Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.
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[[File:Gear.png|thumb|600px|right|Aspects on equipment]] |
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{| class="sortable fandom-table" |
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! !! Aspects !! Description !! Slots |
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Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship. |
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|- |
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| [[File:Microthruster Array.png|40x40px]] || <span style="color:green">Microthruster Array</span> || Increases Engine thrust by 10% || All Modules |
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== '''Aspects''' == |
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|- |
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| [[File:Reload Subroutine.png|40x40px]] || <span style="color:green">Reload Subroutine</span> || Increases reload speed of the weapon by 25% || Weapons |
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Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc. |
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|- |
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| [[File:Hardened Exterior.png|40x40px]] || <span style="color:purple">Hardened Exterior</span> || Reduces damage taken by 5% || Armor |
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Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one. |
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|- |
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| [[File:Oversized Drone Bay.png|40x40px]] || <span style="color:purple">Oversized Drone Bay</span> || Increases maximum drones by 2 || Dronebay |
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Aspects can be removed in the [[Workshop]], which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later. |
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|- |
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| [[File:Rangefinder.png|40x40px]] || <span style="color:purple">Rangefinder</span> || Increases weapon range by 25% || Scanner |
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=== '''Generation chance''' === |
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|- |
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| [[File:Weakpoint Scan.png|40x40px]] || <span style="color:purple">Weakpoint Scan</span> || Increases critical chance by 5% || Scanner |
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When items are randomly generated, chance for item slots is determined by their rarity. |
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{| class="wikitable" |
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|- |
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| Normal || None || |
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|- |
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| {{Color|green|Enhanced}} ||Aspect 0-1 || ''25% chance of 1, 75% chance of 0'' |
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|- |
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| {{Color|blue|High Grade}} ||Aspect 1 || ''25% chance of 1 Rare, 75% chance of 1 Common'' |
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|- |
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| {{Color|purple|Exotic}} || Aspect 1-2||''25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare)'' |
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|- |
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| {{Color|orange|Legendary}} || Aspect 2||''25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common)'' |
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|} |
|} |
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== Legend == |
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;Rarity |
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: {{Color|agreen|Common}} — baseline aspect, drops on Enhanced+ items. |
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: {{Color|apurple|Rare}} — rarer roll, drops on Exotic+ items. |
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;Slot |
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: Weapons — turret hardpoints. |
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: Dronebay — drone-bay modules. |
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: Hull / Armor — the named module type. |
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: Scanner — the scanner module. |
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: All Modules — any non-weapon module slot. |
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: All Items — any equipment slot. |
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== Aspect List == |
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<tabber> |
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|-|Weapons= |
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Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders. |
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{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
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|- |
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| [[File:Critical Attenuation.png|42x42px]] || {{Color|agreen|Critical Attenuation}} || Increases critical strike damage of this weapon by 25% || Weapons |
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|- |
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| [[File:Reload Subroutine.png|42x42px]] || {{Color|agreen|Reload Subroutine}} || Increases reload speed of the weapon by 25% || Weapons |
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|- |
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| [[File:Firestarter.png|42x42px]] || {{Color|apurple|Firestarter}} || Deals an additional 15% Heat damage over 6 seconds || Weapons |
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|- |
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| [[File:Frozen Core.png|42x42px]] || {{Color|apurple|Frozen Core}} || Deals an additional 10% Cold damage. Hits may slow the target's movement || Weapons |
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|- |
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| [[File:Punch Through.png|42x42px]] || {{Color|apurple|Punch Through}} || Deals an additional 10% Kinetic damage || Weapons |
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|} |
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|-|Dronebay= |
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Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays. |
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{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
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|- |
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| [[File:Extended Drone Boy.png|42x42px]] || {{Color|agreen|Extended Drone Boy}} || Increases maximum drones by 1 || Dronebay |
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|- |
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| [[File:Oversized Drone Bay.png|42x42px]] || {{Color|apurple|Oversized Drone Bay}} || Increases maximum drones by 2 || Dronebay (M/L only) |
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|} |
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|-|Scanner= |
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Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements. |
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{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
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|- |
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| [[File:Rangefinder.png|42x42px]] || {{Color|apurple|Rangefinder}} || Increases weapon range by 25% || Scanner |
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|- |
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| [[File:Weakpoint Scan.png|42x42px]] || {{Color|apurple|Weakpoint Scan}} || Increases critical chance by 5% || Scanner |
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|} |
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|-|Hull= |
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Aspects that attach to the hull module. |
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{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
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|- |
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| [[File:Crisis Protocol.png|42x42px]] || {{Color|apurple|Crisis Protocol}} || Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) || Hull |
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|} |
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|-|Armor= |
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Aspects that attach to armor modules. |
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{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
