened Plating.png|42x42px]] || {{Color|agreen|Hardened Plating}} || Increases Kinetic, Corrosive and Explosion damage resistance by 2% || All Items
|-
| [[File:Operational Reserves.png|42x42px]] || {{Color|agreen|Operational Reserves}} || Increases Power by 2% || All Items
|-
| [[File:Shielding Subsystem.png|42x42px]] || {{Color|agreen|Shielding Subsystem}} || Increases Shield regeneration rate by 5% || All Items
|-
| [[File:Solar Powered.png|42x42px]] || {{Color|agreen|Solar Powered}} || Does not require Reactor energy to function || All Items
|-
| [[File:Structural Supports.png|42x42px]] || {{Color|agreen|Structural Supports}} || Increases Hull HP by 5% || All Items
|}

|-|Boss Traps (Beta)=
[[Boss Traps]] powerful Boss Enemies Summon to Fight. Aspects that can drop.
<br>
Some of these aspects appears to be Weapon Pacific. WIP
{| class="wikitable sortable"
! !! Aspects !! Boss !! Description !! Slots
|-
| [[File:Armor breaker.png|42x42px]] || {{Color|apurple|Armor breaker}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Damage to armor increased by +10%. Critical damage increased by +5% || Weapons
|-
| [[File:Space Horse.png|42x42px]] || {{Color|apurple|Space Horse}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Increases engine thrust by +20% ||Engines ?
|-
| [[File:Split Payload.png|42x42px]] || {{Color|apurple|Split Payload}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Fires 2 projectiles at 40% damage each || Weapons
|-
| [[File:Hugged By Flames.png|42x42px]] || {{Color|apurple|Hugged By Flames}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || Has a 20% chance on hit to deal an additional 50% Heat damage over 6 seconds. Stacks up to 10 times || Weapons
|-
| [[File:Shield X.png|42x42px]] || {{Color|apurple|Shield X}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || Increase Shields by +25% || Shields ?
|-
| [[File:Volatile Plasma.png|42x42px]] || {{Color|apurple|Volatile Plasma}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || 5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies || Weapons
|-
| [[File:Hull Bonus.png|42x42px]] || {{Color|apurple|Hull Bonus}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II ||Increase Hull by +25% || Hull ?
|-
| [[File:Opening Blow.png|42x42px]] || {{Color|apurple|Opening Blow}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II || Deals 40% bonus damage to targets above 90% total HP || Weapons
|-
| [[File:Radiation Burn.png|42x42px]] || {{Color|apurple|Radiation Burn}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II || Applies radiation dot on hit || Weapons

</tabber>
[[Category:Lists]]
[[Category:Lists]]

Latest revision as of 10:09, 7 July 2026

Aspects on equipment

Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship.

Aspects

Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc.

Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.

Aspects can be removed in the Workshop, which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.

Generation chance

When items are randomly generated, chance for item slots is determined by their rarity.

Normal None
Enhanced Aspect 0-1 25% chance of 1, 75% chance of 0
High Grade Aspect 1 25% chance of 1 Rare, 75% chance of 1 Common
Exotic Aspect 1-2 25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare)
Legendary Aspect 2 25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common)

Legend

Rarity
Common — baseline aspect, drops on Enhanced+ items.
Rare — rarer roll, drops on Exotic+ items.
Slot
Weapons — turret hardpoints.
Dronebay — drone-bay modules.
Hull / Armor — the named module type.
Scanner — the scanner module.
All Modules — any non-weapon module slot.
All Items — any equipment slot.


Aspect List

Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.


Aspects Description Slots
Critical Attenuation Increases critical strike damage of this weapon by 25% Weapons
Reload Subroutine Increases reload speed of the weapon by 25% Weapons
Firestarter Deals an additional 15% Heat damage over 6 seconds Weapons
Frozen Core Deals an additional 10% Cold damage. Hits may slow the target's movement Weapons
Punch Through Deals an additional 10% Kinetic damage Weapons

Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays.


Aspects Description Slots
Extended Drone Boy Increases maximum drones by 1 Dronebay
Oversized Drone Bay Increases maximum drones by 2 Dronebay (M/L only)

Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements.


Aspects Description Slots
Rangefinder Increases weapon range by 25% Scanner
Weakpoint Scan Increases critical chance by 5% Scanner

Aspects that attach to the hull module.


Aspects Description Slots
Crisis Protocol Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) Hull

Aspects that attach to armor modules.


Aspects Description Slots
Hardened Exterior Reduces damage taken by 5% Armor

Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects.


Aspects Description Slots
Microgenerators Increases reactor energy by 10% All Modules
Microthruster Array Increases Engine thrust by 10% All Modules
Repair Nanites Armor slowly regenerates over time All Modules

Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses.


Aspects Description Slots
Gamma Ward Increases Energy and Radiation damage resistance by 5% All Items
Hardened Plating Increases Kinetic, Corrosive and Explosion damage resistance by 2% All Items
Operational Reserves Increases Power by 2% All Items
Shielding Subsystem Increases Shield regeneration rate by 5% All Items
Solar Powered Does not require Reactor energy to function All Items
Structural Supports Increases Hull HP by 5% All Items

Boss Traps powerful Boss Enemies Summon to Fight. Aspects that can drop.
Some of these aspects appears to be Weapon Pacific. WIP

Aspects Boss Description Slots
Armor breaker Rip
Corsair Trap I
Damage to armor increased by +10%. Critical damage increased by +5% Weapons
Space Horse Rip
Corsair Trap I
Increases engine thrust by +20% Engines ?
Split Payload Rip
Corsair Trap I
Fires 2 projectiles at 40% damage each Weapons
Hugged By Flames Phrog
Meridia Trap I
Has a 20% chance on hit to deal an additional 50% Heat damage over 6 seconds. Stacks up to 10 times Weapons
Shield X Phrog
Meridia Trap I
Increase Shields by +25% Shields ?
Volatile Plasma Phrog
Meridia Trap I
5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies Weapons
Hull Bonus Heavy Bob
Meridia Trap II
Increase Hull by +25% Hull ?
Opening Blow Heavy Bob
Meridia Trap II
Deals 40% bonus damage to targets above 90% total HP Weapons
Radiation Burn Heavy Bob
Meridia Trap II
Applies radiation dot on hit Weapons