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[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]
[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]
[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]]
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.


The individual setup of drones is entirely up to the Player. It's quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]] or [[Salvage]].


[[Echo|ECHO]] can use Drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the "Deploy" button at the bottom of the screen.
The individual setup of drones is entirely up to player. It's quite common to use drones for defence while main turrets are dedicated to mining, or vice versa.

[[Echo|ECHO]] can use drones, and will actively deploy them and returns them to the Ship when it decides to leave a POI. Player can also deploy them manually by clicking the "Deploy" button at the bottom of the screen.


Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.


== '''Drone types''' ==
== '''Drone types''' ==
Available types depend on the skills unlocked in the Drone Tree.

{| style="background:transparent; border:none;"
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]
| valign="top" |

{| class="wikitable"
Available Drone types depend on the Drone skills unlocked. Basic ones (mining laser, salvage laser, combat laser) are always available, while advanced drone types (mining core, salvage harpoon, combat missile) are unlocked by '''Advanced Drone Access''' skill.
|+Basic Drones (available with out Skills)

|Combat Laser
{| class="fandom-table"
|Fast Short ranged laser Drone.
|+Advanced Drone Access skill
|-
![[File:Drone Skill Tree.png]]
|Mining Surface
|Surface mining laser Drone.
|-
|Salvage Surface
|Surface Salvaging laser Drone.
|-
! colspan="2' | Advanced Drones (unlocked with '''Advanced Drone Access''' skill)
|-
|Combat Missile
|Long range missile Drone.
|-
|Mining Core
|Drills into the Core of the Asteroid, Core mining.
|-
|Salvage Harpoon
|Harpoons onto Wreackiges, Core Salvaging.
|-
! colspan="2' | Utility Drones {{Beta}} (unlocked With '''Utility Drone Access''' skill)
|-
|Painter
| -15% Damage Reduction on target, Won't stack.
|-
|Scanner
|Increase yield by 20% on target, Won't stack.
|-
|Shield Repair
|Repair Beam, restores Shields.
|-
|}
| valign="top" |
{| class="wikitable"
|+Advanced/Utility (beta) Drone Access skill
![[File:Drone Skill unlocks.png]]
![[File:Drone Types.png]]
![[File:Drone Types.png]]
|}
|}
|}


[[File:Drones.png|500px|right|thumb|Example Drone Layout]]
== '''Behaviour''' ==
== '''Behavior''' ==
Once released, drones act on their own for most activities. They can be re-focused on a single Object by double-clicking it - be it an asteroid or a combat vessel.
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.


In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.


While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.


== '''Drone Power''' ==
== '''Drone Power''' ==
[[File:Drone mechanics v2.jpg|800px|thumb|right|Drone Power Distribution. Disclaimer: AI created image]]


Drones don't have their own isolated Power. When a drone fires, it draws from a '''shared pool''' built from the ship's matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship's <code>DronePower</code> stat, and the sum of every loaded drone's own Power. That pool is then sliced into per-drone attack power by the standard per-turret formula.
Drones don't have their own isolated Power. When a drone fires, it draws from a '''shared pool''' built from the ship's matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship's <code>Drone Power</code> stat, and the sum of every loaded drone's own Power. That pool is then sliced into per-drone attack power by a per-turret formula.


In rough terms:
In rough terms:


* Adding more drone slots adds firepower overall, but each individual drone's per-shot power drops slightly as the pool is shared more ways.
* Adding more drone slots adds firepower overall, but each individual drone's per-shot power drops slightly as the pool is shared more ways.
* The bay's tooltip "Drone Power" figure is cosmetic it tells you what each loaded drone's turret is rated at, not the actual stat used in damage math (see [[Power#DronePower vs. the bay's displayed "Drone Power" figure|Power § DronePower vs. the bay's displayed figure]]).
* The bay's tooltip "Drone Power" figure is cosmetic, it tells you what each loaded drone's turret is rated at, not the actual stat used in damage math.
* Drone shots feed off ship Power, but the reverse is not true drones' own Power does not contribute to '''ship''' turret damage.
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones' own Power contributes to '''ship''' turret damage.

For the exact pool formula, the per-stat inheritance rules (which ship buffs reach the drone and how much, including the stats that are '''not''' inherited at all), player-only skill paths, charts, and a full worked example, see '''[[Damage and mitigation#Drones|Damage and mitigation § Drones]]'''.

=== Drone hardpoint size ===

Drone turret size is baked into the drone prefab itself — the bay's size only controls '''how many''' drones launch, not their hardpoint class. In vanilla, every player-unlockable drone variant (mining laser, mining core / driller, salvage laser, salvage harpoon, combat laser, combat missile) carries a '''Small''' hardpoint.


== '''Drone Bays and Skills''' ==
== '''Drone Bays and Skills''' ==

Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control different amounts of Drones.
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control different amounts of Drones.