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|- |
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| [[File:Hardened Exterior.png|42x42px]] || {{Color|apurple|Hardened Exterior}} || Reduces damage taken by 5% || Armor |
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|} |
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|-|All Modules= |
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Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects. |
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{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
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|- |
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| [[File:Microgenerators.png|42x42px]] || {{Color|agreen|Microgenerators}} || Increases reactor energy by 10% || All Modules |
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|- |
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| [[File:Microthruster Array.png|42x42px]] || {{Color|agreen|Microthruster Array}} || Increases Engine thrust by 10% || All Modules |
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|- |
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| [[File:Repair Nanites.png|42x42px]] || {{Color|apurple|Repair Nanites}} || Armor slowly regenerates over time || All Modules |
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|} |
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|-|All Items= |
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Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses. |
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{| class="wikitable sortable" |
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! !! Aspects !! Description !! Slots |
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|- |
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| [[File:Gamma Ward.png|42x42px]] || {{Color|agreen|Gamma Ward}} || Increases Energy and Radiation damage resistance by 5% || All Items |
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|- |
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| [[File:Hardened Plating.png|42x42px]] || {{Color|agreen|Hardened Plating}} || Increases Kinetic, Corrosive and Explosion damage resistance by 2% || All Items |
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|- |
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| [[File:Operational Reserves.png|42x42px]] || {{Color|agreen|Operational Reserves}} || Increases Power by 2% || All Items |
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|- |
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| [[File:Shielding Subsystem.png|42x42px]] || {{Color|agreen|Shielding Subsystem}} || Increases Shield regeneration rate by 5% || All Items |
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|- |
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| [[File:Solar Powered.png|42x42px]] || {{Color|agreen|Solar Powered}} || Does not require Reactor energy to function || All Items |
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|- |
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| [[File:Structural Supports.png|42x42px]] || {{Color|agreen|Structural Supports}} || Increases Hull HP by 5% || All Items |
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|} |
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|-|Boss Traps (Beta)= |
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[[Boss Traps]] powerful Boss Enemies Summon to Fight. Aspects that can drop. |
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<br> |
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Some of these aspects appears to be Weapon Pacific. WIP |
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{| class="wikitable sortable" |
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! !! Aspects !! Boss !! Description !! Slots |
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|- |
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| [[File:Armor breaker.png|42x42px]] || {{Color|apurple|Armor breaker}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Damage to armor increased by +10%. Critical damage increased by +5% || Weapons |
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|- |
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| [[File:Space Horse.png|42x42px]] || {{Color|apurple|Space Horse}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Increases engine thrust by +20% ||Engines ? |
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|- |
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| [[File:Split Payload.png|42x42px]] || {{Color|apurple|Split Payload}} || [[Boss_Traps|Rip]]<br>Corsair Trap I || Fires 2 projectiles at 40% damage each || Weapons |
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|- |
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| [[File:Hugged By Flames.png|42x42px]] || {{Color|apurple|Hugged By Flames}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || Has a 20% chance on hit to deal an additional 50% Heat damage over 6 seconds. Stacks up to 10 times || Weapons |
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|- |
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| [[File:Shield X.png|42x42px]] || {{Color|apurple|Shield X}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || Increase Shields by +25% || Shields ? |
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|- |
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| [[File:Volatile Plasma.png|42x42px]] || {{Color|apurple|Volatile Plasma}} || [[Boss_Traps|Phrog]]<br>Meridia Trap I || 5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies || Weapons |
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|- |
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| [[File:Hull Bonus.png|42x42px]] || {{Color|apurple|Hull Bonus}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II ||Increase Hull by +25% || Hull ? |
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|- |
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| [[File:Opening Blow.png|42x42px]] || {{Color|apurple|Opening Blow}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II || Deals 40% bonus damage to targets above 90% total HP || Weapons |
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|- |
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| [[File:Radiation Burn.png|42x42px]] || {{Color|apurple|Radiation Burn}} || [[Boss_Traps|Heavy Bob]]<br>Meridia Trap II || Applies radiation dot on hit || Weapons |
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</tabber> |
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[[Category:Lists]] |
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Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship.
Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc.
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.
Aspects can be removed in the Workshop, which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.
When items are randomly generated, chance for item slots is determined by their rarity.
| Normal | None | |
| Enhanced | Aspect 0-1 | 25% chance of 1, 75% chance of 0 |
| High Grade | Aspect 1 | 25% chance of 1 Rare, 75% chance of 1 Common |
| Exotic | Aspect 1-2 | 25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare) |
| Legendary | Aspect 2 | 25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common) |
Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.
| Aspects | Description | Slots | |
|---|---|---|---|
| Extended Drone Boy | Increases maximum drones by 1 | Dronebay | |
| Oversized Drone Bay | Increases maximum drones by 2 | Dronebay (M/L only) |
| Aspects | Description | Slots | |
|---|---|---|---|
| Rangefinder | Increases weapon range by 25% | Scanner | |
| Weakpoint Scan | Increases critical chance by 5% | Scanner |
| Aspects | Description | Slots | |
|---|---|---|---|
| Crisis Protocol | Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) | Hull |
| Aspects | Description | Slots | |
|---|---|---|---|
| Hardened Exterior | Reduces damage taken by 5% | Armor |
| Aspects | Boss | Description | Slots | |
|---|---|---|---|---|
| Armor breaker | Rip Corsair Trap I |
Damage to armor increased by +10%. Critical damage increased by +5% | Weapons | |
| Space Horse | Rip Corsair Trap I |
Increases engine thrust by +20% | Engines ? | |
| Split Payload | Rip Corsair Trap I |
Fires 2 projectiles at 40% damage each | Weapons | |
| Hugged By Flames | Phrog Meridia Trap I |
Has a 20% chance on hit to deal an additional 50% Heat damage over 6 seconds. Stacks up to 10 times | Weapons | |
| Shield X | Phrog Meridia Trap I |
Increase Shields by +25% | Shields ? | |
| Volatile Plasma | Phrog Meridia Trap I |
5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies | Weapons | |
| Hull Bonus | Heavy Bob Meridia Trap II |
Increase Hull by +25% | Hull ? | |
| Opening Blow | Heavy Bob Meridia Trap II |
Deals 40% bonus damage to targets above 90% total HP | Weapons | |
| Radiation Burn | Heavy Bob Meridia Trap II |
Applies radiation dot on hit | Weapons |