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[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]] |
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== Drone types: == |
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[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]] |
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[[File:Drone Gathering.png|thumb|302x302px]][[Echo|ECHO]] can use drones, Echo actively deploys and returns the, to the Ship when it's time. You can also deploy them manually by clicking the "Deploy" button near the Hull HP. |
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Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility. |
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The individual setup of drones is entirely up to the Player. It's quite common to use drones for defense while main turrets are dedicated to mining, or vice versa. |
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Don't worry if you need to jump, they will come back before your Ship jumps away. There are different drone types. Surface Mining, Core Mining, Salvage Surface, Salvage Structural. For Combat Laser Drones and Missile Drones. If a Drone gets destroyed, your Ship will craft a new one this process can be speed up with Skills and Crew. Depending on the Drone this can take a while. After crafting a new drone it will be deployed or kept in Storage when travelling.[[File:Drone Types.png|none|thumb|220x220px]] |
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[[Echo|ECHO]] can use Drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the "Deploy" button at the bottom of the screen. |
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== Behaviour: == |
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Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed. |
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== '''Drone types''' == |
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Once released Drone act on their own for most activities. You can target them on a single Object by double-clicking it. |
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Available types depend on the skills unlocked in the Drone Tree. |
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{| style="background:transparent; border:none;" |
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| valign="top" | |
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{| class="wikitable" |
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|+Basic Drones (available with out Skills) |
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|Combat Laser |
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|Fast Short ranged laser Drone. |
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|- |
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|Mining Surface |
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|Surface mining laser Drone. |
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|- |
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|Salvage Surface |
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|Surface Salvaging laser Drone. |
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|- |
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! colspan="2' | Advanced Drones (unlocked with '''Advanced Drone Access''' skill) |
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|- |
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|Combat Missile |
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|Long range missile Drone. |
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|- |
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|Mining Core |
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|Drills into the Core of the Asteroid, Core mining. |
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|- |
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|Salvage Harpoon |
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|Harpoons onto Wreackiges, Core Salvaging. |
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|- |
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! colspan="2' | Utility Drones {{Beta}} (unlocked With '''Utility Drone Access''' skill) |
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|- |
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|Painter |
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| -15% Damage Reduction on target, Won't stack. |
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|- |
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|Scanner |
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|Increase yield by 20% on target, Won't stack. |
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|- |
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|Shield Repair |
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|Repair Beam, restores Shields. |
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|- |
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|} |
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| valign="top" | |
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{| class="wikitable" |
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|+Advanced/Utility (beta) Drone Access skill |
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![[File:Drone Skill unlocks.png]] |
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![[File:Drone Types.png]] |
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|} |
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|} |
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[[File:Drones.png|500px|right|thumb|Example Drone Layout]] |
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In combat all Drones will focus the target you click or that attacks you first. When not ordered |
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== '''Behavior''' == |
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Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel. |
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In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise. |
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== Drone Power: == |
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[[File:Drone Power Mechanic.png|thumb|754x754px|Disclaimer: This Pictures is AI generated. ]] |
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While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first. |
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== '''Drone Power''' == |
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Drones don't have their own isolated Power. When a drone fires, it draws from a '''shared pool''' built from the ship's matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship's <code>Drone Power</code> stat, and the sum of every loaded drone's own Power. That pool is then sliced into per-drone attack power by a per-turret formula. |
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Power is split up between each Drone. This means if you have 5 Drones and 1000 Power, each drone has 200 Power. |
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Also Drone Power is for each Type, this means if you have 2000 Power this will be shared between Combat Drones and Salvage Drones, even if you mix them. |
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Example = Drone Bay, 4 Drones, 2000 Power. 2 Combat Drones with 2000 power / 2 = 1000 power per drone + 2 Salvage Drones with 2000 power / 2 = 1000 power per Salvage Drone. |
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In Short. Each Drone Type (Combat, Salvage, Mining) gets the Power from the Bay + Power from Combat, Salvage etc. if applicable. But the Drone Bay power doesn't get added towards Weapons. |
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== Drone Bays and Skills: == |
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In rough terms: |
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* Adding more drone slots adds firepower overall, but each individual drone's per-shot power drops slightly as the pool is shared more ways. |
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* The bay's tooltip "Drone Power" figure is cosmetic, it tells you what each loaded drone's turret is rated at, not the actual stat used in damage math. |