{| style="background:transparent; border:none;"
{| class="fandom-table"
| valign="top" |
|+Drone Bay sizes
{| class="wikitable"
|+Drone Bay Slots Base off Sizes
|-
!Size
!Size
![[File:Small Drone Bay.png|thumb|center|Small]]
!Small
![[File:Medium Drone Bay.png|thumb|center|Medium]]
!Medium
![[File:Drone Bay Large.png|thumb|center|Large]]
!Large
|-
|-
!Base Drones
!Picture:
|3
![[File:Small Drone Bay.png|thumb|center]]
|6
![[File:Medium Drone Bay.png|thumb|center]]
|9
![[File:Drone Bay Large.png|thumb|center]]
|-
|-
!Aspects
!Max Drones:
| 2x Extended Drone Bay +1: +2
!3 (5*) (7**)
| 2x Oversized Drone Bay +2: +4
!6 (10*) (12**)
| 2x Oversized Drone Bay +2: +4
!9 (13*) (15**)
|-
|-
! Skills
!*With Aspect:
| Drone Squad Expansion /
!Up to 2 more Drones
with Extended Drone Bay
Expanded Drone Control: +2
| Drone Squad Expansion /
!Up to 4 more Drones
with Oversized Drone Bay
Expanded Drone Control: +2
| Drone Squad Expansion /
!Up to 4 more Drones
with Oversized Drone Bay
Expanded Drone Control: +2
|-
|-
!Hull Milestones
!**With Skills:
| +3
!Up to 4 more Drones
| +3
with the Skills: <br>
| +3
Drone Squad Expansion / Expanded Drone Control
|-
!Up to 6 more Drones
!Total Drones
with the Skills:<br>
| 10
Drone Squad Expansion / Expanded Drone Control
| 15
!Up to 6 more Drones
| 18
with the Skills: <br>
Drone Squad Expansion / Expanded Drone Control
|}
|}
| valign="bottom" |
{| class="wikitable"
| [[File:Drone slots.png]]
|}
|}

There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum amount of Drones that can be stored and controlled.


There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.


== '''Unassigned Drones''' ==
== '''Unassigned Drones''' ==
Line 95: Line 129:
Drone Bay View:<br>
Drone Bay View:<br>
[[File:Drone Bay View.png]]
[[File:Drone Bay View.png]]

== See also ==

* '''[[Damage and mitigation#Drones|Damage and mitigation § Drones]]''' — drone shared-pool formula, per-stat inheritance rules (including stats not inherited from the commander), charts, worked example.
* '''[[Power]]''' — what feeds each PowerStat, the Base Power mirror, <code>DronePower</code> vs. the bay's displayed figure.
* '''[[Damage and mitigation]]''' — full damage / mitigation chain that drone shots run through.


[[Category:Game Concepts]]
[[Category:Game Concepts]]

Latest revision as of 11:22, 3 July 2026

Drones doing drone work
Drone Skill Tree

Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - Combat, Mining, Salvage, or utility.

The individual setup of drones is entirely up to the Player. It's quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.

ECHO can use Drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the "Deploy" button at the bottom of the screen.

Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.

Drone types

Available types depend on the skills unlocked in the Drone Tree.

Basic Drones (available with out Skills)
Combat Laser Fast Short ranged laser Drone.
Mining Surface Surface mining laser Drone.
Salvage Surface Surface Salvaging laser Drone.
Advanced Drones (unlocked with Advanced Drone Access skill)
Combat Missile Long range missile Drone.
Mining Core Drills into the Core of the Asteroid, Core mining.
Salvage Harpoon Harpoons onto Wreackiges, Core Salvaging.
Utility Drones β (unlocked With Utility Drone Access skill)
Painter -15% Damage Reduction on target, Won't stack.
Scanner Increase yield by 20% on target, Won't stack.
Shield Repair Repair Beam, restores Shields.
Advanced/Utility (beta) Drone Access skill
Example Drone Layout

Behavior

Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.

In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.

While Mining or Salvage, once set free, drones start targeting everything in sight. When autopiloting/idling, ECHO will direct them to targets to focus on - whichever target ECHO chooses first.

Drone Power

Drones don't have their own isolated Power. When a drone fires, it draws from a shared pool built from the ship's matching activity Power (Combat/Mining/Salvage — see Power), the ship's Drone Power stat, and the sum of every loaded drone's own Power. That pool is then sliced into per-drone attack power by a per-turret formula.

In rough terms:

  • Adding more drone slots adds firepower overall, but each individual drone's per-shot power drops slightly as the pool is shared more ways.
  • The bay's tooltip "Drone Power" figure is cosmetic, it tells you what each loaded drone's turret is rated at, not the actual stat used in damage math.
  • Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones' own Power contributes to ship turret damage.

Drone Bays and Skills

Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control different amounts of Drones.

Drone Bay Slots Base off Sizes
Size
Small
Medium
Large
Base Drones 3 6 9
Aspects 2x Extended Drone Bay +1: +2 2x Oversized Drone Bay +2: +4 2x Oversized Drone Bay +2: +4
Skills Drone Squad Expansion /

Expanded Drone Control: +2

Drone Squad Expansion /

Expanded Drone Control: +2

Drone Squad Expansion /

Expanded Drone Control: +2

Hull Milestones +3 +3 +3
Total Drones 10 15 18

There are 2 Drone Bay exclusive Aspects that increase the maximum amount of Drones that can be stored and controlled.


Unassigned Drones

If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It's best to choose Drones until all slots are filled.

Drone Bay View: