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Created page with "{{Stub}} === '''Reactors:''' === Give you a bonus or penalty depending on the total usage of your Ship. You can see the total amount used on the left side in the Ship info. Keeping total energy consumption low in the green gives you a bonus on Power. If your reactor is too weak, you will receive a debuff instead until the power draw is in the green again. The Green Batteries shows how much Energy the System needs to operate. Category:Game Concepts"
 
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[[File:Reactor.energy.png|900px|thumb|right|Reactor Output and Bonus]]
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Energy output of the ship's reactor is measured against the energy consumption from all the equipped modules. Staying within nominal limits causes no effects, while producing too little or too much energy causes significant penalties and bonuses. Penalties should be avoided, while bonuses can be harnessed. Energy is a constant value that doesn't change (fluctuate) while flying or doing tasks. This means keeping the produced energy high gives you positive effects.
=== '''Reactors:''' ===
Give you a bonus or penalty depending on the total usage of your Ship. You can see the total amount used on the left side in the Ship info. Keeping total energy consumption low in the green gives you a bonus on Power. If your reactor is too weak, you will receive a debuff instead until the power draw is in the green again.


== '''Reactor Output''' ==
The Green Batteries shows how much Energy the System needs to operate.

Having these thresholds met will cause following effects:

{| class="wikitable"
|+ Reactor Thresholds and Effects
! Current usage
! Effect
|-
| <50%
| +20% Power
|-
| 50% - 75%
| +10% Power
|-
| 75% - 100%
| No Effect
|-
| 100% - 125%
| -25% Power
|-
| 125% - 150%
| -50% Power
|-
| >150%
| -75% Power
|-
|}

Although it may seem the Power statistic listed above is the same as [[Power]], it is '''not''' - the bonuses and penalties apply to all main power types (combat, mining, salvage) generated in the form of a modifier.

=== '''Reactor Bonus Example''' ===

In the following example the reactor bonus is an additional +0.2 modifier factor added to all the modifiers gained elsewhere, and applies to total Mining Power output. In the same vein the modifier is applied to other forms of power - Combat and Salvage, but '''not''' Drone, Torpedo, or others.

[[File:Reactor.bonus.png]]

=== '''Reactor Penalty Example''' ===

If the same ship is brought down to maximum penalty, the bonus turns into a -0.75 modifier factor which applies to the same calculations as above, cutting the total Mining Power of the example ship down to 1/4th of the original value.

[[File:Reactor.penalty.png]]

== '''Harnessing the Reactor Bonuses''' ==

[[File:Divert.power.png|600px|thumb|right|Divert Power]]

While everyone should obviously try to keep the reactor energy usage minimized, through the use of Microgenerators and Solar Powered [[Aspects]], there are skills that rely on this bonus as well:

* '''Divert Power''': Combat skill that adds additional Combat Power boost when energy usage is at minimum.

'''Note''': Bonus form Divert Power is not listed in the calculations due to a bug, but it is applied regardless.


[[Category:Game Concepts]]
[[Category:Game Concepts]]

Latest revision as of 19:20, 15 June 2026

Reactor Output and Bonus

Energy output of the ship's reactor is measured against the energy consumption from all the equipped modules. Staying within nominal limits causes no effects, while producing too little or too much energy causes significant penalties and bonuses. Penalties should be avoided, while bonuses can be harnessed. Energy is a constant value that doesn't change (fluctuate) while flying or doing tasks. This means keeping the produced energy high gives you positive effects.

Reactor Output

Having these thresholds met will cause following effects:

Reactor Thresholds and Effects
Current usage Effect
<50% +20% Power
50% - 75% +10% Power
75% - 100% No Effect
100% - 125% -25% Power
125% - 150% -50% Power
>150% -75% Power

Although it may seem the Power statistic listed above is the same as Power, it is not - the bonuses and penalties apply to all main power types (combat, mining, salvage) generated in the form of a modifier.

Reactor Bonus Example

In the following example the reactor bonus is an additional +0.2 modifier factor added to all the modifiers gained elsewhere, and applies to total Mining Power output. In the same vein the modifier is applied to other forms of power - Combat and Salvage, but not Drone, Torpedo, or others.

Reactor Penalty Example

If the same ship is brought down to maximum penalty, the bonus turns into a -0.75 modifier factor which applies to the same calculations as above, cutting the total Mining Power of the example ship down to 1/4th of the original value.

Harnessing the Reactor Bonuses

Divert Power

While everyone should obviously try to keep the reactor energy usage minimized, through the use of Microgenerators and Solar Powered Aspects, there are skills that rely on this bonus as well:

  • Divert Power: Combat skill that adds additional Combat Power boost when energy usage is at minimum.

Note: Bonus form Divert Power is not listed in the calculations due to a bug, but it is applied regardless.