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* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones' own Power contributes to '''ship''' turret damage. |
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== '''Drone Bays and Skills''' == |
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Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control different amounts of Drones. |
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control different amounts of Drones. |
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{| style="background:transparent; border:none;" |
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{| class="fandom-table" |
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| valign="top" | |
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|+Drone Bay sizes |
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{| class="wikitable" |
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!Size: |
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|+Drone Bay Slots Base off Sizes |
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!Small |
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!Medium |
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!Large |
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|- |
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!Size |
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!Picture: |
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![[File:Small Drone Bay.png |
![[File:Small Drone Bay.png|thumb|center|Small]] |
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![[File:Medium Drone Bay.png |
![[File:Medium Drone Bay.png|thumb|center|Medium]] |
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![[File:Drone Bay Large.png |
![[File:Drone Bay Large.png|thumb|center|Large]] |
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|- |
|- |
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! |
!Base Drones |
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|3 |
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!3 (5*) (7**) |
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|6 |
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!6 (10*) (12**) |
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|9 |
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!9 (13*) (15**) |
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|- |
|- |
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!Aspects |
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!*With Aspect: |
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| 2x Extended Drone Bay +1: +2 |
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!Up to 2 more Drones |
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| 2x Oversized Drone Bay +2: +4 |
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| 2x Oversized Drone Bay +2: +4 |
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!Up to 4 more Drones |
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with Oversized Drone Bay |
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!Up to 4 more Drones |
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with Oversized Drone Bay |
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|- |
|- |
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! |
! Skills |
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| Drone Squad Expansion / |
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!Up to 4 more Drones |
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Expanded Drone Control: +2 |
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with the Skills: |
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Drone Squad Expansion |
| Drone Squad Expansion / |
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Expanded Drone Control |
Expanded Drone Control: +2 |
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| Drone Squad Expansion / |
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!Up to 6 more Drones |
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Expanded Drone Control: +2 |
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with the Skills: |
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|- |
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Drone Squad Expansion |
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!Hull Milestones |
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Expanded Drone Control |
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| +3 |
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!Up to 6 more Drones |
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| +3 |
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with the Skills: |
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| +3 |
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Drone Squad Expansion |
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|- |
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Expanded Drone Control |
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!Total Drones |
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| 10 |
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| 15 |
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| 18 |
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|} |
|} |
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| valign="bottom" | |
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There are 2 Drone exclusive [[Aspects]] that increase the max Amount of Drones that can be stored and controlled. |
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{| class="wikitable" |
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| [[File:Drone slots.png]] |
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|} |
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|} |
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There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum amount of Drones that can be stored and controlled. |
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== '''Unassigned Drones''' == |
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If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It's best to choose Drones until all slots are filled. |
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Drone Bay View:<br> |
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[[File:Drone Bay View.png]] |
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[[Category:Game Concepts]] |
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Latest revision as of 11:22, 3 July 2026


Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - Combat, Mining, Salvage, or utility.
The individual setup of drones is entirely up to the Player. It's quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.
ECHO can use Drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the "Deploy" button at the bottom of the screen.
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.
Drone types
Available types depend on the skills unlocked in the Drone Tree.

Behavior
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.
While Mining or Salvage, once set free, drones start targeting everything in sight. When autopiloting/idling, ECHO will direct them to targets to focus on - whichever target ECHO chooses first.
Drone Power
Drones don't have their own isolated Power. When a drone fires, it draws from a shared pool built from the ship's matching activity Power (Combat/Mining/Salvage — see Power), the ship's Drone Power stat, and the sum of every loaded drone's own Power. That pool is then sliced into per-drone attack power by a per-turret formula.
In rough terms:
- Adding more drone slots adds firepower overall, but each individual drone's per-shot power drops slightly as the pool is shared more ways.
- The bay's tooltip "Drone Power" figure is cosmetic, it tells you what each loaded drone's turret is rated at, not the actual stat used in damage math.
- Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones' own Power contributes to ship turret damage.
Drone Bays and Skills
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control different amounts of Drones.
|
|
There are 2 Drone Bay exclusive Aspects that increase the maximum amount of Drones that can be stored and controlled.
Unassigned Drones
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It's best to choose Drones until all slots are filled.






